Hmm, It may but even without this I never had that happen.
The only oddity I've noticed even with this is that when first coming out the the cages creatures may become randomly hostile to cats and attack them until they go unconscious the first time.
I ask myself if that was a bug, but I think it isn´t, because they are done to caught on a cage and let them to fight as a espectacle. Anyway this mod is great, now I can have more tamed creatures than my Deathclaws
Yeah, its a subjective fix. I'm thinking of duplicating the fraction and capture cages to spawn one with the freindly faction and one with the vanilla faction allowing for the best of both worlds.
Simpler idea for you mate. Just duplicate the emitter call it the Omega or something else and have your tweak on it rather than having a bunch of cages etc 2 emitters seem better and cleaner.
I thought of that but it may be better to make separate cages so you can have some docile creatures in your settlement. While also having, some hostile ones at the same time with in an arena.All within the same settlement.
BTW, does anyone know if the creatures stay in the settlement if you let them walk around (beta wave turned on), and do they fight hostiles that come to the settlement? Question has nothing to do with this mod. Just in general. I have my creatures in Concrete Cages as i thought they would wander off. But if they stay within the settlement AND fight any attackers, that would be awesome. Cheers.
Is this a typo? "This mod just changes a single fraction"? Not trying to be a smartass, because math could be involved somehow I guess, but I sorta think you meant faction?
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The only oddity I've noticed even with this is that when first coming out the the cages creatures may become randomly hostile to cats and attack them until they go unconscious the first time.
Anyway this mod is great, now I can have more tamed creatures than my Deathclaws
BTW, does anyone know if the creatures stay in the settlement if you let them walk around (beta wave turned on), and do they fight hostiles that come to the settlement? Question has nothing to do with this mod. Just in general. I have my creatures in Concrete Cages as i thought they would wander off. But if they stay within the settlement AND fight any attackers, that would be awesome.
Its not ideal, but its the price of a quick fix like this, till I can figure out a better solution.