Thit is my personal manual workaround with console, that worked for me in my heavy modded game in case somebody intersted:
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1. Deselect distress signal in pipboy radio
2. Open Console! Type: help distress 4 in the list of forms (MISC, MESG, QUST) find "QUST: BosM01Distresssignals (000BACE9)" 000BACE9 is REF id . maybe different. we need current REF id of this quest in current game Type: sqv 000bace9 console will return all aliases attached to this quest. in my case quest lost patrol was completed, so I saw this: "No autoproperties" "No variables" "No papyrus script attached" "8 Aliases for quest BosM01Distresssignals (000bace9): REF pulser Varham / Astlin / Faris / BoS301 - (xxxxxxx) REF transmitter Varham / Astlin / Faris / BoS301 (xxxxxx)" We need to identify which pulser is our troublemaker. If you cannot remember which pulser was scrapped it is possible but harder you may use mod "better console" to identify location of each item instantly or commands (prid, getpos X and getpos Z) comparing values to any other item nearby - the closest is our renegade. In my case it was Austlin`s distress pulser. I was not sure what the difference between pulser and transmitter - pulser is the MISC item - that is what exactly you may scrap for materials. the other is ACTI (activity marker?) - not sure, but this is the marker or signal itself. Both of it them we are going to delete anyway in two steps: choose object REF ID , then delete : Type (Astlin`s pulser REF id) : prid 000BA075 markfordelete Type (Astlin`s transmitter REF id): prid 0008442a markfordelete Close Console!
3. Maybe fastravel to another faraway location is enough, but "just in case" I always "save" and "load" far away of the place where I did the mess. Then fastravel back. Check radio.
4. Optional After this workaround, that item (distress pulser) still will be on the same place but not emitting radio signal. If you want to place this signal on the default position in the game (like training yard for Astlin`s pulser), open console and type: prid 000BA075 recycleactor enable after this step - the distress signal will appear again, but now it will be on the default location. Only I do not know how to make it visible and obtainable after being scrapped. command "enable" didn`t help in my game.
If it doesnt work for you to do the markfordelete (in my case it did not work). You can also open console, click on the radio to get the reference key up and type "disable" (No parentheses) in the console and this will also permanently get rid of the item as well
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I play the GOG version
1. Deselect distress signal in pipboy radio
2. Open Console!
Type:
help distress 4
in the list of forms (MISC, MESG, QUST) find
"QUST: BosM01Distresssignals (000BACE9)"
000BACE9 is REF id . maybe different. we need current REF id of this quest in current game
Type:
sqv 000bace9
console will return all aliases attached to this quest. in my case quest lost patrol was completed, so I saw this:
"No autoproperties"
"No variables"
"No papyrus script attached"
"8 Aliases for quest BosM01Distresssignals (000bace9):
REF pulser Varham / Astlin / Faris / BoS301 - (xxxxxxx)
REF transmitter Varham / Astlin / Faris / BoS301 (xxxxxx)"
We need to identify which pulser is our troublemaker. If you cannot remember which pulser was scrapped it is possible but harder
you may use mod "better console" to identify location of each item instantly or commands (prid, getpos X and getpos Z) comparing values to any other item nearby - the closest is our renegade. In my case it was Austlin`s distress pulser. I was not sure what the difference between pulser and transmitter - pulser is the MISC item - that is what exactly you may scrap for materials. the other is ACTI (activity marker?) - not sure, but this is the marker or signal itself. Both of it them we are going to delete anyway in two steps: choose object REF ID , then delete :
Type (Astlin`s pulser REF id) :
prid 000BA075
markfordelete
Type (Astlin`s transmitter REF id):
prid 0008442a
markfordelete
Close Console!
3. Maybe fastravel to another faraway location is enough, but "just in case" I always "save" and "load" far away of the place where I did the mess. Then fastravel back. Check radio.
4. Optional
After this workaround, that item (distress pulser) still will be on the same place but not emitting radio signal. If you want to place this signal on the default position in the game (like training yard for Astlin`s pulser), open console and type:
prid 000BA075
recycleactor
enable
after this step - the distress signal will appear again, but now it will be on the default location. Only I do not know how to make it visible and obtainable after being scrapped. command "enable" didn`t help in my game.
Outcome: Distress Signal dissapeared.