I've made similar batch files in the past for other bethesda games, one thing to note when using this you have to first: Open the console (naturally) Make sure nothing is already selected by the console Then type bat <companion name> as stated by the author directions. The Companion will now be selected by the console via the prid command. THEN you have to type the bat command a SECOND time. Then the companion will be brought to the player via the moveto command.
Ex. type bat piper (now piper is selected) bat piper (BAM! You have a reporter reporting for duty)
The issue seems to be that the game engine (like Oblivion, Skyrim, Fallout 3, Fallout NV) can't process prid "" and moveto "' so quickly. I'm just guessing as this exact issue existed in those games too for this.
Mod worked after I changed the txt files from saying
Prid [companion id] moveto player
to just being
companionid.moveto player
If anyone else is having trouble getting this to work, try that.
Also, make sure you didn't install this with a mod manager and that you installed it into the Fallout 4 base folder(the same place you'd install the script extender exe) and not the Data folder.
this mod doesn't work I tried typing bat companion name and it says batch file not found or cant be open wats wrong with this mod its not working at all I need it to work asap
How did you install this? I would install all the [companionname].txt files right in the root folder. nothing else. I made one myself for dogmeat. I just grap the rest of them here to save a little time.
The author uploaded a zip that has all the files in a subdirectory, so the console can't see the batch files. Automatic installation of this mod will never work and since they ain't been here since 2015, you're gonna have to fix it yourself. If you already installed the mod:
Go to Fallout 4\Data
Look for a folder called Summon Companions v0.1
Go in there and drag all the .txt files, and the Uninstall .bat file, out of the subfolder and into Data, directly. You can leave READ ME behind.
Can you please add Birdie (not sure if he is default or if he came with Settlement 2) - because he is a follower and a customer one is Qwirky - which is a small flying alien - I have lost the alien twice and the default "recall" that comes with its holotape didn't work because I hadn't upgraded the alien to the level where I got the holotape https://www.nexusmods.com/fallout4/mods/29576?tab=posts&BH=2 for those who don't know what mod I'm talking about - thanks
Question: Do I take everything out of the folder to put into the main directory because I put the whole folder there and it doesn't see the bat file? ---- Ok you have to take everything out of folder and place directly into main game
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Open the console (naturally)
Make sure nothing is already selected by the console
Then type bat <companion name> as stated by the author directions. The Companion will now be selected by the console via the prid command.
THEN you have to type the bat command a SECOND time. Then the companion will be brought to the player via the moveto command.
Ex.
type
bat piper
(now piper is selected)
bat piper
(BAM! You have a reporter reporting for duty)
The issue seems to be that the game engine (like Oblivion, Skyrim, Fallout 3, Fallout NV) can't process prid "" and moveto "' so quickly. I'm just guessing as this exact issue existed in those games too for this.
Prid [companion id]
moveto player
to just being
companionid.moveto player
If anyone else is having trouble getting this to work, try that.
Also, make sure you didn't install this with a mod manager and that you installed it into the Fallout 4 base folder(the same place you'd install the script extender exe) and not the Data folder.
I do not know how to install otherwise
Question: Do I take everything out of the folder to put into the main directory because I put the whole folder there and it doesn't see the bat file?
---- Ok you have to take everything out of folder and place directly into main game
Many thanks
Thanks