With the release of http://www.nexusmods.com/fallout4/mods/16691/?, i will start working on an Improved version of this mod, where i will be finally able to fix camera issues, sneak animations, weapons in the face when aiming and moving bugs, etc.... Also will change some pistol animations, for example will make the Heroic Stance when using the idle pistol pose to be more Heroic. Just some examples. this will be a long project, so don't expect updates in the next month, it will take a while. But atleast now you know i'm working again on this mod
your animation mod is really nicely done. thank you.
was wondering if you can add in a different standing stance and walking? i downloaded wapedells crysis mod, but his arms are so close to his sides it starts clipping with his body. it looks hes being crushed from the sides. skyrim had a skeleton mod from nexus mod that made standing and walking animations better because the male player skeletons of the shoulders were higher and the arms were more pulled away from the body. http://www.nexusmods.com/skyrim/mods/36938/? so the player had a wider shoulder and broader stance. one thing about ALL fallout player skeletons is that the arms to smashed in to the sides of their bodies, the more muscular you set it, as more muscular it gets the arms should spread wider out and shoulders should get a bit higher.
if you try out wapeddells crysis mod for fallout 4 you will see exactly what i mean.
I don't want to spawm you i know you are busy i just don't know if you read my comment
i have a found a problem with this mod but i am not sure if that is a general problem or just me if i use a Cambat Rifle , Double Barreled Shotgun , or a simple hunting rifle in sneak mode ( third person ) and you move in any direction you are allways pointing with your gun up in the air even while shoting . if i stay on my position my charackter is acting normal . but if i start moving than and start aiming than my charackter is pointing up again . for me it looks like there is noaiming animation at all just one animation for both aim /fire / walk .
i hope i could descripe the problem as good as possible . ps no other animation mod is usesd
Love the animations, but cannot stand the camera. It reverts to center whenever i stop moving and whenever i zoom over the shoulder it centers and goes first-person. I literally cannot stand for these features or bugs, whichever they are. I tried the camera config you posted, but it has no effect. Please, remove all non-standard camera settings from the main mod and make it an optional addition.
I third Teutonius, the animations are beautiful, but unfortunately unusable for me because of the camera faffing and fiddling, sadly it's been too much of a pain in the arse trying to make the camera work simply the way it does with vanilla (the ini tweak doesn't seem to make any difference) so I've had to uninstall
Seems so, pitty too i loved the anims but just had the 3rd person camera problems like most others. Was the best animation mod of its time sad to see it die off
Can you speak to theLozza and see if he will give you permission to upload the gas mask? I've been waiting over a year to be able to use this gas mask that you have in the pictures. I check nexus every few weeks to see if its been uploaded and still nothing. I have absolutely zero desire to ypload it or try to take credit for anyone elses work, I simply just want to be able to use this gas mask on my character in the game, nothing more.
One animation I'd love to see is a Boot smash kick, the kind used to break open doors or knock down enemies while holding something. It would make an awesome replacement for the pistol and rifle weapon bash attacks.
I'm testing the mod and watching the comments, I've pasted the [Camera] config in both Fallout4.ini and Fallou4Prefs.ini in "My Documents" and it's working perfeclty!
Never install this mod. I entered the [camera] entry correctly, but the third person view is still centered. A bigger problem occurs after deleting this mod. Even if you delete the mod, the third person view will still be centered. Even if you delete the save file and start from scratch, The third person perspective is still centered.
Trying to solve the above problem https://www.nexusmods.com/fallout4/mods/29905?tab=files&file_id=154460&nmm=1 I installed the mod from that link. Afterwards, I set it arbitrarily to the value I wanted. As a result, we succeeded in reverting to vanilla camera values. Do not install this mod.
hi man, really love the mod but i cant seems to get it work, i edited my ini in the documents folder, add whole thing, and install it with mo2, yet no luck to get it work. im on next gen steam latest version
This mod is so good, very nice work! It took a bit of fenagling with the ini files since for some reason the basic bare custom ini file wouldnt appear in its proper place for whatever reason, but thats a technical issue I dont believe has anything to do with this mod.
Once I figured that out it was perfect, third person is both more immersive and actually f*#@ing useful and playable. Imagine lol.
Ggs all around this gets a 10/10 from me for so thoroughly changing the gameplay in a positive way, especially for survival mode.
Hey. could you please tell me, in which .ini file i have to add the lines? i have 6 different .ini files: fallout4.ini.base fallout4.ini.baked fallout4custom.ini.base fallou4custom.ini.baked fallout4prefs.ini.base fallout4prefs.ini.baked
I fourth Teutonius. I love the animations, they look so much more in place than the vanilla ones. just wish I could actually see them when I'm aiming and shooting.
I love this mod and all but when i use a auto melee like a ripper or hand buzz blade it causes the player to be into a T-pose stance and can't even hit anything with the weapon. Could there be a fix for it please?
573 comments
was wondering if you can add in a different standing stance and walking? i downloaded wapedells crysis mod, but his arms are so close to his sides it starts clipping with his body. it looks hes being crushed from the sides.
skyrim had a skeleton mod from nexus mod that made standing and walking animations better because the male player skeletons of the shoulders were higher and the arms were more pulled away from the body. http://www.nexusmods.com/skyrim/mods/36938/?
so the player had a wider shoulder and broader stance. one thing about ALL fallout player skeletons is that the arms to smashed in to the sides of their bodies, the more muscular you set it, as more muscular it gets the arms should spread wider out and shoulders should get a bit higher.
if you try out wapeddells crysis mod for fallout 4 you will see exactly what i mean.
thanks!
i have a found a problem with this mod but i am not sure if that is a general problem or just me if i use a Cambat Rifle , Double Barreled Shotgun , or a simple hunting rifle in sneak mode ( third person ) and you move in any direction you are allways pointing with your gun up in the air even while shoting . if i stay on my position my charackter is acting normal . but if i start moving than and start aiming than my charackter is pointing up again . for me it looks like there is noaiming animation at all just one animation for both aim /fire / walk .
i hope i could descripe the problem as good as possible .
ps no other animation mod is usesd
Typical modding community, so many promises but few actual facts.
I entered the [camera] entry correctly, but the third person view is still centered.
A bigger problem occurs after deleting this mod.
Even if you delete the mod, the third person view will still be centered.
Even if you delete the save file and start from scratch,
The third person perspective is still centered.
Trying to solve the above problem
https://www.nexusmods.com/fallout4/mods/29905?tab=files&file_id=154460&nmm=1
I installed the mod from that link.
Afterwards, I set it arbitrarily to the value I wanted.
As a result, we succeeded in reverting to vanilla camera values.
Do not install this mod.
Once I figured that out it was perfect, third person is both more immersive and actually f*#@ing useful and playable. Imagine lol.
Ggs all around this gets a 10/10 from me for so thoroughly changing the gameplay in a positive way, especially for survival mode.
https://www.techpowerup.com/gpu-specs/geforce-rtx-4070.c3924
i have 6 different .ini files:
fallout4.ini.base
fallout4.ini.baked
fallout4custom.ini.base
fallou4custom.ini.baked
fallout4prefs.ini.base
fallout4prefs.ini.baked
so now im not sure:/
thanks in advance
here is what it looks like
[General]
sLanguage=en
uGridsToLoad=11
uExterior Cell Buffer=64
bDisableAllGore=0
sStartingConsoleCommand=cl off
[ScreenSplatter]
bBloodSplatterEnabled=1
[Camera]
f3rdPersjavascript-event-stripped70.0000
fVanityModeMaxDist=300.0000
fVanityModeMinDist=85.0000
fPitchZoomOutMaxDist=000.0000
fMinCurrentZoom=0.0000
fMouseWheelZoomSpeed=1.0000
fMouseWheelZoomIncrement=0.2000
f3rdPersjavascript-event-stripped30.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=30.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=30.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=30.0000
bApplyCameraNodeAnimations=0
anyway the animation works fine and i like it ! Good job!