One of my favorite features about The Elder Scrolls 4 & 5 was the ability to regenerate health over time. It just made sense, because... as they say... "time heals all wounds". Why they didn't add that same sensible function to the Fallout series is beyond me. It has always felt like a punishment... a cunning ploy to get players shooting themselves full of their fancy (and addictive) chems.
I relied heavily on the Solar Powered perk and avoided night adventuring before finding this mod. I no longer feel the burden of that restriction anymore, thanks to you.
To show my deep appreciation- have some kudos on top of my endorsement, friend. You deserve it.
3 comments
Why they didn't add that same sensible function to the Fallout series is beyond me. It has always felt like a punishment... a cunning ploy to get players shooting themselves full of their fancy (and addictive) chems.
I relied heavily on the Solar Powered perk and avoided night adventuring before finding this mod. I no longer feel the burden of that restriction anymore, thanks to you.
To show my deep appreciation- have some kudos on top of my endorsement, friend. You deserve it.
You are welcome!