Fallout 4

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Magicockerel

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Magicockerel

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Bug reports

Bug title Status Replies Version Priority Last post
All custom built turrets become MK1 Version: Turret Control Panel - Version 3.2.0 New issue Priority: Not set New issue 1 Turret Control Panel - Version 3.2.0 Not set 09 Dec 2022, 1:05AM
Turret builds correctly, disappears and becomes Mk 1 Version: Turret Control Panel - Version 3.2.0 New issue Priority: Not set New issue 1 Turret Control Panel - Version 3.2.0 Not set 09 Dec 2022, 1:06AM
Turrets not firing at enemies Version: Turret Control Panel - Version 3.1.0 Not a bug Priority: Not set Not a bug 2 Turret Control Panel - Version 3.1.0 Not set 25 Aug 2018, 11:04AM
Wrong MCM configuration settings.ini Version: Turret Control Panel - Version 3.0.0 Not a bug Priority: Not set Not a bug 3 Turret Control Panel - Version 3.0.0 Not set 09 Aug 2018, 7:13PM
incorrctly shown mark number and ammo type Version: No More Random Turret Mk's - FOMOD Installer - NMM Installation - Version 2.3.0 Fixed Priority: Not set Fixed in version: 3.0.0 Fixed 4 No More Random Turret Mk's - FOMOD Installer - NMM Installation - Version 2.3.0 Not set 08 Feb 2017, 6:11AM
Unable to select already exisitng builded turrets Version: No More Random Turret Mk's - FOMOD Installer - NMM Installation - Version 2.1 Fixed Priority: High Fixed in version: 2.1.1 Fixed 8 No More Random Turret Mk's - FOMOD Installer - NMM Installation - Version 2.1 High 20 Apr 2016, 4:47AM