I also thought Libertalia would make a good settlement at first, then I realized with how bad NPC pathing is your settlers would probably be constantly drowning lol.
I know I'm necroposting, but why would you do that??? Libertalia is one of my favorite shooting ranges!! Many raiders to snipe or chop or whatever you're into. Those no-talent a** clown raiders respawn, and the only thing that they're good for is moving targets! Metal targets just aren't the same. They don't move or shoot back!
Thank you for making a mod settlement there. I can't get scrap everything to work though, so there's a lot of garbage, is that the same for everyone or has something gone wrong on my end?
Okay, so this may be a silly question, but how did you manage to make ECD a new settlement without sacrificing one of the vanilla settlements (seems Murkwater always draws the short straw for that pick)? Do provisioners and settlers and radiant quests work like in other settlements, or is this basically intended to be robots- and player-only?
It's not. Download the new one. I previously put an override from that mod into mine as a staging area to compare entries and I forgot to clean masters. New version is clean
is it possible you can make settlements possible at West Everett Estates and Fairline Hill Estates? both would be great locations for them, already has buildings and lots of resources.
You know, given the fact that the robot race track is done with markers, it might be possible. The race is broken for me because of messing with the terminal. I would really appreciate someone who has downloaded, and has the race program currently running to build some automatrons and see if they join the race.
The other thing to consider doing, once the GECK comes out, is change the guy who runs the place to Neutral faction so that he can run the place as a racetrack once the raiders are removed, if possible.
17 comments
now with he geck and far harbar and wastelandw.
thanks
addkeyword 246F85
This worked for me in getting the normal build options
or adding the keyword to the workshop in fo4edit
WorkshopWorkbenchTypeSettlement [KYWD:00246F85]