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UnoWild

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UnoWild

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About this mod

Craftable immersive Goggles. Modified Medical Goggles with built in Recon Sensors (works with ANY scope) , higher Damage, Energy and Radiation resistance along with added mod-ability for Ballistic Weave and *Legendary *(with additional Mod). > v2.0 Added Corpse scrapping overlay, highlighting killed entities until looted. ( Standalone )

Requirements
Permissions and credits
Changelogs
Donations

DESCRIPTION:
Standalone Tactical Goggles MkII are immersive Medical Goggles  modified with built in Recon Sensors (works with ANY scope) , higher Damage, Energy and Radiation resistance along with added mod-ability for Ballistic Weave and *Legendary *(with additional Mod).
> v2.0 Added Corpse scrapping overlay, highlighting killed entities until looted.


CRAFTING:
ArmorSmith Workbench / HEADGEAR

(the workshop comes with AWKCR)


Name
- Tactical Goggles MkII
Damage Resistance - 30
Energy Resistance - 30
Radiation Resistance - 15
Weight - 4
Value - 250
Effect - Built in Recon Sensors
*Mods Available - Ballistic Weave (with Railroad Perk) / Legendary (option for Legendary Modification mod by teaLz )



COMPONENTS needed:
Circuitry - 1
Adhesive - 2
Rubber   - 3
Steel       - 2
Cloth      - 3
Glass      - 2  (listed as Drinking Glass)


IMPORTANT: Remember to have a StealthBoy in your INV or the Recipe will not appear for crafting in the ArmorSmith Workshop,
which comes with AWKCR and needs to be placed in your Settlement, it will then be found at the very bottom of the list in the 'Headgear' section.




COMPATIBLE with:
Crafting Workbenches mod by drdanzel
Legendary Modification mod by teaLz




W.I.P.
(Work In Progress)
  • The mounted flashlight (not working like I want, its shines backwards and is weak)
  • Will be adding a Visual for un looted corpses - DONE
If anyone see's any errors please point them put and I will try to figure out what the heck I did wrong, please be kind.




PERSONAL Info.:
This is my first time ever using FO4Edit but by far not my first time modding for personal use.
I designed this originally for personal use to replace the Hood from the awesome The Rebel mod by L0rd0fWar.




Quote from my favorite Fallout YouTube/Modder
Gopher - "And as always, have fun"




INSTALLATION:
[left]Please save your game, then un-install the last version before updating to the latest version[/left]

Just drag the .esp file into your Data folder, enable it, then enjoy.

- to uninstall, delete the +esp
IMPORTANT: Version 1.6+ now Requires Armor and Weapon Keywords Community Resource (AWKCR)

 - How to install mods
 - How to install mods manually demo
 - How to install mods using NMM demo




UNINSTALLATION:
Manuel:
 - Delete the Tactical Goggles MkII.esp from your Data folder,
 - Delete the 'TacticalGoggles' folder within,
Material - (Data/Materials/Armor/TacticalGoggles)
Meshes - (Data/Meshes/Armor/TacticalGoggles)
Textures - (Data/Tactical/Armor/TacticalGoggles)




Known game issues:
Dead bodies highlight even without loot.
- This is because the game has added Non-Playable' items to the corpse, hidden unplayable items.

Sometimes corpses do not highlight even if they have contain lootable items.
- Those bodies were added by the game at load, before the mod was installed.

Highlighting disappears when Legendary Enemy mutates.
- This is also a game mechanic.



Made with FO4Edit 3.1.3 uploaded by zilav  (AWKCR)
Works well and tested for Fallout versions up to 1.4 including both DLC's
   (DLCRobot.esm & DLCworkshop01.esm)




My Mods:



CREDITS:
  • Bethesda Softworks
  • Nexus for this mod spot
  • NifSkope Developers
  • FO4Edit Developers
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