Fallout 4
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Bilago

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bilago

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49 comments

  1. Mrkush420420
    Mrkush420420
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    • 2 kudos
    Think I've found a solution, you need to run the script as administrator for the game to register it.
  2. Chresones
    Chresones
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    • 1 kudos
    an interesting way to mod controls ..
  3. nurso12
    nurso12
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    Hi its not working at all and some Keys i rebind stopped working. I am using a German cliennt maybe thats why.
  4. DMorfeuS
    DMorfeuS
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    • 2 kudos
    for the "beta testing" was a swift one and produce no results ; i use arrows for movement and rebinded the Rshift to LShift to be able to "scroll" thru items in build mode ; any buttons i input was not working and after a while not even Esc wasn't working despite the fact that i didn't rebind it,had to "end task" the game since wasn't a viable workaround it ; i REALLY hoped to be the one script that lemme enjoy the game,since i have the "movement stuck" or "shift" bug,where i either get stuck by autorunning,or the menu in build mode went haywire and scroll like crazy in either direction..oh well,best of luck with whatever your doing at the moment ough in case it "may" be useful,here are my keybinds modified for my use :

    #UseHook
    #NoEnv ;
    ; #Warn ;
    SendMode Input ;
    SetWorkingDir %A_ScriptDir% ;

    #MaxHotkeysPerInterval 2000
    #Ifwinactive, ahk_class Fallout4

    Pause::Suspend, Toggle
    Up::w
    Down::s
    Left::a
    Right::d
    ^up::up
    ^down::down
    ^left::left
    ^right::right
    numpad4::t
    numpad7::tab
    xbutton2::e
    numpad1::r




    *RButton::
    if (ToggleIronSights=1)
    {
    ironsightToggle := !ironsightToggle
    while ironsightToggle {
    send,{RButton Down}
    sleep, 150
    }
    send,{RButton Up}
    }
    else
    send,{RButton}
    return

    Console:
    send,``
    return

    Forward:
    send,Up
    return

    Backward:
    send,Down
    return

    Left:
    send,Left
    return

    Right:
    send,Right
    return

    Sprint:
    if (ToggleSprint=1)
    {
    sprintToggle := !sprintToggle
    while sprintToggle {
    send,{RShift Down}
    sleep, 150
    }
    send,{RShift Up}
    }
    else
    {
    Send, {RShift Down}
    KeyWait,%Sprint%
    send, {RShift Up}
    }
    return

    Crouch:
    send, {Numpad0 Down}
    KeyWait,%Crouch%
    send, {Numpad0 Up}
    return

    Jump:
    send, {RCtrl Down}
    KeyWait,%Jump%
    send, {RCtrl Up}
    return

    Use:
    send, XButton2
    return

    Pickup:
    send, {XButton2 Down}
    Sleep,2000
    send {XButton2 Up}
    return

    Melee:
    send, {MButton3}
    return

    Favorites:
    send, Numpad9
    return

    Accept:
    send, {Numpad4}
    return

    Reload:
    send, Numpad1
    return

    GoBack:
    send,{Numpad7}
    return

    Exit:
    send,{Esc}
    return

    +Break::
    Suspend
    Pause,,1
    return
  5. gendalv
    gendalv
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    - Can you rebind W/S from switching menus to scrolling items in pip-boy, while making moving menus something else?
    - Can you bind separate keys for throwable weapons and strong melee attack?
    - Can you bind separate keys for 'open inventory' and 'take all from inventory'?
  6. Fuz
    Fuz
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    Can't make it work.
    At first I have an error stating that I can't use the ' key (european keyboard, we have \ before 1), and in game all my binds aren't working. I can't even move around. Even if the menu says they're correctly bound.
    I tried to edit the Controls.ini but I get the same results.
    1. Fuz
      Fuz
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      • 0 kudos
      Can anyone help? :v
  7. ceano
    ceano
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    Don't understand why Bethesda just let us bind all functions to what ever key we want?, is this 2015 or what??
    1. Fuz
      Fuz
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      • 0 kudos
      They think we're in the forties, I guess.
  8. Kiefini
    Kiefini
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    Dear MOD Developer I have just a question:
    If I close the game or if I turn off and then on the Pc do I have to run the .exe of the mod again?
  9. n00854180t
    n00854180t
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    Will this allow us to separate Power Attack from Throw Grenade?

    Thanks bilago, awesome work
    1. DaDump
      DaDump
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      • 2 kudos
      THIS

      I wonder who was the effin idiot who thought having these 2 things on one key was a good idea
      often when I want to melee bash, I throw a grenade at my feet instead, genius!
    2. jet4571
      jet4571
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      I like to play as a sniper and Bethesda in all their great decision decided to add scope drift and a hold breath function. Guess how many grenades I've chucked when I wanted to hold my breath. Scope drift? Really? Brilliant minds working at Bethesda! Lets mess up keybinding and also include a stupid game mechanic.
    3. 88conjuror
      88conjuror
      • supporter
      • 1 kudos
      YES

      It really seems whoever they had working on this was a total pleb at FPS. I would also Really like to separate the free camera look key from the workshop key.

      If you are trying to look at your character in any of your settlements with the free camera look it will open the workshop menu and it is effing annoying.

      That and a holstered weapon mod, and I'm all set..
  10. jet4571
    jet4571
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    If you bind movement to the arrow keys you still have the same problem as vanilla fallout has, dialogue and settlement crafting are hard bound to those keys. With the AHK script from the other keybinding mod someone posted a way to bind the control key + the 4 arrows so you can use arrows to move without triggering a dialogue and you can make settlements with the movement being bound to arrows. I've been using that AHK script since it came out and control + arrow works so for any left handed people or those who prefer arrow for movement you may want to setup a script that rebinds arrows to require control freeing up arrows for movement.
    1. bilago
      bilago
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      • 171 kudos
      can you link me to the script?
    2. monsto
      monsto
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      • 32 kudos
      I'd like to see that as well.

    3. jet4571
      jet4571
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      Here's the arrow keys being used for movement and the original. ^ = Control with AHK I guess.

      Up::w
      Down::s
      Left::a
      Right::d
      ^up::up
      ^down::down
      ^left::left
      ^right::right