DT00Core V04b : Higher prices to good armors and helmets. Railroad armors and synth helmets DT fixes.
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V04 : Minor armor fixes. V03 : Fixed headshots to not work properly. v02 : Fixed disarming system, and knock down. Now you and npcs will be only disarmed if crippled in the right hand. Also, big caliber weapons can knock you down and disarm you if crippled in the chest (only once, after that you can be hitted in the chest without being disarmed or knocked down again until you heal your torso).
DT01Bleeding V04 : Unarmed creatures can make you bleed.
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V03b : Fixed bad adresses in medical ingestibles. V03 : Fixed headshots to not work properly. v02b : Fixed some weapons issues and bad addresses. Added bleeding to weaponsmith extended and doom addon weapons.
Loved using this mod on my playthrough, got about 30 hours in and suddenly I'm addicted to Stimpacks, losing over 10hp per second, effectively breaking my game.
You list Better Locational Damage in your recommended so I assume that mod is compatible with this? It changes a lot of the same stuff so I just want to be sure before I break something.
I love this mod but I would like to tweek some values and apply DT to some mod armors using the creation kit. This is just for my own use and I do not intend to upload it as a mod. Could you please tell me how I can do these two things?
For some reason the bleeding effect doesn't work for me. I have checked all the mods I have, but none of them should conflict with them (I have uninstalled those that do). Otherwise this is amazing! It brings fallout to a MUUCH more interesting level when the armors actually do some good!
So like...for whatever reason, this mod makes it possible for me to become addicted to stimpacks, as well as become crippled even though I have maxed out adamantium skeleton. What the heck is wrong?
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V04b : Higher prices to good armors and helmets. Railroad armors and synth helmets DT fixes.
V03 : Fixed headshots to not work properly.
v02 : Fixed disarming system, and knock down. Now you and npcs will be only disarmed if crippled in the right hand. Also, big caliber weapons can knock you down and disarm you if crippled in the chest (only once, after that you can be hitted in the chest without being disarmed or knocked down again until you heal your torso).
DT01Bleeding
V04 : Unarmed creatures can make you bleed.
V03 : Fixed headshots to not work properly.
v02b : Fixed some weapons issues and bad addresses.
Added bleeding to weaponsmith extended and doom addon weapons.
(sory, my english is not well)