I have installed PAMAP, CPAO, CAPO - PAMAP PATCH, BPAO, BPAO - PAMAP 2.0 PATCH, BPAO - PAMAP 2.0 AUtomatron comp PATCH, and I still dont see the difference, the mod isn't being overwritten and ye it looks like its not being applied ????
Would you be able to re-upload your mod with new screenshots for xbox? Since the next gen update lots of screenshots for certain mods are broken and are causing the mod to crash the mod menu even though the mod itself is completly fine
Kinda found a fix, if you favourite the mod so you can find it quickly then scroll up and down the mod menus fast it'll bug out the screen shots and with luck and a couple tries you might be able to get it, worked on another mod
This is an odd question, but can someone tell me how the BoS paints work? I'm not having trouble, it's just that there seem to be no texture files for them, yet I can apply BoS paint to all sets of Power Armor somehow. How does this mod make that work without the use of new texture files for T45, T51, and X01?
It works this way in Creation Kit: if you want to remove black\orange paint in paintjob you need to remove two Property Modifiers from Object Mod of the paintjob (for example we have "PA_T51_Material_BOSPaladin"). It's "fColorRemappingIndex" and "pwMaterialSwaps" (the one with REM to its right). If you want to add that black\orange paint you need to do vice versa - add "fColorRemappingIndex" and edit it in Property Modifier Data to the right from window with Modifiers: set dropbox with "Op" to the left from it to "SET", set "Min" and "Max" boxes to 0.7900, add "pwMaterialSwaps", set "Op" box to REM, set "Form" dropbox to "mat_PA_(whatever power armor here, like "T51")_RawMetal" and thats it.
"Do you wish that you could apply every paintjob to every power armor set?" I only see the Institute paint on X01, and RR paint on T51. Are we not meant to get every paintjob on every set?
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if you want to remove black\orange paint in paintjob you need to remove two Property Modifiers from Object Mod of the paintjob (for example we have "PA_T51_Material_BOSPaladin"). It's "fColorRemappingIndex" and "pwMaterialSwaps" (the one with REM to its right).
If you want to add that black\orange paint you need to do vice versa - add "fColorRemappingIndex" and edit it in Property Modifier Data to the right from window with Modifiers: set dropbox with "Op" to the left from it to "SET", set "Min" and "Max" boxes to 0.7900, add "pwMaterialSwaps", set "Op" box to REM, set "Form" dropbox to "mat_PA_(whatever power armor here, like "T51")_RawMetal" and thats it.
I only see the Institute paint on X01, and RR paint on T51. Are we not meant to get every paintjob on every set?