I personally am not active in modding anymore. If you want to make my mod compatible for console verions, go ahead. But remember: ask akanami too, sonce the assets and original mod are from him. and another note, this mod relies on an old version of the original mod and overwrites its .esp, so you would need to update that too.
So i got this because i really liked the look of the wastelander rifle, but iv run into a couple issues. when i use your mod, i lose the dble reciever and barrel, and laser reciever, for the 44 mag, and also the anti material mods and manlicher stock for the hunting rifle. if i turn your mod off, i have access to all these.
Had a break from the game, and now that i am back my favorite rifle (yours) isn't working for me :-(
Could it be just that "Extended weapons Mod" has moved on to 1.5.2 ? If so, should I just revert back to 1.5.1, or are you planning on re-working yours?
(If there is a different reason, ignore most of the above comments :-D )
The reason is that the new version of EWM overwrites my modified .esp, so you#ll have to make a compromise between my rifle or the new stuff from EWM for now. I'll redo my mod some time in the future though.
Eventually yes, but I am working on another mod right now. There is more planned though, as I make progress in understanding FO4Edit better and nifskope/texturing skills improve, I might also do some more (probably mash-up) models for the attachements.
I cant find where the Wastelander's Rifle is, it says Weaponsmith Workbench in the description but it doesn't seem to be there. I'm going to try to change some mods to see if its conflicting with anything.
Every time I use LOOT to sort, this mod always breaks my game...somehow. I love using it, but still...its the pain in my back you know, this glitch...I suppose I have to delete all the extended and your mod and install again
my mod only requires these two, maybe some other .esp? Aside from that, I cannot realy help you, I am terribly sorry, but this is my first mod. Are you using NMM? if you are, you can check for missing masters with the color coding
EDIT: just duoble-checked to be sure, my edited .esp only needs AWKCR and Fallout.esm and it overwrites the original .esp
33 comments
is the rifle bolt action ?
sorry for my english I'm french
But remember: ask akanami too, sonce the assets and original mod are from him.
and another note, this mod relies on an old version of the original mod and overwrites its .esp, so you would need to update that too.
Had a break from the game, and now that i am back my favorite rifle (yours) isn't working for me :-(
Could it be just that "Extended weapons Mod" has moved on to 1.5.2 ? If so, should I just revert back to 1.5.1, or are you planning on re-working yours?
(If there is a different reason, ignore most of the above comments :-D )
I'll redo my mod some time in the future though.
Haga
There is more planned though, as I make progress in understanding FO4Edit better and nifskope/texturing skills improve, I might also do some more (probably mash-up) models for the attachements.
Have you tried switching weapons or reequipping?
Sounds like a missing master file to me.
Aside from that, I cannot realy help you, I am terribly sorry, but this is my first mod.
Are you using NMM? if you are, you can check for missing masters with the color coding
EDIT: just duoble-checked to be sure, my edited .esp only needs AWKCR and Fallout.esm and it overwrites the original .esp