I found an issue in versions r10 and earlier with ConvertMaterial: cSpecularColor was being misnamed as sSpecularEnabled, to fix any existing materials, just fix the name of that property, if it exists in your materials.
Be sure to go have a look at,and use the search bar,for tons of other content in his "Rick’s Game Stuff" blog pages.(powered by WordPress)
The rev is 11 here on the Nexus, within his gib.me builds page you can download revision 18 (or newer if avail.).(yep, I know the info about this is mentioned here by Gibbed on his "Gibbed's Fallout 4 Tools"description page.)
Revisions Gibbed made:
r18 • rick • 2015-11-21, 23:55 • ( 1 line.)
• Added support for DXGI_FORMAT_BC7_UNORM when unpacking textures. ·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r17 • rick • 2015-11-21, 23:26 • ( 1 line.)
•Added support for DXGI_FORMAT_BC2_UNORM when unpacking textures. ·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r16 • rick • 2015-11-21, 23:22 • ( 1 line )
•Added support for DXGI_FORMAT_R8_UNORM when unpacking textures. ·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r15 • rick • 2015-11-21, 13:28 • ( 1 line )
•Cleaned up some OMOD property helper stuff. ·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r14 • rick • 2015-11-21, 12:49 • ( 2 lines )
•Reworked how flags are handled in BaseForm/etc.
• More work on ObjectModForm / etc. ·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
I have No idea how this works. I run the program, and It comes up with the command prompt, which closes immediately. I extracted it into it's own file, and is nowhere near what I'm trying to convert. What do I do?
Hello, can someone help? I try to put a new armor ingame, and for that I need to convert 2 textures - MacCready's outfit one and Kellogg's. So, I use Gibbed.Fallout4.ConvertMaterial, and it convert Kellogg's outfit well, but with .bgsm for MacCready it crushes each time. What do I do?
I am unsure of what I am doing wrong. Whenever I try to open the program it opens into a black box then closes immediately. I have read through the comments and forums as well as Google searched and have come up with nothing. All the comments just say "Edit: Got it working." But none of them say how. How do I go about running these tools?
They're command-line applications. You can either choose to drag&drop files onto them for easy use, or you will need to invoke them via a command-line.
63 comments
r11 corrects the issue.
EDIT: got it, sorry.
"Rick’s Game Stuff" blog pages. ( powered by WordPress )
The rev is 11 here on the Nexus, within his gib.me builds page you can download
revision 18 ( or newer if avail. ). ( yep, I know the info about this is mentioned
here by Gibbed on his "Gibbed's Fallout 4 Tools" description page. )
Revisions Gibbed made :
r18 • rick • 2015-11-21, 23:55 • ( 1 line.)
• Added support for DXGI_FORMAT_BC7_UNORM when unpacking textures.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r17 • rick • 2015-11-21, 23:26 • ( 1 line.)
• Added support for DXGI_FORMAT_BC2_UNORM when unpacking textures.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r16 • rick • 2015-11-21, 23:22 • ( 1 line )
• Added support for DXGI_FORMAT_R8_UNORM when unpacking textures.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r15 • rick • 2015-11-21, 13:28 • ( 1 line )
• Cleaned up some OMOD property helper stuff.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r14 • rick • 2015-11-21, 12:49 • ( 2 lines )
• Reworked how flags are handled in BaseForm/etc.
• More work on ObjectModForm / etc.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r13 • rick • 2015-11-20, 10:45 • ( 1 line )
• Replacing stub Assert usage.
·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·
r12 • rick • 2015-11-20, 00:36 • ( 1 line )
• Here be dragons: experimental plugin reading / writing.