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Seekingthesun

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22 comments

  1. OrionDakota
    OrionDakota
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    Installed this mod after installing and using spring cleaning without any problems for a month. First time I transitioned to Sanctuary all of the cleared debris was back and as the containers that were already built were now empty. Standard from what I hear of the cell reset bug. Upon entering workshop mode there is no selection for scrapping the debris. Once the mod is disabled and I load a game the debris is cleared again and my containers are still full.

    Short advice: Load the mod, read the 2 terminals, then remove the mod and load the game to before you used it unless you already have taken precautions for the cell reset bug.

    Other than that stupid bug its a good mod and I like the little extra story background. Not sure why bethesda decided to cut them.
    1. Bihlbo
      Bihlbo
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      This is spot-on, you saved me a lot of typing.

      Also, seekingthesun (modauthor), it would be very helpful for you to add something like the following line to the description:

      "This mod alters worldspace in Sanctuary, and will conflict with other mods that do the same (like Spring Cleaning, etc)."
    2. kealoz
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      To be fair it should be rather obvious it will change the worldspace although it would help to educate people who don't know the consequences by mentioning it will bug with other mods that do the same.
    3. seekingthesun
      seekingthesun
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      It is very unlikely that this mod would trigger a cell reset bug. The terminals aren't containers
    4. arenthefox
      arenthefox
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      Wouldn't putting this mod above Spring Cleaning or any other mod that fiddles with Sanctuary fix this problem, since it would load the terminals, THEN the altered worldspace?
    5. Soulbringer1
      Soulbringer1
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      Any and all Scrapping Mods are supposed to go at the bottom of your load order to begin with. the Authors tell you that .
  2. Aestherus
    Aestherus
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    I only see ONE thing wrong with this: The area where you set the family terminal in the PCs house is a closet pre-war.
  3. bernardtp
    bernardtp
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    I've noticed that LOOT reports the ESP as being dirty. I know that on occasion this done intentionally for the mod to function, so I figured I'd better ask before I go into FO4Edit and clean it myself.
  4. armntic
    armntic
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    Nice. That restoring old Corvega entry matches up with one in the Red Rocket terminal entries...
    http://fallout.wikia.com/wiki/Red_Rocket_truck_stop_terminal_entries
    1. seekingthesun
      seekingthesun
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      Ha, you found one of two things I added.
    2. armntic
      armntic
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      Added? The entry in the red rocket terminal truck stop was already in the game -- I remember reading it when I first left Sanctuary.
    3. seekingthesun
      seekingthesun
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      I just put references to the Rosa family that are mentioned elsewhere in the game. There's very little on them other than it's a mother and son, the son is at least over 16 in 2077, she has been widowed, perhaps by the war. She's actually still alive, post war as a feral ghoul in a special encounter.

      Which is strange because by all accounts, she could/should have been in Vault 111 because the Vault tec man visits their house just before yours.
    4. Timmiii
      Timmiii
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      evidently Rosa rejected the offer to participate in the Vault program
  5. neoge
    neoge
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    Cool the family terminal even has a german translation.
  6. Samurok
    Samurok
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    thanks for the mod !

    Fun fact about the family terminal :

    as i play the game in french, the entries of the terminal are...in french O_O so it appears that , this particuliar terminal was scrapped late in developpement i guess?

    the rosa one is in english thou'
    1. seekingthesun
      seekingthesun
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      That's interesting
  7. TheMuffinoMan
    TheMuffinoMan
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    Shame I have demolished sanctuary, so if I download this the terminals will be floating.

    Nice mod either way, hope it does well
    1. DScaterpillar
      DScaterpillar
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      I'm in the same position, my Sanctuary houses are scrapped. Is there any chance the terminal entries could be put on holotapes?
    2. KamSolastor
      KamSolastor
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      Perhaps instead add a option to allow the terminals to be scrapped, and possible the entries added as notes when you read them the first time?
    3. seekingthesun
      seekingthesun
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      Yes I *could* make the entries a holotape that could be ejected and then used at another terminal. However this mod is more interesting as a way to take a glimpse behind the curtain. There's some options

      1. Read the floating terminals, then disable the mod after you've read them.
      2. Get a move anything mod, or change the position of the terminals with console commands like modpos
    4. DScaterpillar
      DScaterpillar
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      Okay, thanks. It looks like an interesting mod. I'll come look for it again if/when I start a new save. I've built up a bunch of stuff in Sanctuary where everything is torn down, so I wouldn't even know where to look for these floating terminals atm.
    5. seekingthesun
      seekingthesun
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      One should be across the street from the workbench to the north, the other should be very close to the workbench just to the west
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