Fallout 4

3rd Person Light Pointing Upwards FIX (Unequip Pipboy) (7 comments)

  1. DerpyShadowz
    DerpyShadowz
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    For anyone having issues with the light pointing upwards in 3rd person (Caused by mesh conflicts, not to be confused with weapon mods that have flashlights) i have found a workaround for myself, it is pretty simple and i have no prior knowledge of working with this software, I just put two and two together and it fixed my issues. The issue basically comes from mesh files as is mentioned in the FAQ's, regardless of load order.

    My conflict came from using both this mod and also Unequip Pipboy, which has its own mesh file for making the pipboy not visible.

    ***I would assume this same method can be used for other mods that are causing the same issue provided you find and figure out the problematic mod, although i cant say for certain so you will just have to try and see.****

    I used Nifskope to fix the problem, which can be downloaded here https://github.com/niftools/nifskope/releases (The download file is close-ish to the bottom called NifSkope_2_0_2018-02-22-x64.7z) Extract it to a folder and its ready to go.

    The next step is finding the mesh files, which is pretty simple with NMM etc, In this case the 2 files i needed are:

    PipboyLowPlayer.nif (The mesh file from this mod)
    PipboySubstitute.nif (The mesh file for Unequip Pipboy mod)

    For simplicity you don't actually need to find or open the mesh file belonging to Pip-boy Flashlight, i will provide the relevant values for you to use.

    Upon opening the file in Nifskope the section we want is on the left, which will look something like this (Click the little grey arrows to expand the sections)



    The section we want is called "BSConnectPoints:: Parents" click on this and you will see the connect points in the lower section. In the case of Unequip Pipboy there will only be 1 connect point listed here.

    To add a second connect point we change the value next to "Num Connect Points" from 1 to 2, click the little green refresh arrows underneath this section and a second connect point will appear below.

    It should look like this:



    Under this new connect point we are basically just changing the information to the same info found in the Pipboy Flashlight Mesh file to look like this:



    To clarify in-case anyone gets confused we are simply just changing the value info for this new connect point

    Change PARENT value to: Head
    Change NAME value to:P-AttachLightOverride
    Change ROTATION values to: Y: 90.00 P: 87.00 R: 0.00
    Change TRANSLATION values to: X: 5.000000 Y: 5.500000 Z: 0.000000
    SCALE should read 1.000000

    After doing this click the black save icon at the top and click save, if all is well this should fix the issue in-game.

    Doing this solved my issues with the flashlight pointing upwards, and should work for anyone else using these 2 mods.
    1. BigBenjiBoy
      BigBenjiBoy
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      THANK YOU!
    2. JosephBlack
      JosephBlack
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      How can I do this if I have the same bug (and I guess conflict) with the pip-pad mod?
    3. zaku1169
      zaku1169
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      Reinstall pip-pad and enable the patch for this mod, I went through all that malarkey to find out that is the solution to pip-pad issue
    4. merrowind
      merrowind
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      +1 to this. I never noticed that Pip-Pad has a patch for this mod with head/pip options. Reinstalled and no more issues. I still use the v5.0.2 as it has FOMOD and overwrite with v6 for good measure.
    5. Cassimoto
      Cassimoto
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      I am only using the Pip-Boy Flashlight with wrong directed light cone but changing the values as you described in the PipboyLowPlayer.nif does not change anything in game. I tried different angles of the lights without any changes. what am I missing?
  2. BigBenjiBoy
    BigBenjiBoy
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    Meant for this to be a reply but I obviously missed the button