I know it’s been a while since anyone’s been active here so I don’t know if you’ll see this but does this also make him essential or somehow classified as an automatron companion by chance? I’m experiencing a weird bug where any turrets I place in covenant are hostile to deezer and destroy him. In general I don’t want him to be able to be destroyed in settlement attacks either because in my previous save where the turrets don’t attakck him, he always rushes out to defend it and gets himself killed that way as well. I was just curious if downloading this would somehow fix the issues I’m having or at least make it so he can’t be destroyed?
I was modifying Deezer just now and I went to change his thruster armour and he glitched out before shooting up into the sky, i used the console to move him back to me and he had no thruster and was dead, I brought him back and he has no leg category whatsoever now lol. I'll have to roll back an hour (on compilation version but hoping someone might see)
Okay, this only happened when Capital Wasteland Robot Pack was installed and I tried to give him a vanilla thruster, his people needed him and went to orbit.
So anyone have a problem with Deezer won't stay put anymore? Heck, even before I was supposed to have access to Covenant, I just walked by and I heard the door open, Deezer unlocked it and came outside to stand by the bathtub. I reported it as a bug. I guess its' not a big deal if Deezer is more mobile, just... it's the constantly going outside the settlement then back in that gets annoying fast.
"Handy Hats and Armors" (Current version 1.31) by -Ren- will hide Torso and Legs mods on any Vanilla M.Nany/Handy/Gutsy NPC including Codsworth. -Ren- deleted "ap_Bot_BotCore" and "ap_Bot_BotLegs" keywords from APPR record entry in the Mr.Handy Race wich DLC Automatron and your ModdableBotsSeries mods relay on. I'm sorry I couldn't find the source of this problem sooner. May you add some sort of warning in your Mod description or a patch to the Handy Race, or contact -Ren- since -Ren- will have to update the mod anyway, DLC Wasteland Workshop has its own version of Handy Race too...
you mean this is what caused you trouble with my Codsworth fix mod? great to know, thanks for the update! gonna add this issue under compatibility on the description page.
Yes, this is what caused me trouble with Codsworth and not the Codsworth fix mod, I will have to dupicate the same answer in the other post to make things clear for others.
can you possibly please modify the eye bot pod so it becomes a expensive and costly scavenger that actually picks up the item and brings it to your settlement?
instead of having to do a quest just to go get it?
you would be a hero to everyone wishing the eye bot pod had a purpose.
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Moddable Robot Settlers Compilation
I'll have to roll back an hour (on compilation version but hoping someone might see)
-Ren- deleted "ap_Bot_BotCore" and "ap_Bot_BotLegs" keywords from APPR record entry in the Mr.Handy Race wich DLC Automatron and your ModdableBotsSeries mods relay on.
I'm sorry I couldn't find the source of this problem sooner. May you add some sort of warning in your Mod description or a patch to the Handy Race, or contact -Ren- since -Ren- will have to update the mod anyway, DLC Wasteland Workshop has its own version of Handy Race too...
Thanks for your time, great mod.
also the compilation of my robot settler fixes is out!
Moddable Robot Settlers Compilation
I really need to go to sleep.
instead of having to do a quest just to go get it?
you would be a hero to everyone wishing the eye bot pod had a purpose.