Posts that will get deleted 1: Anything really dumb 2: Requests not related to the mod itself (I'm willing to take thoughts on this one) 3: Mentioning it puts you in combat, it's a gun, no crap, use it from really far away and it shouldn't it's just normal syringer stuff
Posts that will get you banned from my files for life 1: Anything really really stupid, derogatory, or inflammatory 2: Ransoming your endorsement in any way. I just spent most of the night making this cause I felt like it, go watch the 5 hour stream on my youtube and after you watch it, think how you would deal with some of the commenters in my shoes, I'm being nice.
For some reason i can't get this to work. I have the 4 mats out, ammo crafted, and jookbox main console. I've shot settlers and spawned NPC's with no beam up from the mod. I hit them from far away and they just keep standing or walking as if they didn't get shot. When i get close and hit them, they turn hostile, which i know is not the right way. I'm lost and don't want to give up on this because this is the only mod that actually lets you have good arena battles. I've disabled some mods, but still have no clue what could be wrong.
Mods i disabled: Button Lowered Weapons, Lasers have no Recoil, Better Syringer, Any mod any weapon.
Do you have any idea what could be conflicting?
Update: Disabled ALL mods. Over 150 mods. I can see the darts stuck in NPC's after hitting them, so i know the shooting part works, but they just don't get beemed up. I don't normally accuse a mod of having bugs if i'm not sure, but Is there anyway you can test your mod again and see if there are any bugs?
I too am having this issue! Shooting things before/ after the placement of the mats and console has little effect, nor does a new game or uninstall/ reinstall. Load order also doesn't affect it. Any 1 have any thoughts on this? for things being added i have mostly DDP stuff while the rest is cosmetic so I doubt it has to do with any mod conflicts. The only thing I can think of is weather this is included in Tina's Cookiepocalypse, but on reinstalling there are no overwrite prompts so I dunno.
On another note I can say that they don't aggro me till I shoot them a good number of times.
FINALY, some way to USE my giant badass arena that i made before i realized that bethesda had NO CLUE what they were doing when they made wasteland workshop.either that, or they spent more time making the damn POSTER than the dlc. either way, excellent mod.
ROFL - that mod looks fantastic. Now we need a kind of bet system to earn money
So I can store EVERY npc/monster/robot from the wasteland to the mats and let them fight? Sorry, English is not my first language, maybe I missed it in the description.
LOL: Elder Maxon VS Strong VS an Automatron -> cooooool!
OK, maybe its not an good idea to store quest-relevant npc, but.... we have a save/load-function.
A small suggestion: Possibility of creating teams (f.e. mat 1 & 2 VS mat 3 & 4 )
Happy coincidence, someone informed me like 3 hour sin on the stream lol
Mines probably waaaay more powerful as I doubt beth would allow you to nab garvey and s#*! rofl. Worst part is it kinda gives you a feel for hwo simplified bethesdas DLC stuff is gonna be. Ya they give you new models and textures and maybe one new game mechanic but that's about the ONLY THING worthwhile in the dlc's so far it seems.
19 comments
Posts that will get deleted
1: Anything really dumb
2: Requests not related to the mod itself (I'm willing to take thoughts on this one)
3: Mentioning it puts you in combat, it's a gun, no crap, use it from really far away and it shouldn't it's just normal syringer stuff
Posts that will get you banned from my files for life
1: Anything really really stupid, derogatory, or inflammatory
2: Ransoming your endorsement in any way. I just spent most of the night making this cause I felt like it, go watch the 5 hour stream on my youtube and after you watch it, think how you would deal with some of the commenters in my shoes, I'm being nice.
This worked so much better then their arena system though.
Mods i disabled: Button Lowered Weapons, Lasers have no Recoil, Better Syringer, Any mod any weapon.
Do you have any idea what could be conflicting?
Update: Disabled ALL mods. Over 150 mods. I can see the darts stuck in NPC's after hitting them, so i know the shooting part works, but they just don't get beemed up. I don't normally accuse a mod of having bugs if i'm not sure, but Is there anyway you can test your mod again and see if there are any bugs?
On another note I can say that they don't aggro me till I shoot them a good number of times.
So I can store EVERY npc/monster/robot from the wasteland to the mats and let them fight? Sorry, English is not my first language, maybe I missed it in the description.
LOL: Elder Maxon VS Strong VS an Automatron -> cooooool!
OK, maybe its not an good idea to store quest-relevant npc, but.... we have a save/load-function.
A small suggestion: Possibility of creating teams (f.e. mat 1 & 2 VS mat 3 & 4 )
You can store anything that's a actor so ya, pretty much anything in the game that moves or shoots
Limited to 4 max though at a time.
I was trying to think how I would do the bet system, it's a little hard w/o the CK would be very easy with ref aliases for sure
Now I have my Syringer hotkeyed. First time this weapon is useful
Mines probably waaaay more powerful as I doubt beth would allow you to nab garvey and s#*! rofl. Worst part is it kinda gives you a feel for hwo simplified bethesdas DLC stuff is gonna be. Ya they give you new models and textures and maybe one new game mechanic but that's about the ONLY THING worthwhile in the dlc's so far it seems.