Ill look into making them recoverable, i just found this in an old mod folder when i was doing my monthly clean up and thought id upload :p Ill try get some updates done for it in the next couple of weeks.
Dear lord please please please add the most deadly of throwing weapons. The Cast Iron Skillet pan. I want to melee with it and the ability to throw it.
Hahaha sniper knife mod... that might have to happen in an update :p
After fixing my sloppy uploading about 3 times you can now probably check out the receiver i made from your edits on the L.A.E.P! (one mod always has to go wrong when i update hehe)
I was playing with it earlier... its is very... pew pew
I messaged the mod author to see about permissions, if i get them you will have throwing kunai by next week! if I don't get perms you should hopefully still get a patch for his mod that adds in a throwing variant.
Its not actually an AWKCR version its a patch, that's why it requires all the files, because those are the files it patches
AWKCR doesn't supply enough equipment keywords for me to use in my weapons so I use my own resource mod to avoid cluttering up all my weapons with keywords that could be reused. So basically, I'm swapping out in-game clutter for load order clutter lol.
This should help with running a mod heavy set up, as long as you aren't at the .esp limit ofc.
This could be possible, i was going do something like that to begin with but I wanted to keep it simple for its debut in case there where many bugs with mods not appearing or anything like that, i normally make my weapons requirements more "immersive" in their second or third updates once i know the mod is working
So Agility requirements will either become part of the standard mod or an optional in the next few weeks.
Axes might be a no go because the animation would be quite weird, I don't think I could get them spin in the right way.
You have however given me an idea for some kind of Electrical throwing hammer... at the moment it would either have to explode on impact or stick to things though, I'm still learning
Man... what can i say... throwing knives are so well known, yet your idea to implement them into fallout 4 is just fu**ing genius man Great Mod... Very fun mod. Perhaps you could add traditional japanese throwing weapons like the shuriken and/or kunai?
I tried shuriken already, they are possible, its just getting a mesh that looks right, although the spinning animations i cant make any promises about.
22 comments
I'd love to see a Kunai throwing knife for my stealth/ninja playthrough!
The modders recource model is already on the Nexus "Kunai throwing knives".
Thanks, I'd love to see this in-game!
Azure
http://fallout.wikia.com/wiki/Frying_pan
http://i.imgur.com/7Nq7YIH.png
After fixing my sloppy uploading about 3 times you can now probably check out the receiver i made from your edits on the L.A.E.P! (one mod always has to go wrong when i update hehe)
I was playing with it earlier... its is very... pew pew
http://www.nexusmods.com/fallout4/mods/9340/?
I didn't know anyone else had even tried to do throwing weapons.
AWKCR doesn't supply enough equipment keywords for me to use in my weapons so I use my own resource mod to avoid cluttering up all my weapons with keywords that could be reused. So basically, I'm swapping out in-game clutter for load order clutter lol.
This should help with running a mod heavy set up, as long as you aren't at the .esp limit ofc.
So Agility requirements will either become part of the standard mod or an optional in the next few weeks.
You have however given me an idea for some kind of Electrical throwing hammer... at the moment it would either have to explode on impact or stick to things though, I'm still learning
Great Mod... Very fun mod.
Perhaps you could add traditional japanese throwing weapons like the shuriken and/or kunai?