Fallout 4

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Helioglyph

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Helioglyph

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339 comments

  1. tajetaje
    tajetaje
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    OK, so a lot of people here don't seem to understand the problem with a map marker, getting settlers, why this just generally doesn't work.
    Short answer: It's just the game.
    Long answer: Actual settlements in the game have more than just a workbench, they also have storage, a node (which basically does really advanced things I don't understand) and are linked to the WorkshopParent quest and just have more integration in general. To accomplish all of that there is no one size fits all approach to make a settlement.
    My suggestion: watch two videos on youtube and make a settlement yourself with the Creation Kit, it's free, it's easy, so you have no excuse to gripe to the mod author if you can't be bothered to spend one hour of your life and do something yourself. Heck even upload it to the nexus so other people like you can complain about every feature of your mod.

    P.S. Really didn't mean to b so rude, but it bugs me how unappreciated mod authors are sometimes.
    1. whocares5
      whocares5
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      Ummm. This is not a mod. It's a console command someone posted on Nexus mods. 
    2. tajetaje
      tajetaje
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      Buddy, how did you even find this comment?

      EDIT: OK, looks like there aren't actually that many comments here so never mind. Even so, yeah it's not a lot of work to make a console command; but making a mod page, describing how to use it, and responding to comments takes work. I personally appreciate it when anyone puts in some effort to try and help out others, and don't appreciate it quite so much when people take that for granted. On the other hand I wrote that over seven years ago so I really don't know what I was referring to.'

      EDIT 2: Pretty sure this also predates the creation kit
  2. whocares5
    whocares5
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    Would using the console like this to spawn a workshop, and then manipulating objects, break the precombines? Why is there no mention of bUseCombinemeshes command? 
  3. dara1hunter
    dara1hunter
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    Will not work even in God Mode. Not sure what to do. Yes I AM in God Mode (TGM) on PC, trying to use it for Goodneighbor. No enemies around, highest affinity with Hancock. Keeps saying "You need to clear enemies from the location" EVEN WITH GOD MODE ON. I repeat, God Mode is ON.

    What to do? Any fixes?
  4. AutomaticBrah
    AutomaticBrah
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    I've been using this command for years. My question is what c command to use to get settlers. You can't use the cheat terminal because you won't be able to assign them to anything and the radar settlement beacon, nobody shows up.

    I know there is a command out there but can't remember the command. Any help?
    1. xadambombx
      xadambombx
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      oxhorn mentioned this in his video about tier 4 merchants, to enable commanding type "SETPV BCOMMANDABLE 1" (not in caps), and to be able to move them, type "SETPV BALLOWMOVE1" and if that doesn't work, try "ADDKEYWORD WORKSHOPALLOWCOMMAND"
    2. Slaugh85
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      Hey mate, gave this try but the issue is the settlers cant be registered to location. I have a feeling it is because its a random location, not a registered settlement with the game, so the option to move them wont work. I dunno if there is a way to register a settlement. I think this script simply allows you to build anywhere, not so much create settlements. Thats still awesome and will certainly find a use for it, but for creating settlements anywhere, i think its outside its capabilities.
    3. gatesmcfadden
      gatesmcfadden
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      player.placeatme 20593 1 or 100 even . but then they must be assigned . it generates random settlers.
  5. sweatyelephantballs
    sweatyelephantballs
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    I have been trying this on the Rooftop Garden and nothing. Workshop appears but, TGM on or off, I still get the clear enemies message. I have another command that increases the settlement budget that types as "bat settlement". Is it possible this could interfere with the "bat settle" for this command?

    Edit: the workshop gives me the "enemies..." message if I try to interact directly with the workshop bench but holding "V" opens workshop as per usual and I can build. Having trouble scrapping.
  6. TaigaTiger
    TaigaTiger
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    Greetings!

    Would this mod work on Vault 114?
  7. SkyGrizzle
    SkyGrizzle
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    Well this is akward... mine says "You need to clear enemies from this location." Only enemy i can maybe logicly think off is Porter Gage (he's following me atm) and if it's so then, do i have to remove him from my companion and take someone else?
    1. SkyGrizzle
      SkyGrizzle
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      nvm got fixed
    2. necromunchy
      necromunchy
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      Would you mind explaining the process of "fixing" this issue?

      Edit:

      1. Spawn workbench by typing player.placeatme c1aeb
      2. Click on spawned workbench and type SV, confirming this with an enter
      3. Use PgUp and PgDwn to navigate through the text which has just appeared until you find the entry
      "myLocation = ( #### )"
      This is the number of the location in which the workbench you've just spawned is tied to.
      4. Type: SetLocationCleared #### 1
      (where the number "1" at the end executes the clearance directive).

      After this, you will be able to use spawned workshop.
    3. anonymousgammer740
      anonymousgammer740
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      u are not in god mode .
    4. anonymousgammer740
      anonymousgammer740
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      wow thx for the info . i now got a full working work bench in the of no ware . vault 111 . that is .
    5. ATIMKOS
      ATIMKOS
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      What if:
      myLocation = None
      ?
    6. AutomaticBrah
      AutomaticBrah
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      Dude, when you type player.placeatme c1aeb and the workbench appears, go in to god mode by typing tgm the hold down the workshop key and it will open the workshop. I've been using this for years. ;)
    7. evillavender
      evillavender
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      really thx a lot . what you said all works. but still need a location for the people to stay with it you know. or the supply line would be a one-way trip and doesnt work. may i get some further help?
  8. anonymousgammer740
    anonymousgammer740
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    if u have a cheat terminal mod don't use the god mode form that mod . turn it off and use the game version . i tired to use the bench with god mode from the cheat terminal and it open but it could not use the stuff i have in my inventory . also this thing does not store stuff . i tried to access its inv but i could not . if there is a way to do it let me know .
    1. AutomaticBrah
      AutomaticBrah
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      not true. I use cheat terminal and this works fine for me.
  9. Anthony1114576
    Anthony1114576
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    can't download, says does not have files compatible with NMM
    1. TomasMHill7
      TomasMHill7
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      You have to do it manually
    2. anonymousgammer740
      anonymousgammer740
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      it is a text file . not a mod .
    3. BauerGustav
      BauerGustav
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      and how exactley? I placed the file in Documents/MyGames/Fallout4

      It wasn't a ''bat'' file and the command ''bat settle'' won't work because it can't be found
    4. nooblox85
      nooblox85
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      You have to put it in WHERE FALLOUT4.EXE is located and then type the command "bat settle" not the document
    5. AutomaticBrah
      AutomaticBrah
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      you don't place it anywhere! You can use this command while in god mode. plain and simple!
  10. tracysilva
    tracysilva
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    This is a great mod, thankyou so much for sharing with us. For me it worked really well in one location by the sea, I could scrap nearly everything there and I made a cute little seaside shack. Un fortunately no settlers wanted to live there. But maybe I will use it just for me and my companion. I tried another few locations and found that there was a lot of stuff I couldnt scrap or clear without using 'markfordelete' a lot. I'm pretty sure in the next game Bethesda make they will enable a heck of a lot more opprtunities for us to make our settlements in whatever places take our fancy.I love water locations and would always choose seaside or lakeside locations. I found one gorgeous little remote lake with a little island on it just big enough for a cottage. Id love to build there but all the tyres and dead trees (there were a lot) couldn't be trashed.
    However for those of us who love to make 'lovely out of messy' this mod is a great place to start, thanks so much.:)
    1. AutomaticBrah
      AutomaticBrah
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      console command click on object and type Disable