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Demon9ne

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Demon9ne

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21 comments

  1. VarisXL
    VarisXL
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    I know this is an older mod, but I was curious if this mod (or there are any others apart from sexy hancock) that let me add facial hair to hancock without changing his appearance. Not sure why but when I use slm it doesnt seem to want to let me. Thanks.
  2. TDLBallistic
    TDLBallistic
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    I'm sure you've been asked this forgive, so many apologies...
    Hancock is for sure one of my favorite companions, but Nick will always be my first- so I'm wondering...

    Are you working on our good 'ol Detective, currently?
  3. TheCommanderOfThe101st
    TheCommanderOfThe101st
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    quick question. Im sure your mods conflict with more smarter companions mod. But what about Sexy hancock, Valentine reborn and truely unique nick?
  4. dearestnoosa
    dearestnoosa
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    After checking his stats on console, i noticed his intel was 16 rather than 9. Possible the mod just added 9 on top of his natural 7? Seemed odd. Either way, the mod as a whole improves his performance greatly.
  5. erinrre
    erinrre
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    any chance of an all-in-one .esp?

    thank you!!!
  6. deWudz
    deWudz
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    I was just wondering if you could/would compile your v2 companions into 1 file? (save on slots) thx
  7. commanderjarak
    commanderjarak
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    Does this by chance change followerscript.pex? I'm having issues with another mod that needs to modify that script to work
  8. EdenC996
    EdenC996
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    Hey, I did as the guy below did (and the BAT file is there and ready) but it won't run.
    1. Demon9ne
      Demon9ne
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      Is this your file path?

      .. \ Fallout 4 \ Data \ Hancock_v2.txt (Added spaces to prevent smiley emoticons....)

      The console command needs to be:

      BAT HANCOCK_V2
    2. EdenC996
      EdenC996
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      Yup and yup
    3. Demon9ne
      Demon9ne
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      Very unusual. It may be that you're using the new beta patch? I guess it disables the console.
    4. EdenC996
      EdenC996
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      Nope, tried using that too.
    5. Demon9ne
      Demon9ne
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      Well, you've stumped me.

      In the future, the file is unlikely to need the bat/txt file any more though- that's the good news. (My Curie v2 mod already doesn't.)

      Track this file, and in the future I can hopefully get it running similarly.
  9. pseud0zombie
    pseud0zombie
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    I tried using the BAT HANCOCK_V2 command, but it says I don't have the batch file. I looked for Hancock_v2 in my data folder and can't find it. I do have The_Everyghoul_Hancock_V2.esp

    Thoughts?
    1. Demon9ne
      Demon9ne
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      Grab it from the archive. (Hancock_v2.txt)
    2. pseud0zombie
      pseud0zombie
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      Sorry, where is that? I'm afraid I'm not well-versed in modding Fallout 4.
    3. pseud0zombie
      pseud0zombie
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      Never mind, I found it. Thanks!
    4. woodrobin
      woodrobin
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      Where is the archive, and how does one grab the Hancock_v2.txt file from it? I'm having the same issue of the text file not appearing and the bat command therefore failing, and I can't track down the text file anywhere.

      I have all of your other v2 character mods, and the text files for all of them were correctly placed in the Data folder on install.

      Edit: I figured it out: By archive, you meant the 7z file for the mod. Having installed the mod via NMM, that proved fairly hard to locate, so I downloaded the file manually and extracted Hancock_v2.txt to the Fallout 4 Data directory.
    5. Demon9ne
      Demon9ne
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      NMM has a button you can click to open the mod archive folder.
  10. xjinglesx
    xjinglesx
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    These are awesome! Are you planing to do more, because I'm really loving your work.
    1. Demon9ne
      Demon9ne
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      Thanks! Yes, still modding!