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kimothyjongun

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kimothyjongun

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36 comments

  1. Is there a fix to stop weapons not doing any damage? like I was playing one day and the next it just made all bullets do zero damage the only gun that works is the plasma gun 
  2. dzee349
    dzee349
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    In case anyone is wondering in 2023, there are spelling fixes included in this mod that are not included in UOF4P or Community Fixes Merge, so highly recommend using this mod alongside those two mods
  3. GojiraTanaka
    GojiraTanaka
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    okay... biggest most helpful bug fix you can add for us modded players is... dialogue fix, where the dialogue wheel doesn't show up, and even if we press the button, it doesn't play the corresponding one. I have tried moving closer, but some areas you can't move closer, like when first meeting the Railroad... because if you do move closer, you get shot. Can you make a fix that allows the dialogue wheel to show up properly.
  4. jakebob33
    jakebob33
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    there is a bug where when you fire you weapon and no bullet comes out. there is no bullet hole and when you shoot at enemies they take no damage
  5. ZalrokSoulDeath1
    ZalrokSoulDeath1
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    Can this be fixed for DLC 1.7.15 runtime and Modern Firearms for Vanilla Weapons mod? I used this in a play thru and it didn't seem to work for the cyrolator.
  6. ZalrokSoulDeath1
    ZalrokSoulDeath1
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    I wne to do fire support, had to console command to fix it, and now Danse ran with me to ArcJet, and then ran all the way back to the Police Station. What's the fix?
    1. kimothyjongun
      kimothyjongun
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      There is no definitive solution for AI being wonky sometimes, and by using console commands there is a chance you could have tripped an improper quest stage or something. My suggestion would be to enter ArcJet and see if Danse will appear in with you, or otherwise try a teleport him in afterwards. If he is still being weird at that point, see if there is another quest stage that pertains to the point you are at that you can trigger (http://fallout.wikia.com/wiki/Fire_Support#Quest_stages).
    2. ZalrokSoulDeath1
      ZalrokSoulDeath1
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      Thanks,I know it was stupid to post this here on your page, but I appreciate the help, but there is a mod out there that does fix the Fire Support quest, which started the whole thing.
  7. TironRaptor
    TironRaptor
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    I actually went through and tested the Cryolator (without crystallizing barrel) in both Vanilla and with the damage switched to Cryo using this mod... Even just running around sanctuary fighting my leather-armored settlers, it was noticeably more powerful with it as cryo damage. A LOT more powerful.

    I also left my main suit of power armor(Half T-51E, half T-60E) sitting there with a fusion core in it, and when one of the settlers would climb into it, the cryo damage seemed to cut right through it like the armor wasn't even there.

    Seems like without armor being overhauled as well, it's a HUGE balance change. I suspect it's going to take a lot of work to fine-tune... probably worthy of its own mod.
    1. kimothyjongun
      kimothyjongun
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      Thanks for your feedback on the weapon damages-I hadn't noticed much of a difference, but I was playing with maxed rifleman and commando so I couldn't significantly tell the difference. I'll try and add a new version today without the damage changes, and move those to a separate optional patch that can be downloaded instead.
    2. TironRaptor
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      Yeah, I got zero investment in either, and it seems like it's somewhere just shy of doubling the effective damage, or thereabouts (I haven't tracked it THAT precisely) against me settlers and Codsworth. The ones not in PA.

      The ones in PA drop just as fast as the ones in leather when it's cold damage, and MUCH slower when it's energy, so far as I can tell. It's a bit tricky, since controlling when they get into it, who gets into it, and getting engaged with that one without getting massacre'd by the others is a bit tricky.
    3. kimothyjongun
      kimothyjongun
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      The new version is out now, so if you want to keep the vanilla balance all you need to install now is the main file (the damage changes are now a separate file that is not required).
    4. TironRaptor
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      Most Appreciated.

      I kinda wonder if the PITA-ness of balancing all the armor types with the extra damage types was why Bethesda dropped them in the first place... hmm.
  8. gameboytj
    gameboytj
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    This might not be fixable yet but...
    3rd person sprinting speed is tied to the animation. I can verify this, i doubled my scale size and i was moving twice as fast, when i tried speedmult my sprint speed reverts to 100 despite whatever i set it to. i even set it to 1000 and it resets to 100 when sprinting and then reverts back to 1000 when i stop sprinting.
    1st person sprinting is completely unaltered by this bug as the animation is not being shown.
    1. kimothyjongun
      kimothyjongun
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      Yeah, things using scale ironically don't scale and sprint speed and fall damage are the most obvious of them. All of the scale behavior is independently tied to the code, so there won't be any way to manipulate it until the creation kit is released.
    2. gameboytj
      gameboytj
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      bummer
  9. gameboytj
    gameboytj
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    i hope this keeps getting updated. There are bugs being overlooked or missed.
    1. kimothyjongun
      kimothyjongun
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      Let me know what they are, and I'll add fixes if it's possible.
    2. gameboytj
      gameboytj
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      well i do have an annoying bug. Power Armor headlamps sometimes like to detatch from my helmet and relocate to under my feet which makes it hard to see in the dark in 3rd person and it also tends to glitch up when using a minigun in 1st person, (the light stops working altogether)
  10. pwrex
    pwrex
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    All robots in game are invisible. They are not using their stealth mode. Followers can see them and hit them w/gun fire. The invisible bots seem to be a small point physically in game. That is, when you shoot at one while keeping the cross hairs near their health meter (Assaultron, Security, and the 2 legged guard type) nothing happens. They don't physically fill an area, just a small point it seems. The only way to destroy them is with a melee weapon. (A Ripper seems to work best for anyone else w/this glitch) I've searched for info on this bug & found mixed opinions but no fixes. My best guess is it involves keywords? - I've done the usual turning mods on & off w/no luck. I'm at level 40, no other bugs & the game play is fine.
    1. moddinggamer66
      moddinggamer66
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      what mods are you using
    2. pwrex
      pwrex
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      The mods I'm using that might apply are Robot Home Defense & Homemaker along w/the corresponding keyword plugins. I'm also using Spring Cleaning, Brighter Settlement Lights, Construction Lights, Any Mod Any Weapon, & Legendary Modification. The rest of the plugins are weapon or armor mods. As I posted I went thru & turned the plugins off (on a few occasions I saved in qasmoke then reloaded that save which has helped catch bugs/conflicting mods in the past) but with no luck. Thanks for the ask.

      Edit- An FYI; To anyone encountering the "invisible robot" bug the dlc Automatrn repairs it...