Update 1.6 will see a variety of changes that will negatively impact your settlement(s) where this mod is heavily used. I suggest waiting with the update for a new save unless you are willing to fix missing and misplaced items. Read the changelog!
This is going to be the roundup update - most likely no more new content will be added to this mod, only bug fixes.
Just downloaded this mod, so far it's amazing but I was wondering how do you get the ladders to work? I noticed you can press E to climb them but even when I put a landing on the top I still can't climb it. I hear the noise of climbing the ladder but I stay where I am on the lower level.
Ladder doesn't work at all. Moving forward and holding use at the same time doesn't work. Climbing sound is played when the player releases the use key, but nothing happens otherwise.
good mod, but companions and npcs can't seem to be able to use the stairs, they'll stuck at the start or end of the stair like if there's something blocking their way.
i love this mod, its exactly what i was looking for. somehow no one else creates their stairs in a way where they can be repeated without looking like two stair pieces snapped together.
Check under structures near the left of the menu. Where the walls and floors made of wood or metal etc are. Go to the extreme right and then up. They were there for me once.
How do the ladders need to be situated in order to function? I.E. can they be allowed to clip a bit below a surface, do they absolutely HAVE to snap to an object, or can they function free-standing? Because I cannot get them to work in conjunction with a horizontal floor-based hatchway, where I am coming up from below decks.
Im not sure I fully understand Ur question, but, No U dont have to snap the stair, stairs have their own navmesh (hopefully) or they is just a link to getting from A to B. Snap-points is just for more easy building in general :)
After another mental vacation from gaming i am back to cause problems for the would be survivors of the wasteland. As always, your mods are the tops of my download/upgrade pile.
I really like what you did with this particular menu. The added content and ease to find it, is simply and truly wonderful. Thank You!
Wow, those extra conveyor belt pieces would be awesome if they could snap to the stock pieces and Machines, and Better Manufacturing parts. Those tight corner pieces would be a godsend for making smaller layouts.
From the looks of it, there's a P-Conveyor point at the end of each piece already, however, they don't line up with the P-balcony points, which look like THEY are where the P-Conveyor points should be.
However, that's because I've only ever edited Luminescence and Texture paths when making Glowing nifs.
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This is going to be the roundup update - most likely no more new content will be added to this mod, only bug fixes.
Or press E and W.
No U dont have to snap the stair, stairs have their own navmesh (hopefully) or they is just a link to getting from A to B.
Snap-points is just for more easy building in general :)
I really like what you did with this particular menu. The added content and ease to find it, is simply and truly wonderful. Thank You!
Those tight corner pieces would be a godsend for making smaller layouts.
So far, I can only get the SLR pieces to snap to other SLR pieces, so the usability for me just isn't there unfortunately. :/
I'd try and fix it, but working with nifs isn't my forté
Is that covered in one of your tutorials?
Those short corner conveyors are too good to pass up
However, that's because I've only ever edited Luminescence and Texture paths when making Glowing nifs.
Thank you!!!
I appreciate the mini-tutorial :)
Didn't want to go through all of them and find out those were renamed as well.