Increases the variety of weapon mods you can find on NPCs.
Requirements
DLC requirements
DLC name
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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Changed archive to zip from rar to hopefully resolve download issues. No file changes, only necessary if you had download issues.
Version 1.4
Removed compatibility patches (except for my mods).
Removed non-GOTY versions.
Changed Pipe Revolver long barrels mod collection to include the proper Long Finned Barrel instead of the Pipe Bolt-Action's version.
Removed filter keywords from 10mm Scopes mod collection.
Version 1.3
Created GOTY version.
Added compatibility patches.
Updated directory structure.
Version 1.2
Added Nuka-World plugin
NW: Added general changes to fit changes in other plugins
NW: Made it so that the new Sledgehammer/Baseball Bat mods spawn outside of Nuka-World
Version 1.1
Rebuilt mod in the Creation Kit.
Fixed some bugs/inconsistencies.
Removed unnecessary changes/records.
Added new Far Harbor plugin.
FH: Improved Lever Action Rifle sight spawn list
Increased Weapon Mod Distribution
I was making this during the development of Weapon Mod Fixes but I wasn't really sure about it being a "fix", so I broke it off of that mod and made it this. Makes it easier for compatibility, too!
This mod is pretty simple, it adds a bunch of the missing vanilla game weapon mods to the mod distribution for NPCs, and changes the rate of others. So you'll now see NPCs with all of the sights and receivers that Bethesda didn't allow them to spawn with before, and melee weapons are more likely to have a variety of materials and mods.