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Cupressi

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Cupressi

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  1. Cupressi
    Cupressi
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    Mod has been rebuilt using FO4Edit. This is a more stable tool than TESVSnip, which historically could cause some issues.
    1. Uzibeatle
      Uzibeatle
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      This is good to know. Thanks.
      You might make that more clear in description that are now using FO4Edit.

      I've been using your mod for days without issues, that i'm aware of anyway.

      I've decided to yank any plugins that mod authors do not explicitly mention FO4Edit used until GECK is out, which will
      be my requirement for my use at that time.
      So far I've yanked 3 plugins from my game layout and going down the list. Glad I am going to keep yours.

      https://www.reddit.com/r/Fallout/comments/3uakrc/psa_mods_made_with_snip_and_the_risks_involved/

      All that said, any plugin or plugin combo can run risk of causing downstream corruption issues.But, it is clear Snip is higher risk.
  2. Cupressi
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    RE: "Make .50 cal do more damage!"

    From FO4Edit thread:
    Records Reported that will cause issues when modified:
    OMOD, RACE, QUST, DIAL, INFO

    Modifications are OMOD records. The records are not decoded, and while I can find the damage part, it is not a good idea to do at this time.

    Update: FO4Edit definitions have been updated. ShawnJS has made a More Hunting Rifle Receivers mod you may be interested in.
    1. Mortadella
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      Ah ok thank you.

      Hm I'm not sure about his mod, seems totaly op for the first look.
      Will try it, cause atm i took your +3x dmg and now its at 200.. But +2x dmg is just going to 136 or something, a bit less as the Plasma Sniper Rifle.

      But a huge thanks
  3. BryanBreynolds
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    I'm not a gun expert, but I know that 50 cal rifle round are pretty damn big and the damage should reflect that. 
    Currently the damage is pathetic and a hunting rifle, with perks, Ace Operator etc, is still way too weak for late game.
  4. nasyirvyx
    nasyirvyx
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    wait, why the damage is decreased, i use the default mod (the main one)
  5. VictusKeld
    VictusKeld
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    Great, albeit simple, mod! Combined with replacement animations (https://www.nexusmods.com/fallout4/mods/30159), I was able to make the Hunting Rifle useful and function properly!

    The 50 caliber upgrade for the rifle is pitiful, increasing damage by like 15 or something, but this mod does what it says and makes it usable as a primary weapon. Watch out for Super Mutants!
  6. Magickingdom
    Magickingdom
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    The mod looks abandoned. To bad. Wish there was a new calibers patch for it.
  7. redwed6
    redwed6
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    Might I suggest a Damage Increase mode for the DB? Kinda dumb that the combat shotgun does more damage in my opinion. There's almost no point in using a DB if you have a combat shotgun which sucks :c
    1. Laserbeam123
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      Those mods exist.
  8. KyloRen
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    For some reason, after installing this mod, my creation club skins stopped working for my hunting rifles.
    1. Laserbeam123
      Laserbeam123
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      Probably because they were poorly implemented.
  9. deleted6537900
    deleted6537900
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    My silenced pistol (http://fallout.wikia.com/wiki/Deliverer) does more damage then this at vanilla and even when "modded" did i install it wrong?
    1. KyloRen
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      You might have Gunslinger perks active, and no (or less) perk points in the rifleman skill.
  10. DeathDragon7050
    DeathDragon7050
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    1x 2x 3x and 15K is ridiculous. 3x is not enough and 15k is just dumb. and more options
  11. Dexananda
    Dexananda
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    Since Valdacil's Item Sorting got updated (8.0.0+), hunting rifle's no longer have item tags if this mod is installed.

    1. xjokru
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      This. Is there a fix coming or is the mod maker dead? Or possibly just unable to fix, which is understandable.
  12. Go6s
    Go6s
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    Thanks.
    Very useful since sniper sucks in vanilla !
    All we need now, is the same for the shotgun