Fallout 4

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DDProductions83

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DDProductions83

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9 comments

  1. DDProductions83
    DDProductions83
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    I guess I do have to add this

    Posts that will get deleted
    1: Stupid stuff

    Posts that will get you banned from all my files till L Ron Hubbard comes back to bring our thetans to the next planet or something
    1: EXTREMELY stupid/insulting stuff, or telling me what to do without having a nice shiny 'moderator' tag next to your name
  2. Sarinia
    Sarinia
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    I just wanted to thank both you, Darren, and BigBizkit for an interview that was not only humorous and entertaining (as all the interviews have been thus far), but also thought-provoking. One of the topics discussed in this interview really made an impact on me when I heard it and as a result, I've started to give more thought to what I write in the posts section of a mod. Specifically, the discussion about the difference between mod users saying "I love the mod!" or "I hate the mod!" and actually providing constructive feedback. So now, when I like a mod (or even if I don't) and I decide to leave a comment, I pause first and take the time to really think through the details of what I want to write.

    I still want to let the mod author know that I enjoyed their work and thank them, but there should be something more to it than just that. Why did I like the mod? Did it specifically appeal to one of my senses through its appearance, sound, atmosphere, animations, etc.? Was it the effects of the mod within the game (i.e. did it improve my game experience through enhanced or new functionality)? Has it made my game more immersive in a way that appeals to my play style? Did I really enjoy something new the mod added (quests, dungeons, armor, weapons, teddy bears <3, etc.) and what was it about the new stuff that appealed to me? Did it fix something I felt was broken? Or was it simply a mod that made me laugh, adding more fun and silliness to my game?

    Finally, unless the mod author has stated in the description or posts that they are not interested in all or certain types of feedback, if there is something that I felt could be improved or if I had a problem with the mod (apart from bug reports which have their own place), then can I express those concerns in a respectful, constructive manner without bringing any of my personal beliefs (which no mod author ever has to share or cater to) into my comments?

    Overall, I hope this new outlook will make my comments more useful to mod authors and allow me to perhaps (in some small way) give something back to them besides just the kudos/endorsements and a generic thank you. So thank you both, again, for highlighting a problem that I wasn't even aware of before listening to this interview.
    1. DDProductions83
      DDProductions83
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      See even I wouldn't be averse to feedback if handled in this manner

      Well put
  3. OrphicOration
    OrphicOration
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    A variant of this where punching someone gives you an 100% chance to knock them out would be pretty cool.
    1. Elianora
      Elianora
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      I think he should make a power fist mod that has the Grand Slam effect of the world series baseball bat.
  4. bunneh13
    bunneh13
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    I had that song in my head all the way through the interview. thanks.:p
  5. sshade01
    sshade01
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    is this just an advert for your youtube?
    if so, I suggest you remove it.
    1. DDProductions83
      DDProductions83
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      Welp there's one person I never have to hear from again
    2. skyrimlover666
      skyrimlover666
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      Congratulation ssshad01 you just added one more to your stupid post number congratulations just resume posting stupid comments