Please be aware that I no longer play FO4 nor update the mod. The mod is only active because people asked me to make it visible again. This means bugs and other issues go unattended until someone else picks up the mod.
Someone offered to take over the mod but they haven’t (I can only guess they too are tending to other things).
If you wish to continue the work that Valmere and I have done, and take NSA to the next level, please send me a message.
It appears SMB92ks mod, https://www.nexusmods.com/fallout4/mods/39575?tab=posts , has a MCM that, as part of managing other things MinuteMen related, also disables settlement attacks. I do not play FO4 anymore, I recommend giving that mod a try as it does seem to be getting current updates.
Works fine for me. Others might have a load order issue or something conflicting. It's nice to be able to just BE in the Minutemen instead of BEING the Minutemen, if you get my meaning.
So for some reason this doesn't seem to stop Mantis from the Mojave Mantises mod from attacking my settlements. Does anyone know how I can get it to stop the attacks? It's literally just Mantis attacking and it's so annoying.
I’ve heard of Starfield having similar attacks. I have yet to experience them myself during my play through…so far. Plus, I don’t think the Starfield equivalent of FO4Edit is out yet, which is the only way i know how to edit mods. I’ll keep my eyes out though.
does it work installing mid game? i see people say both yes and no. im getting sick of this bs from bethesda. 500 defence with top tier weapons and armour? well shame these 2 drugged up raiders somehow bypassed everything and managed to destroy everything. ( somehow happens at every settlement )
each settlement has spawn markers sometimes in the center of the settlement so having walled defences can be ineffective , the problem about fallout 4 is knowing were there are , that is probably why 2 raiders got in to the settlement unchallenged .
yea true, i found that out with The Castle aswell with the permanent patrol markers. really a shame they did it like that. Hangmans Alley has it aswell. you can completly block it off but there is a spawn where they are outside the ''original'' gate. so it wont matter if you wall it in. installed the mod mid playthrough but have not had time to play and test if it works. maybe tonight if so ill post if it works midgame or not ( i think it would though )
This mod only stops the random settlement attacks right? It does not stop Preston from giving you these kind of quests?
Because i've been using this mod for years and several different playthroughs without issues when out of the blue Preston gave me a quest to defend Sunshine Co-op today. It might be that i was lucky up until now but this hasn't happened before.
If you are wanting Preston Garvey or Radio Freedom to stop giving quests. These are not considered settlement attack quests, but are the Minutemen radiant quests.
Clarification is there but you glanced over it. It even has mod recommendations to stop Minutemen radiant quests under that, if you're interested.
277 comments
Someone offered to take over the mod but they haven’t (I can only guess they too are tending to other things).
If you wish to continue the work that Valmere and I have done, and take NSA to the next level, please send me a message.
This mod only stops the random settlement attacks right? It does not stop Preston from giving you these kind of quests?
Because i've been using this mod for years and several different playthroughs without issues when out of the blue Preston gave me a quest to defend Sunshine Co-op today. It might be that i was lucky up until now but this hasn't happened before.
Is this intended behavior?