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Gero

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Gerokeymaster

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Clamps the Protectron Companion

By Gero


This mod adds a new, basic follow-package companion named "Clamps". Clamps is a Melee-Form Utility Protectron,
and can be created and hired after completing a short, unmarked quest. You need to head to of of the
Commonwealth's many factories (to find out exactly which one, either search around, or check the Images tab of
the mod) and find a "Utility Protectron Model" hidden in a locked room (again, check the Images tab if you
can't find the room). Once you unpack the model, you'll be given the "Clamps Constructor" perk, and will be
able to build Clamps from the "Special" section of your settlement build menu. Clamps requires a LOT of parts
to make, but none of them are especially rare. Once he's been built, you can "hire" and "dismiss" him by facing
him and pressing the reload key (default "R"). While Clamps is hired, he will follow you around the gameworld,
and will engage anyone hostile to you in combat. His outer casing/armor can be damaged, but Clamps himself is
essential, so if he's "killed", he'll eventually wake back up like the vanilla companions do. When you dismiss
Clamps, he will travel to Sanctuary Hills, where he'll stay until you hire him again. Clamps is set to level
with the player 1:1, so he should remain a viable companion to even late-game players.

As of the Automatron DLC, Clamps is now able to be healed with Robot Repair Kits, and can be modded in the
Robot Workbench. Automatron Clamps comes with the lowest level of the Utility Protectron armor on his arms,
hands, head, and legs, Utility Protectron melee vice grips (aka "clamps"), and a Yellow paint job. He is able
to be equipped with all vanilla protectron mods, and should also be able to use any new User-created robot
mods, as long as those mods' authors add them to the vanilla lists.


=====Installation=====

Either install the mod using NMM or FOMM, or manually by unpacking the .zip and placing the files inside in
your Fallout 4 "Data" folder.


=====BUGS/ERRORS=====

If you encounter any bugs or errors with the mod, please let me know either on the mod's Discussion tab, its
Bugs tab, or by contacting me directly on the Nexus Forums (username "gerokeymaster").


=====PERMISSIONS/CREDITS=====

Anyone can do whatever they want with this mod and any of its assets, as long as they credit me as the original
creator. Have fun!

Special Thanks to Karel2015, who's "Elite and Unique Followers" mod was used as a reference to figure
out how the f**k you make follow packages work without a GECK!

Karel2015's Nexus Page: http://www.nexusmods.com/fallout4/users/30014240/?

Elite and Unique Followers: http://www.nexusmods.com/fallout4/mods/10514/?

Special Thanks to Al ChestBreach, who's recent Fallout 4 stream gave me the idea to create Clamps in the first
place!