- Gun damage has been rebalanced. - Adds 2 new recievers, 1 barrel, and 3 muzzle attachments. - Explosive receiver and ammo have been temporarily removed. It will be back when it is re-balanced and may be a unique version of the Pipe Shotgun. - Scopes have been removed due to problems, hopefully will be back in the next update. - Textures have been updated. - The Pipe Shotgun can now spawn with any combination of its attachments.
Note: Stefan and I do plan on making more of the unused pipe weapons from the artbook
NOTICE: I am taking a hiatus from modding for some time. I just don't have enough big gaps of free time to put lots of work into mods. I will continue work on a few mods of mine that I personally enjoy, but updates will not be coming out in a timely manner. Sorry for the inconvenience
They do conflict due to both mods using the same Editor IDs for several forms, causing them to load up as "DUPLICATE" when opened in the CK. One or the other mod will have issues with appearing and suffer from texture issues depending on your load order. The only way to fix it, as far as I know, is to go into the CK and change the names of the synonymous forms yourself.
I haven't tried editing the forms yet, as I'm worried I'll break or corrupt the .esp if I screw around with it too much.
For everyone's convenience, the duplicate forms are:
All of these need to be renamed in order for both mods to work correctly, and renaming forms in the CK can cause all kinds of problems if you don't know what you're doing. If you're not savvy enough, you'll have to choose one mod or the other rather than using both. I prefer the look of this one, although I do like the insane customization of the other mod. Just bad luck, really, that both mod authors decided to use the same names for these forms.
Does it come with a pistol grip? One thing I always missed with my gunslinger builds was something like a sawed-off double barrell for delivering crits at low level that would still gain the benefit of gunslinger perks.
I got this weapon as part of Raider Overahul, and am really digging it. Does anyone know if there's an "apparel" model for this to be used with the Visible Weapons mods?
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- Gun damage has been rebalanced.
- Adds 2 new recievers, 1 barrel, and 3 muzzle attachments.
- Explosive receiver and ammo have been temporarily removed. It will be back when it is re-balanced and may be a unique version of the Pipe Shotgun.
- Scopes have been removed due to problems, hopefully will be back in the next update.
- Textures have been updated.
- The Pipe Shotgun can now spawn with any combination of its attachments.
Note: Stefan and I do plan on making more of the unused pipe weapons from the artbook
I haven't tried editing the forms yet, as I'm worried I'll break or corrupt the .esp if I screw around with it too much.
For everyone's convenience, the duplicate forms are:
co_mod_PipeShotgun_BarrelShotgun_Long
co_mod_PipeShotgun_Muzzle_Compensator
co_mod_PipeShotgun_Receiver_Standard
co_mod_PipeShotgun_Scope_SightsIron
mod_PipeShotgun_GripShotgun_StockFull
mod_PipeShotgun_Muzzle_Compensator
mod_PipeShotgun_Receiver_Standard
mod_PipeShotgun_Scope_SightsIron
And, of course, the base form:
PipeShotgun
All of these need to be renamed in order for both mods to work correctly, and renaming forms in the CK can cause all kinds of problems if you don't know what you're doing. If you're not savvy enough, you'll have to choose one mod or the other rather than using both. I prefer the look of this one, although I do like the insane customization of the other mod. Just bad luck, really, that both mod authors decided to use the same names for these forms.