24 comments

  1. Bobalobalob
    Bobalobalob
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    The mod has an issue as some of the esps have been renamed:
    Required - Actual name
    LK05 - DOOMLK05
    SCAR-LK- DOOMSCARLK
    DesertEagle50AE - DOOMDesertEagle
    Rhino - DOOMRhino
    Mac11- DOOMMac11

    Attempted to submit this as a bug but according to the nexus I haven't downloaded this mod so it won't let me, despite the fact I have downloaded it, several times.

    Edit: Can be manually fixed by going into the mods files (in your fallout 4 install folder) and renaming the esps but that's not ideal as it may break other stuff
  2. GundamGuy22
    GundamGuy22
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    I having problems with the NMM plugins, the SkibsWHMk22 keeps showing red, even though I've already downloaded it.
  3. Domugarog
    Domugarog
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    LAEP Pistol mod currently unavailable. Wanted to use this mod as I had most of the weapons installed and don't want to bother trying to figure out how to make my own merged lists without the GECK, but as one of the mandatory mods is unavailable, I can't use this.
    1. IcekontroI
      IcekontroI
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      The mod author might be working on an update. He posted that he had a few things planned so check back soon.

      EDIT: His mod was just being updated. Everything works now.
  4. Pakoe
    Pakoe
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    • 4 kudos
    Dude, thanks so much for this!
  5. Gambit77
    Gambit77
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    Hey Ice, you might want to try Weaponsmith Extended because you're going to hit the ma keyword cap soon if you haven't already.
    1. IcekontroI
      IcekontroI
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      What's the ma keyword cap? Any relation to the plugin cap? I'm kinda new to modding fo4
    2. nestquik
      nestquik
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      The first simptom is glitch when u can't escape bench. Some weapons lose their textures, and obtain visual artifacts.
  6. Nachocheez1
    Nachocheez1
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    • 38 kudos
    Check out my Cryo Phaser Weaponry! I'd love it if you'd add it!
  7. you should have gotten permission then merged them all, seems really pointless to have this
    1. IcekontroI
      IcekontroI
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      I'm in the process of trying to get those permissions from as many mod authors as possible to reduce the plugin quantity. That being said not everyone will agree to that because they want the downloads and endorsements on their own mod's page. Also, whenever an author updates a mod it won't be updated here so you won't get the benefit.
  8. CuriousMarten
    CuriousMarten
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    Are there plans for a file that doesn't require other esps? It would still require resources from other mods (meshes, textures) just not the esps. It would save a LOT on load order space.
    1. PullThePin07
      PullThePin07
      • supporter
      • 4 kudos
      This is the real question.

      Having all these guns is great and having them in the leveled list is better but clogging up my load order and taking spots for other mods is a problem.

      We need someone to bring all weapons under one roof and make it modular if possible.
    2. IcekontroI
      IcekontroI
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      Is there a limit to the amount of mods you can have? I was under the impression that there wasn't.

      It was my original plan to make this list modular, but with the limitations of FO4edit I don't think I can do that.

      As far as including mod assets, I want to avoid this as much as possible. Including assets means I need to manually update them within this mod package whenever they are updated in their mod's main page which is tedious and takes my focus away from developing this mod further.
    3. Casinthelion
      Casinthelion
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      • 3 kudos
      255 esps max.
    4. IcekontroI
      IcekontroI
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      I'll try to remove extra little like multiple combat knives etc and maybe some less interesting gun mods. Hopefully in the future I'll be able to get support from gun mod authors where they'll allow me to use their gun assets with the mod itself. Right now I'm focused on rebalancing everything.
  9. xDeme
    xDeme
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    Is it bad to have multiple mods that add the same weapon to the leveled lists?
    1. IcekontroI
      IcekontroI
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      The problem with that is if they both modify the same game file then the most recently loaded one will overwrite the other and you won't gain the benefit of that previous mod's leveled list.
  10. casperdeigh666
    casperdeigh666
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    you forgot the mp-153 shotgun
    1. IcekontroI
      IcekontroI
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      I believe that shotgun has a few visual bugs, I wanted to leave that one out unless it's been fixed.