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SUMMARY
This mod does the following:
-Extends the healing of most food items in the game. They will heal about as much as vanilla, but will take much longer to fill up your health.
-For items that are not extended, some values are slightly changed.
-Most raw items will have more rads.
-Pre-War food will generally heal more health per second but with lower duration; they will heal less health, in general and also be irradiated.
-Cooked food will generally have lower health per second but with longer duration; they will heal more health, in general.
-Nuka-Cola heals at 1 health per second when not Ice-Cold; Ice-Cold variants will heal 50% more health total at a faster rate.
-With Wasteland Survival 3 Mag perk, Pre-War will heal 1 extra health per second while Nuka-Cola heals at twice the speed.
-Overall, it will become harder to stuff your face and recover your health mid-battle.
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IMPORTANT FOR SURVIVAL DIFFICULTY PLAYERS
If you are playing on Survival, make sure that you swap your difficulty to Very Hard, exit the menu, then swap it back to Survival. Otherwise, values on the aid items may not change. You may want to do this for both New and Load games.
Survival Difficulty makes it so that healing items take ten times as long to heal you for the same amount of health. This includes chems and food. With the upcoming changes to survival difficulty as well, this will make eating a very important part of your long-term recovery.
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WHAT DOES THIS MOD DO?
As mentioned in the summary. this extends the healing for most food items in the game. I felt that food recovered your health too fast, and healing became a trivial task, even in survival difficulty. I sought to fix this by making sure healing wasn't as easy, so I made this mod for myself. I decided to also upload this mod and share it with the community who might be after a mod like this.
Food is incredibly common in the Commonwealth (as are Chems, but mods can fix that), so I wanted a way to take advantage of that in terms of player playstyles. I realized that you could eat a bunch of food out of or mid-combat and recover your health much faster and outheal damage, but that's because most food would just recover everything in a short period of time.
In vanilla, I only need to eat a few food items to get a ridiculous health recovery, so eventually I had a huge surplus of food. With this mod, that becomes much harder. You could stuff your face with as much food as you did before, but the healing will still take time. You won't be recovering a lot of health in a short period after eating 3-4 items; you might have to eat a lot more to get the same amount of recovery, thus reducing your food supply.
This might even work in favour for Survival difficulty changes in the future - it's possible that there's mechanics to prevent over-eating, so that makes food choices incredibly important. That being said, this will play into how I choose to develop this mod in the future. I haven't touched Stims or Chems yet in this mod, but I plan to.
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FUTURE PLANS
My future plans for the mod will include:
-Adding long-term stat benefits to all cooked food items
-Balancing radiation gain from all food sources
-Work on balancing chems and alcohol