This page was last updated on 04 August 2021, 12:09AM
Changelogs
Version 1.65
Fixed some bad polys (show as black, on the electrical panels)
Fixed the missing texture problem on the glass (should work this time, thanks Aptiva)
Version 1.62
Fixed a problem in the esp that replaced the smaller version of the red rocket with the full-size one (thanks axle356258)
Version 1.61
Fixed an issues with the collision mesh on the no pump versions and the Main regular version. The regular with windows versions were fine
Version 1.51
Fixed an issue with the material path for the corners added in 1.5
Version 1.35
Fixed some minor issues to the animation of the glass (it wasn't properly synced, although that was barely noticeable if left in the frame)
Adds reinforced glass option for the doors now that the animation is fixed
Version 1.25
Added the vanilla texture used for the glass to the door download. Shouldn't be needed (it is a vanilla texture), but somehow it showed as a missing texture for someone, so there you go.
Version 1.6
Added support for NukaWorld Red Rocket
Version 1.5
Added a material swap to the esp in an attempt to fix the lingering "purple windows" issue some people are seeing
fixed the "no pump" collision meshes so there is no lingering collision (thanks Ethreon)
added the metal corners to all version of the Red Rocket (since the vanilla collision had you hitting metal there anyway)
Version 1.4
Update 1.4 adds the fix to all Red Rockets (including small building)
Includes the material file for the glass in the building download, so you can use the glass windows without having the door fix.
Version 1.3
Adds glass to windows (two versions - With or without metal bars)
Fixes collision on glass for doors so "debris" from being shot is for glass instead of wood
Version 1.2
Added optional file that adds glass to the sliding doors.
Version 1.1
Fixed Meshes so they no longer need the Optional fix for full compatibility with Red Rocket's Glare
ESP: Added scrap recipe for sliding doors
Changed ESP to possibly prevent Cell Reset bug. Not sure if it does or not, but anyone how had issues with the first esp are welcome to try it.