I'll tell you how to do it in FO4edit or GECK. Each individual light has a set of flags, such as "Off by default", "Pulse" "FLicker" etc. Among these are "shadow spotlight" "Shadow Hemispherical" and "Shadow Omnidirectional". Just check the appropriate one on, and you are good to go.
I don't do this by default because not only are there performance issues, but also strange artifacts from many lights, especially the "Omnidirectional" ones.
well, the description says that it is safe, but, like you say, is never truly safe, you could backup your saves and then disable it tho, if nothing weird happens then your saves didnt corrupt XD
Those sorts of comments are often too alarmist. Just do a clean save. This mod, and others like it, are just altering values, not placing anything which a later save might look for (not that even those necessarily cause a fatal problem, but can do). Anyways, if you're that worried, just go back to the save before you installed the mod. Btw, this mod did nothing for me, no matter where I placed it in my order.
I am not entirely sure about that. Since the new update, next-gen update, if I uninstall any mod that has an .esp or .esl, when I try to load a save where said mod is no longer present, my game freezes and never loads. I then have to install the mod to go through or start a whole new game. Rather weird, but maybe also a safety precaution.
Correction, the game does not freeze, like I can open the console and ENB settings, but I cannot click yes or no to proceed. So, it is kind of like it freezes as I cannot progress and either have to kill the process, or use command qqq to close the game, as I cannot click the option to do so.
I have no idea why but the lights still only give off a little light... With all my other mods with your mod the cealing light worked but not the wall lights. I then tried disabling all my mods but this mod and still only the cealing light was brighter. I even tried going to differnet settlements and got the same result... I have no idea how this is working for everyone else but me even after disabling all other mods is beyond me... https://puu.sh/qt5No/9bcbc6cea0.jpg
The lights are actually more bright without this mod... :/ https://puu.sh/qt7v0/6c8d00c5cf.png and yes I double checked that the comparison pictures are correct, I got no idea whats going on.
I went in to FO4Edit and checked the files. I realized this mod conflicts with "Better Workshop Lights". (Only use one of these mods at a time, or put this one after Better Workshop Lights in your load order if you prefer this one's changes.)
http://www.nexusmods.com/fallout4/mods/12361/? <-- this is Better Workshop Lights. I thought maybe them overwriting was the problem... It wasn't. Supposedly, according to that mod's posts page, it's a vanilla bug.
http://www.nexusmods.com/fallout4/mods/8709/? <-- it looks like someone needs to make a mod like this, but for more of the lights people are having issues with. Unfortunately, I haven't found a mod that fixes them. So, we're screwed.
Just wanted to say thanks for this mod. So many mods change things like intensity, falloff and such but few actually change them in a way that resonates with the games own ambiance. I either have lights that light up a tiny corner or my wooden shack is blinding with the power of a thousand suns.
Quick question. I notice in the screen shots the lights have a slight yellow hue to them, but my game is not reflecting this. I was wondering how you got this effect.
Hi! i have Brighter Settlement Lights by Elvani. This mod its compatible with it? Or replace the other mod? you know... its make brighter only the new lamps or all lamps in the game?
Love the mod but I would like this mod having multiple options to brightness of the lights. this mod goes well with brighter settlement lights bright and extra bright options but when using other 2 options these lights are way too bright.
For those of us that like the bright, sterile look of the white lighting for more modern structures, is there any way you could make a version that keeps the tone of the light while still extending the range?
44 comments
I'll tell you how to do it in FO4edit or GECK. Each individual light has a set of flags, such as "Off by default", "Pulse" "FLicker" etc. Among these are "shadow spotlight" "Shadow Hemispherical" and "Shadow Omnidirectional". Just check the appropriate one on, and you are good to go.
I don't do this by default because not only are there performance issues, but also strange artifacts from many lights, especially the "Omnidirectional" ones.
No mod is safe to disable mid-playthrough.
In other words, do I need both DLC Light Radius Redux & your mod or just 1 of the 2?
http://i.imgur.com/dXxcC9c.jpg
I went in to FO4Edit and checked the files. I realized this mod conflicts with "Better Workshop Lights". (Only use one of these mods at a time, or put this one after Better Workshop Lights in your load order if you prefer this one's changes.)
http://www.nexusmods.com/fallout4/mods/12361/? <-- this is Better Workshop Lights. I thought maybe them overwriting was the problem... It wasn't. Supposedly, according to that mod's posts page, it's a vanilla bug.
http://www.nexusmods.com/fallout4/mods/8709/? <-- it looks like someone needs to make a mod like this, but for more of the lights people are having issues with. Unfortunately, I haven't found a mod that fixes them. So, we're screwed.
Thank you