Ammo now has limited capacity and reloading weapons in combat is more tactical! Great for Survival mode and Realism
Permissions and credits
Author's instructions
Just ask
File credits
Thanks to Skibadaa for letting me create a patch between his weapon mods
and SephDragoon for bouncing ideas off of
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Changelogs
Version 5.2
Hunting rifle -.50Cal Magazines will not CTD
10mm Large magazine wont CTD
Updated Crafting Workbench for reloading Magazines, UI is now easier to navigate
Version 5.1
Salvaged Ammo Kits added when unloading the smallest magazine in an ammo group takes 2 Salvaged Ammo kits to create 1 Ammo kit
Modding a weapons ammo magazine now takes the specifc size ammo magazine and the related perk. No more components needed, and easily swappable in the field with any weapons workbench
Perks required for higher end Ammo Magazines for balance
Bulk creation of Empty Magazines, and Ammo Kits in multiples of 10, and also .38 Calibers-more added later
NUKA world, Handmade Large Magazine will not crash the game, fixed crafting, changed images.
Version 5.0
Added Ammo Kits to Create Loose Ammo, Can also find "Dirty Ammo Bags" that have all the components needed to create a single Ammo Kit
Combat Rife and Hunting Rifle Conversion Recevers, now have Seperate Magazines Fitted for them, and should work properly
Cleaned up the Magazine Reloading Workbench UI, added a few bulk create to easy load of clicking
Plasma Cartridges are at 24 charges per Cartridges, Fusion Cells are 30 Chargers per 1 Cell. will update with more options
Added Gauss Rifle's Ammo into mod. As it stands now the 2mmEC will be at 7 Charges per 1 Cartridges. Will change and update with more optoins
Version 4.2-Nuka
Added Magazines into container Level lists, can find empty magazines in containers too, Magazines reloading bench updated
Optional. Nuka world file for the Handmade Gun, adds magazines and reloading unloading bench
Plasma and Laser Weapons have charges now.
Minigun now has a Magazines
Gauss Rifle now has a magazines set at 10 per 2mmEC for now.
Version 4.1
Fixed the .38 magazine dupe glitch
Fixed differing amounts of ammo from unloading
Removed duplicate data (preparing for future patches)
Fixed inconsistencies with magazine sizes
Changed the standard magazine for shotguns to have 8 shells instead of 12 (was the same as the medium causing an ammo dupe glitch)
Fixed inconsistencies with how much ammo it took to craft a magazine vs how many shots were available
Version 4.0
All ammo has Weight now for Survival mode, Larger Magazines will be heavier than smaller ones.
Less loose ammo more magazines, finding loose ammo is a little harder only really found in ammo crates or misc, can still buy from vendors or unload magazines for loose ammo
Cleaned up the Crafting of unloading, loading, creating magazines, A crafting Station for it has been created, so it should be easier to nagivate through the menus.
Bandoliers are now a way to carry a lot of ammo and slightly faster reloading. They have a heavy weight for balance.
Bandolier ammo can be modded from the weapon bench. Guns that can use the Bandolier are as follows:
.44----44 Bandolier holds 100 rounds. Double Barrel Shotgun----Holds 50 Shot Shells.
to be added are the .308 Pipe Bolt Gun and .50 conversion of the weapon
.45 Pipe Revolver already is set to use Bandoliers 100rounds (error on my part ill fix in next update)
Can create Grenades to summon the Reloading Bench anywhere, work way better than the old ones did.
This mod attempts to add realism and tactical decision making by changing the reloading system. Now ammo is contained within magazines which keep the number of bullets left in them even after reloading. Now you have to be tactical in firefights and make sure to keep spare magazines filled for those longer battles and make sure to keep track of how many bullets are left your mags. Just like how real guns work!
NEW UPDATE Far Harbor and Nuka World updates as optional files, so you dont need either those DLCs for this mod to work. Compatibility Patches! All Compatibility patches will need the original mod for them to work!
Added the Beretta M9-FS Pistol (92fs) from fadingsignal Noted to be a bug and Troublesome I know the issue with power armor and fusion cores, havent found out how to fix that yet. Magazines may sometimes bug out with automatic recievers on the last bullet where it gets "stuck" dry firing due to game coding thinking there is none but the UI is saying another.