There is a zero tolerance policy for the dissemination of propaganda by agents of the pharmaceutical, alcohol, private prison, or paper industries trying to protect their profits, or by agents of the police state waging war on the civil rights and anti-war movements. Violation of this policy will result in permabans from all our mods.
Great news for the v1.0 update. FLipdeezy and Slevin4Mods have joined the CC team and helped take the mod to the next level. FLipdeezy has added joint and blunt smoking animations, and Slevin4Mods has added 3 visual FXs for the the sativa, indica, or hybrid strains.
Love this mod, really cool and fun. However, is there a way to have to find buds and seeds and NOT have every single merchant have weed in abundance? It seems like every single person is a massive stoner, which honestly is kinda cool, but if feels like its like...a PRIORITY.
"Nope, only got 1 Addictol, BUT HERES EVERY SEED TYPE OF POT"
You keep it 100, stand for your rights brother, you make me proud, even if its about a game youre a big souljha, make me proud seing your locked comment.
I'm not positive, but I'm pretty sure you can get rid of that feature by editing the CCAddJointeffect "Add joint" [MGEF:09001134] and CCAddBluntEffect "Add Blunt" [MGEF:090018D0] magic effect records. You'd want to remove the following properties: CC_MessageAutoS, CC_notifications and CC_QuickSave. I think that is all it would take.
Cool. Wouldn't it have taken you, the modder, about as long as writing this post to make a patch that did this, so that people who have never edited mod files and have zero clue where to start might be able to disable this feature, a feature that nobody wanted in the first place? Except for everyone who wants to make their survival runs illegitimate I suppose.....
I guess I'll go and work out what any of this means or applies to without any included references to software, proper full filenames or prior knowledge....then....
Again, heaven forbid someone who knows what they're doing make a quick patch or anything....
I was having the same problem. I installed the mod "archives" from the files in this page, i uninstalled it and installed the "loose files" one instead. Worked perfectly.
Hello, do I need to start a new game for the seeds to appear in loot or sale, otherwise I can’t find anything on sale except the fiber that produces oil?
you need to download the loose files. If you do it via vortex or mod manager simply uninstal the "archives" one and instal instead the loose files you can fin in the files for this mod
There isn't an option to do that in this. Never considered that at necessary since they're so subtle. But it probably wouldn't be hard the remove the effect in the plugin.
753 comments
Violation of this policy will result in permabans from all our mods.
Great news for the v1.0 update. FLipdeezy and Slevin4Mods have joined the CC team and helped take the mod to the next level. FLipdeezy has added joint and blunt smoking animations, and Slevin4Mods has added 3 visual FXs for the the sativa, indica, or hybrid strains.
If you like chem and smoking animations, make sure to check out FLipdeezy's other gems Animated Chems - re-done and Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save.
If you like the visual FXs, make sure to check out Slevin4Mods' excellent Chems and Alcohol Visual FX
"Nope, only got 1 Addictol, BUT HERES EVERY SEED TYPE OF POT"
I'd rather not have that
Other than that, awesome mod !
I guess I'll go and work out what any of this means or applies to without any included references to software, proper full filenames or prior knowledge....then....
Again, heaven forbid someone who knows what they're doing make a quick patch or anything....
There's literally no reason for this mod not to have that.
5100087C SEED Ak-47
51000884 SEED Durban Poison
51000885 SEED Jack Herer
51000886 SEED Purple Kush
51000887 SEED Sour Diesel
51000888 SEED Bubba Kush
51000889 SEED Northern Lights