I love this MOD, honestly one of my favorites, little buggy here and there but pretty much nothing that hasn't been addressed in comments..
I get why Bethesda might avoid gambling simulators in game but it's just so damn alluring to think I can sell all my purified water collection to bet on a couple raiders, or whatever they are. But my only issue here is, the only reason I'm typing this comment more eloquently than I would normally care is because I want to bet big, bro, is it possible to edit the betting cashier script/pex/whatever it would be to have a larger integer? I dunno, say 100k?? Lol, please don't laugh at me I really want this..
I tried opening the pex files and scripts associated in notepad to see if I could find the integer and just edit it from there, (I used to bot on runescape classic, leet haxor, I know, where I could edit/alter integers in the scripts) but ahh yeah, that was no to avail this time, probably obviously to everyone that reads this.
I digress.
Tell me, is there a way to alter the bet, without trying to search for 200 using artmoney/cheatengine? I'm not very game to try PexInspector because I'm a proper noob, but I will give it a try if I have too. Just thought I'd test my luck here first
Regardless of whether you, or anyone else can help me or not thanks for an awesome mod.
no unfortunately the unit killing one of the fighters gets killed aswell. but you could check out my other mod http://www.nexusmods.com/fallout4/mods/11163/? maybe this is what you are looking for
Is there any chance you would make a version of this that is a single spawn point with a configurable menu of what type of npc we wish to spawn? Not for betting but for making farms similar to mob farms in minecraft using mob spawners?
Ok, I found the problem. In order for them to be aggered on each other they need to be on the same surface or prop. I put 4 boxing rings together into one, and each spawner was in each corner, which are different props. So I'll have to put them in one corner in order for it to work. Any way around this do you know?
The mod sofar isnt laid out for multiple spawners that its working at all is a little surprising to me maybe I'll add that feature down the line but for now I would recommend you only use 1 per Team
You could revert to the earlier save, and use "prid xxx" (xxx = their reference id) on the raider in question. Then load your most recent save, open up the console again, then use "enable" (it should still have their reference id selected). They should show back up in roughly the same place you disabled them.
After they one of them dies it doesn't respawn anymore. Sometimes one of them still spawns the second time but usually it won't. :s But thanks for this, I've just made a super cool blood sport arena in my house!
did you cut the power and turn it on again? I spawned multiple times and it worked fine.
edit: ah and you have to watch out that the spawners dont get pasiv power somehow maybe thats an issue. They have to completely shut down and restart for a new spawn
Yeah I did, they're connected to a switch so they're not getting passive power. :/ Last time I was able to spawn both of them twice but after that only one spawned again and after that none at all anymore no matter how many times I switched it on and off or how long I waited.
Awsome! Thanks for fixing it, testing it out now will try to remember to tell you if it works, if you don't hear from me again it probably works and I forgot to tell!
Okay, it's still slightly glitchy but I think that might be the way I've set up my arena. As far as I've tested atleast always one will spawn and like 80% of the time they will both spawn. I do think that it could be on my end that it sometimes is just one that spawns o: thank you for this mod, it's awsome and just what I needed!
How you set up your Arena shouldn't be a problem. I'll keep an eye out and since it is still a wip it may fix itself somewhere down the line as I improve things. Glad you like it and its working most of the time
you have to use the console command: player.placeatme c1aeb(to spawn in a workshop) then console command:tgm(to enable god mode) maybe console command: killall (to kill all enemies in the area.)
and then just press and hold v to open the workshop
22 comments
I get why Bethesda might avoid gambling simulators in game but it's just so damn alluring to think I can sell all my purified water collection to bet on a couple raiders, or whatever they are. But my only issue here is, the only reason I'm typing this comment more eloquently than I would normally care is because I want to bet big, bro, is it possible to edit the betting cashier script/pex/whatever it would be to have a larger integer? I dunno, say 100k?? Lol, please don't laugh at me I really want this..
I tried opening the pex files and scripts associated in notepad to see if I could find the integer and just edit it from there, (I used to bot on runescape classic, leet haxor, I know, where I could edit/alter integers in the scripts) but ahh yeah, that was no to avail this time, probably obviously to everyone that reads this.
I digress.
Tell me, is there a way to alter the bet, without trying to search for 200 using artmoney/cheatengine? I'm not very game to try PexInspector because I'm a proper noob, but I will give it a try if I have too. Just thought I'd test my luck here first
Regardless of whether you, or anyone else can help me or not thanks for an awesome mod.
P.S. I really need the bottlecaps. To bet big.
Is there any chance you would make a version of this that is a single spawn point with a configurable menu of what type of npc we wish to spawn? Not for betting but for making farms similar to mob farms in minecraft using mob spawners?
edit: ah and you have to watch out that the spawners dont get pasiv power somehow maybe thats an issue. They have to completely shut down and restart for a new spawn
Edit: Yep I think something broke while I packed the stuff up. Ill go fix it and reup later.
Thx for the headsup
Edit2: Ok I think I fixed it
then console command:tgm(to enable god mode)
maybe console command: killall (to kill all enemies in the area.)
and then just press and hold v to open the workshop