Completely retextured all the stocks, including wood, black polymer, green polymer, vietnam camo, arid multicamo-ish, and toned down metal reflection, added more textured/worn feeling, remade normals and spec maps.
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File credits
FF7Cloudstrife and Moniterman for the original M14 mod. I have exhaustively tried to contact both authors for months, sending a multitude of messages, between PMs and comments, and got no response. The original mod nor their other mods have been supported for a long time now. Considering this, and that: -I've worked with them before and have been granted permission to use their assets for another mod, and that they were pretty friendly and encouraging -Many people have been requesting that I upload these textures for a long time I have decided to upload the mod. If any of the original authors ask me to take it down I'll gladly do so.
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Changelogs
Version 1.1
Added a quite a bit more detail and worn look, some dirt, rust and scratches
Increased metal reflectivity slightly
Tweaked colour of some stocks
Version 1.0
Initial release
Completely retextured all the stocks, including wood, black polymer, green polymer, vietnam camo, arid multicamo-ish, and bonus white polymer as a homage to Rainbow Six Rogue Spear. Toned down metal reflection, added more textured/worn feeling, remade normals and spec maps. I've used real M14 pictures as reference for most of the stocks, so it should be reasonably realistic. I've tried to keep a lore friendly/worn feel for the textures, specially for the metal parts. Textures are in the original resolution.
NEW in version 1.1 - Wasteland Worn: i've added a quite a bit more detail and worn look, some dirt, rust and scratches and increased metal reflectivity slightly for a more realistic feel. Also tweaked colour of some stocks like the vietnam camo for better contrast and used look.
Don't forget to track the mod for future updates! ;)
Installation: Extract to Data folder/use NMM. The white polymer stock is optional. I didn't want to have an esp file just for a single new stock, so it replaces the black polymer.
Known issues: As visible in the screenshots, there is a seam/artifact in the grip texture. That is a problem with the original UV/Mesh, so there's nothing I can do about it. Some of the detail in the barrel top cover looks inverted, which comes from the original normal map. I'll try to correct it later.
Your screenshots are welcome :)
Credits: FF7CloudStrife and Moniterman for the original mod ousnius for the Material Editor The Nifskope team