Fallout 4

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Monte

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montis

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79 comments

  1. Headcase
    Headcase
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    when I equip the minigun with this mod my pipboy light doesn't work at all. I do not use mods that effect the minigun at all. If anyone knows of a work around for this, please let me know... thanks.
  2. TiborChungus2
    TiborChungus2
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    I never did understand how there were working lights in most places
  3. Ultrabugger17
    Ultrabugger17
    • member
    • 1 kudos
    I really wish there was a mod that reduces the light distance indoors
  4. lolmyNukeFALLOUT
    lolmyNukeFALLOUT
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    • 0 kudos
    Your mod works at 100% problem if we want to uninstall it the effects of the mod remains how to do? (I use google translation)

  5. Trazibol
    Trazibol
    • account closed
    • 13 kudos
    Your Mod works wonderfully.
    Simple and effective, no conflicts :)
    It's frankly much more beautiful than the excessively violent Vanilla lighting.

    The rendering inside is striking.
    It gives a disturbing and sinister side.
    Bring a lamp :)

    I love that.

    p.s. :
    I send two screens (before and after) as an example in Vault 111, Cryo zone.
  6. sfcyates2013
    sfcyates2013
    • premium
    • 2 kudos
    i like this yet, when there is a lived in lighted settlement it could be a problem. I like the dark caves and abandoned buildings. would be great if when you pulled the fusion cell al the lights go out. This does play great with darker nights. 
  7. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 66 kudos
    This is a must have with No NPCs mod.
    https://www.nexusmods.com/fallout4/mods/56253
    I would add no fire barrels also.
    https://www.nexusmods.com/fallout4/mods/23199
  8. OmletteDuFromage777
    OmletteDuFromage777
    • member
    • 0 kudos
    I LOVE LOVE LOVE this mod!!!! <3 <3 <3

    Except.... I really wish this didn't make the Prydwin, Institute, and Railroad headquarters so dark!  I found a great mod that brightened the Prydwin's lights right back up - but I can't find similar mods for the Institute or Railroad.  :(  Could patches be made for these areas?  There may be other places, too - but so far those three are the only ones that really bother me.
  9. lo0u
    lo0u
    • member
    • 2 kudos
    Well, this mod improves performance noticeably. It's almost like a night and day difference, but it does remove pretty much every light source in the game, which was my fear.

    Here's a couple of screenshots I took in Diamond City, with the mod on and off to compare, and unfortunately the mod makes everything so dark that it's unplayable to me, because it breaks immersion.

    Again, it does increase performance for sure and it solved the 10 fps drops I had in some areas of Boston. I don't have a single mod that breaks pre-combines, so the frame drops I had were basically due to the lighting sources for sure, because the difference was immediate. But I wish the mod wasn't as aggressive and just toned the lighting down a bit, instead of removing it completely.
  10. GingasVR
    GingasVR
    • premium
    • 41 kudos
    I'm guessing you're not active anymore, but is there any possibility of tweaking this only for some interiors?

    I'm trying to turn off lights in the institute and Vault 111 but I'd like to leave the rest, I've been going through Fo4Edit but i have no idea what lights are used at each location
    1. montis
      montis
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      • 11 kudos
      I might look into it, as I'm back playing the VR version ;)