UPDATE v4.15 - fixed an issue that caused a number of junk papyrus log entries - added new Pip-Boy artwork to Longfellow and Gage that match perfectly with the existing cartoon style of the vanilla companions - artwork created by my friend, Galoo, creator of the Buttons Companion mod
UPDATE v4.141 - found and fixed a dirty edit in the v4.14 Nuka-World-only plugin
UPDATE v4.14 - optional Nuka-World support - new profile artwork for Longfellow within the Affinity Holotape - Affinity Holotape and Affinity List items are now craftable at the Chemistry Station under Utility
UPDATE v4.0 - ONE ESP VERSION!!! with holotape configuration - no loose files - source code included in separate source folder - full compatibility with future updates of the game and restrictions on consoles: the mod does not override vanilla scripts anymore. - vanilla affinity event notifications and affinity value change notifications are shown separately - there's no affinity value change notification if the affinity event haven't changed the affinity level of your companion (e.g. he/she is already maxed out) - fixed issue with multilanguage support where the mod changed non-English relationship dialogue lines to English in previous versions - the Affinity List item now works as a menu, you can choose any unlocked followers to check their relationship info - new Affinity Holotape item that shows the list of unlocked companions with portrait artwork, small description and affinity info - in some rare cases portrait artworks and small description of some followers may change as their story progresses... - Affinity List and Affinity Holotape do not show companions you haven't unlocked yet - Affinity List and Affinity Holotape show "is dead" status message if a companion had already passed away - fixed issue with early game installation of the mod: Affinity List and Affinity Holotape items are automatically added to your inventory as soon as you acquire your PipBoy, but not earlier. - fixed a bug when using the Affinity List item in Survival difficulty made you thirsty - display options are now configured with the in-game Affinity Holotape - new default display option: percentage values with two decimal places - display options include: - ¤ percentage values with two decimal places - ¤ percentage values with one decimal place - ¤ percentage values without decimal places - ¤ showing the exact affinity point values - Polish translation by Insers (FOMOD installer PC multilanguage version arrives soon) - Nexus FOMOD installer PC multilanguage version will include 10 languages: - ¤ English - ¤ German - ¤ Italian - ¤ Norwegian - ¤ Spanish - ¤ French - ¤ Russian - ¤ Hungarian - ¤ Slovak - ¤ Polish - sorting mod compatibility configured with the in-game Affinity Holotape: you can rename the Affinity Holotape and the Affinity List back and forth depending wether you want to have a [Settings] prefix for the items to support mods like Valdacil's Item Sorting and DEF_UI or you want them back to their original form - multicolored PipBoy support configured with the in-game Affinity Holotape: if you use a multicolored PipBoy setup on PC, you can change the color of the companion portraits shown in the holotape. colors included are: - ¤ monochrome blue - ¤ monochrome red - ¤ monochrome yellow - ¤ monochrome green - ¤ monochrome orange - ¤ monochrome viloet - ¤ monochrome greyscale - ¤ colored
This is great. Thanks.. I've only posted on nexus once and it was asking for this mod. https://forums.nexusmods.com/index.php?/topic/3546760-visual-affinity-gainslossbar/
not arf bad, I'll endorse just as soon as I've finished the post, any chance of adding some non standard companions such as blood rose or vault girl laura? I know ur busy, but if no thx for the mod. :-)
Unfortunately this just isn't working properly at all. When I talk to my companion and ask about relationship, that DOES correctly bring up the box to tell me my affinity. But I installed this mod on a game already in progress and did NOT get the Affinity List OR the Affinity Holotape. They just weren't added to my inventory. Seems like a problem.
Thanks again for making a really neat mod with quality of life features that should've been vanilla. It's more immersive than using console commands and this mods goes nicely with "Immersive No Negative Affinity And Cooldown" (yet another mod that shoudlve been in vanilla).
Agreed this one is much needed and should've been there from the start. As for the other mod, there is a point to negative affinity, as being immersive with consequences of actions.
Like some others mentioned before, i wouldn't suggest installing this mod at the current state with the recent version. I have no idea if that problem was there from the start but i could play quite normaly until i started the quest in the 'glowing sea'. Shortly after that i realized a problem with the AI (followers) standing still when i went indoors and some enemies outside just standing still even though they turned hostile.
After hours of trial and error I found out that this mods script for some reason started bloating my game. I get the infomation from the 'resaver 6.0':
There are 8899 stacks and 11963 frames, which probably indicates a problem. VCA_Affinity_Init occurs the most often as a stack frame (8885 occurrences)
I am not getting this on older saves before i went to the glowing sea as far as i checked (haven't checked all of my old saves). I did notice quite a boost in game (script?) performance in whatever i do now after i switched to an older save and deactivated this mod, waited 24h, cleaned it with resaver and created a new savegame.
No more problem after the glowing sea it seems. AI runs fine and the above mentioned message from 'resaver 6.0' is gone aswell from my latest savefile.
Full disclosure: I am using LIGA with costum followers Heather, Nora, Ellen, Raph and vanilla Piper aswell as the mod 'No Negative Affinity and No Affinity Cooldown' which i also uninstalled just to be sure.
Still, this was a great mod back then - thank you for all your work on it.
Seconded, this mod was awesome back in the day, but it seems some game update messed it up. It still works, but it will really clog up your save and will cause game-breaking problems eventually. I keep watching for an update by the author or a patch fix from someone else.
For some reason, the affinity can drop for your current companion for no reason, then it goes back up. Is there a way to get it to stop happening?
As fir the other stuff about how this needs fixing for game updates since this was last updated, maybe just needs to be recompiled with the latest edition?
Absolutely no offense or insult intended towards this mod or it's creator - however, this mod is very outdated and simply does not seem to be working correctly with the latest version of the game. I strongly recommend not downloading it unless it gets an update, as it will bog down your save with buggy scripts that will cause performance issues and crash your game.
Property ZUnused11 on script VCA_Affinity_Holotape_Init attached to alias Player on quest VCA_Affinity_Holotape_Init (0E002E68) cannot be initialized because the script no longer contains that property
My log was getting spammed with that message from this mod. Thanks for the help over the years CDante but your mod is causing major errors to gameplay now.
@oldbastard42 Open up your Fallout4.ini and under [Papyrus] set bEnableLogging=1 and then you can view that Log here C:\Users\*Your Name*\Documents\My Games\Fallout4\Logs\Script
This mod is throwing warnings in the Papyrus log and the esp plugin has 8 errors, it needs an update.
416 comments
UPDATE v4.15
- fixed an issue that caused a number of junk papyrus log entries
- added new Pip-Boy artwork to Longfellow and Gage that match perfectly with the existing cartoon style of the vanilla companions - artwork created by my friend, Galoo, creator of the Buttons Companion mod
UPDATE v4.141
- found and fixed a dirty edit in the v4.14 Nuka-World-only plugin
UPDATE v4.14
- optional Nuka-World support
- new profile artwork for Longfellow within the Affinity Holotape
- Affinity Holotape and Affinity List items are now craftable at the Chemistry Station under Utility
UPDATE v4.0
- ONE ESP VERSION!!! with holotape configuration
- no loose files
- source code included in separate source folder
- full compatibility with future updates of the game and restrictions on consoles: the mod does not override vanilla scripts anymore.
- vanilla affinity event notifications and affinity value change notifications are shown separately
- there's no affinity value change notification if the affinity event haven't changed the affinity level of your companion (e.g. he/she is already maxed out)
- fixed issue with multilanguage support where the mod changed non-English relationship dialogue lines to English in previous versions
- the Affinity List item now works as a menu, you can choose any unlocked followers to check their relationship info
- new Affinity Holotape item that shows the list of unlocked companions with portrait artwork, small description and affinity info
- in some rare cases portrait artworks and small description of some followers may change as their story progresses...
- Affinity List and Affinity Holotape do not show companions you haven't unlocked yet
- Affinity List and Affinity Holotape show "is dead" status message if a companion had already passed away
- fixed issue with early game installation of the mod: Affinity List and Affinity Holotape items are automatically added to your inventory as soon as you acquire your PipBoy, but not earlier.
- fixed a bug when using the Affinity List item in Survival difficulty made you thirsty
- display options are now configured with the in-game Affinity Holotape
- new default display option: percentage values with two decimal places
- display options include:
- ¤ percentage values with two decimal places
- ¤ percentage values with one decimal place
- ¤ percentage values without decimal places
- ¤ showing the exact affinity point values
- Polish translation by Insers (FOMOD installer PC multilanguage version arrives soon)
- Nexus FOMOD installer PC multilanguage version will include 10 languages:
- ¤ English
- ¤ German
- ¤ Italian
- ¤ Norwegian
- ¤ Spanish
- ¤ French
- ¤ Russian
- ¤ Hungarian
- ¤ Slovak
- ¤ Polish
- sorting mod compatibility configured with the in-game Affinity Holotape: you can rename the Affinity Holotape and the Affinity List back and forth depending wether you want to have a [Settings] prefix for the items to support mods like Valdacil's Item Sorting and DEF_UI or you want them back to their original form
- multicolored PipBoy support configured with the in-game Affinity Holotape: if you use a multicolored PipBoy setup on PC, you can change the color of the companion portraits shown in the holotape. colors included are:
- ¤ monochrome blue
- ¤ monochrome red
- ¤ monochrome yellow
- ¤ monochrome green
- ¤ monochrome orange
- ¤ monochrome viloet
- ¤ monochrome greyscale
- ¤ colored
https://forums.nexusmods.com/index.php?/topic/3546760-visual-affinity-gainslossbar/
When I talk to my companion and ask about relationship, that DOES correctly bring up the box to tell me my affinity.
But I installed this mod on a game already in progress and did NOT get the Affinity List OR the Affinity Holotape.
They just weren't added to my inventory.
Seems like a problem.
https://www.nexusmods.com/fallout4/mods/76398
It's more immersive than using console commands and this mods goes nicely with "Immersive No Negative Affinity And Cooldown" (yet another mod that shoudlve been in vanilla).
Already endorsed and a kudos, ofc.
As for the other mod, there is a point to negative affinity, as being immersive with consequences of actions.
After hours of trial and error I found out that this mods script for some reason started bloating my game. I get the infomation from the 'resaver 6.0':
There are 8899 stacks and 11963 frames, which probably indicates a problem.
VCA_Affinity_Init occurs the most often as a stack frame (8885 occurrences)
I am not getting this on older saves before i went to the glowing sea as far as i checked (haven't checked all of my old saves). I did notice quite a boost in game (script?) performance in whatever i do now after i switched to an older save and deactivated this mod, waited 24h, cleaned it with resaver and created a new savegame.
No more problem after the glowing sea it seems. AI runs fine and the above mentioned message from 'resaver 6.0' is gone aswell from my latest savefile.
Full disclosure: I am using LIGA with costum followers Heather, Nora, Ellen, Raph and vanilla Piper aswell as the mod 'No Negative Affinity and No Affinity Cooldown' which i also uninstalled just to be sure.
Still, this was a great mod back then - thank you for all your work on it.
As fir the other stuff about how this needs fixing for game updates since this was last updated, maybe just needs to be recompiled with the latest edition?
My log was getting spammed with that message from this mod. Thanks for the help over the years CDante but your mod is causing major errors to gameplay now.
Open up your Fallout4.ini and under [Papyrus] set bEnableLogging=1 and then you can view that Log here
C:\Users\*Your Name*\Documents\My Games\Fallout4\Logs\Script
This mod is throwing warnings in the Papyrus log and the esp plugin has 8 errors, it needs an update.
I have 400 instances of that script running in my save and I think its causing issues.
There is a MCM menu for VCA available now, you can find here:
Visible Companion Affinity - MCM Settings Menu with Hotkey