Fallout 4

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Seekingthesun

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seekingthesun

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17 comments

  1. TheSpeaker
    TheSpeaker
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    • 2 kudos
    Awesome mod. Do you think it'd be possible to claim Libertalia as a settlement?
    1. kevin939
      kevin939
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      • 1 kudos
      I also thought Libertalia would make a good settlement at first, then I realized with how bad NPC pathing is your settlers would probably be constantly drowning lol.
    2. TheSpeaker
      TheSpeaker
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      • 2 kudos
      That is actually a very good point xD
    3. aaron872006
      aaron872006
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      • 3 kudos
      I know I'm necroposting, but why would you do that??? Libertalia is one of my favorite shooting ranges!! Many raiders to snipe or chop or whatever you're into. Those no-talent a** clown raiders respawn, and the only thing that they're good for is moving targets! Metal targets just aren't the same. They don't move or shoot back!
  2. emccollu
    emccollu
    • member
    • 1 kudos
    Thank you for making a mod settlement there. I can't get scrap everything to work though, so there's a lot of garbage, is that the same for everyone or has something gone wrong on my end?
  3. tawatabak
    tawatabak
    • member
    • 12 kudos
    any plan on updatinng this?
    now with he geck and far harbar and wastelandw.
  4. xaosbob
    xaosbob
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    Okay, so this may be a silly question, but how did you manage to make ECD a new settlement without sacrificing one of the vanilla settlements (seems Murkwater always draws the short straw for that pick)? Do provisioners and settlers and radiant quests work like in other settlements, or is this basically intended to be robots- and player-only?
  5. Forzane
    Forzane
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    mod has buildyourownvault.esp as master and no warning that it was needed
    1. seekingthesun
      seekingthesun
      • member
      • 65 kudos
      It's not. Download the new one. I previously put an override from that mod into mine as a staging area to compare entries and I forgot to clean masters. New version is clean
    2. Kaustos
      Kaustos
      • member
      • 0 kudos
      Just downloaded and it's still listed as required.
  6. _Nite_
    _Nite_
    • member
    • 6 kudos
    is it possible you can make settlements possible at West Everett Estates and Fairline Hill Estates? both would be great locations for them, already has buildings and lots of resources.
  7. Zardoz93
    Zardoz93
    • member
    • 0 kudos
    Awesome mod! Eventually, you could make this an actual robot race track, like before you storm the place.
    1. deltadeath93
      deltadeath93
      • supporter
      • 9 kudos
      yea you could create mod so that the guy you put out of business getting cait from combat zone runs it for you.
    2. seekingthesun
      seekingthesun
      • member
      • 65 kudos
      You know, given the fact that the robot race track is done with markers, it might be possible. The race is broken for me because of messing with the terminal. I would really appreciate someone who has downloaded, and has the race program currently running to build some automatrons and see if they join the race.
    3. Suilebhain
      Suilebhain
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      • 2 kudos
      The other thing to consider doing, once the GECK comes out, is change the guy who runs the place to Neutral faction so that he can run the place as a racetrack once the raiders are removed, if possible.
  8. MAUBERTINE
    MAUBERTINE
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    • 0 kudos
    is build your own vault mod required for your mod to run?

    thanks
  9. scientision
    scientision
    • supporter
    • 4 kudos
    Try selecting the workbench and using
    addkeyword 246F85
    This worked for me in getting the normal build options
     
    or adding the keyword to the workshop in fo4edit
    WorkshopWorkbenchTypeSettlement [KYWD:00246F85]