The mod has an issue as some of the esps have been renamed: Required - Actual name LK05 - DOOMLK05 SCAR-LK- DOOMSCARLK DesertEagle50AE - DOOMDesertEagle Rhino - DOOMRhino Mac11- DOOMMac11
Attempted to submit this as a bug but according to the nexus I haven't downloaded this mod so it won't let me, despite the fact I have downloaded it, several times.
Edit: Can be manually fixed by going into the mods files (in your fallout 4 install folder) and renaming the esps but that's not ideal as it may break other stuff
LAEP Pistol mod currently unavailable. Wanted to use this mod as I had most of the weapons installed and don't want to bother trying to figure out how to make my own merged lists without the GECK, but as one of the mandatory mods is unavailable, I can't use this.
I'm in the process of trying to get those permissions from as many mod authors as possible to reduce the plugin quantity. That being said not everyone will agree to that because they want the downloads and endorsements on their own mod's page. Also, whenever an author updates a mod it won't be updated here so you won't get the benefit.
Are there plans for a file that doesn't require other esps? It would still require resources from other mods (meshes, textures) just not the esps. It would save a LOT on load order space.
Having all these guns is great and having them in the leveled list is better but clogging up my load order and taking spots for other mods is a problem.
We need someone to bring all weapons under one roof and make it modular if possible.
Is there a limit to the amount of mods you can have? I was under the impression that there wasn't.
It was my original plan to make this list modular, but with the limitations of FO4edit I don't think I can do that.
As far as including mod assets, I want to avoid this as much as possible. Including assets means I need to manually update them within this mod package whenever they are updated in their mod's main page which is tedious and takes my focus away from developing this mod further.
I'll try to remove extra little like multiple combat knives etc and maybe some less interesting gun mods. Hopefully in the future I'll be able to get support from gun mod authors where they'll allow me to use their gun assets with the mod itself. Right now I'm focused on rebalancing everything.
The problem with that is if they both modify the same game file then the most recently loaded one will overwrite the other and you won't gain the benefit of that previous mod's leveled list.
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Required - Actual name
LK05 - DOOMLK05
SCAR-LK- DOOMSCARLK
DesertEagle50AE - DOOMDesertEagle
Rhino - DOOMRhino
Mac11- DOOMMac11
Attempted to submit this as a bug but according to the nexus I haven't downloaded this mod so it won't let me, despite the fact I have downloaded it, several times.
Edit: Can be manually fixed by going into the mods files (in your fallout 4 install folder) and renaming the esps but that's not ideal as it may break other stuff
EDIT: His mod was just being updated. Everything works now.
Having all these guns is great and having them in the leveled list is better but clogging up my load order and taking spots for other mods is a problem.
We need someone to bring all weapons under one roof and make it modular if possible.
It was my original plan to make this list modular, but with the limitations of FO4edit I don't think I can do that.
As far as including mod assets, I want to avoid this as much as possible. Including assets means I need to manually update them within this mod package whenever they are updated in their mod's main page which is tedious and takes my focus away from developing this mod further.