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  1. registrator2000
    registrator2000
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    Changelog:
    1.2:
    - Mod authors can now pre-link visible weapons for custom weapons.
    - Pre-linked weapons show right out-of-the-box and require no configuration.
    - Support for empty holsters when weapon is drawn.
    - Fixed issue where if you had more than 3 of the same weapon model in your inventory, it wouldn't unequip.
    - Fixed issue where mod would stop working after entering Power Armor. (1.2a)

    1.3:
    - Recompiled with the Creation Kit
    - Weapon models will now be returned to you when unlinked.
    - Fixed issue with Config item causing thirst in Survival mode
    - Fixed config item being given before the player has a Pip-Boy when starting a new game.

    For those upgrading, completely uninstall 1.2 and make a clean save before installing 1.3! Please ensure that there are no loose files left behind. You will have to re-link your weapons.
  2. registrator2000
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    I'm very excited to let you know of a mod that's recently been released by friffy - Just Holstered Weapons! It adds many vanilla weapons as wearable apparel! Huge kudos to friffy for the release as well as jigodie for the weapon meshes! Go grab and endorse it now!
  3. sAdfAceCHECO
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    Whenever I am scrolling through the weapons at the chemistry station it crashes in the area where the weapons start with the letter m. How do I fix? It also crashes at the widow shotgun
  4. V1K1N9
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    This mod does not have any known dependencies other than the base game.

    This mod won't work alone.

    ?
    1. panzersnapdragon1
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      Do you really need help with this one or are you just being snarky? If it's the former, go ahead and read through the description page again. If it's the latter, well... maybe get a cup of coffee and try again later.
    2. ElegantMonkeyMan
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      This "mod" is just the base animation for other mods. If you want to holster weapons, you first need to download the weapons / holsters you want and you can use this mod to create the holster animation. You don't need any other mods to have this one, but you need other weapons mods and holster mods if you want something to holster. Does that make sense?

      TL; DR: This mod works without other mods, but you won't have anything to holster if you don't download holsters and weapons, and what's the point of a holster animation if you aren't going to holster anything
  5. jeanskern
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    Sorry about my poor English.
    Any possibilities to make this working for my companions?
  6. brolowa
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    Hello, I am sorry but I think I do not understand how this works. I have it on my Aid section, I click Link than I go to apparel but in apparel, I only see my armor. When I click any armor than when I sheath my weapon out this specific part of armor disappears. When I put back this weapon this specific part of armor appears back. What am I doing wrong?
    EDIT: NVM stupid me, forgot to craft the items in chem bench T-T
    1. jeanskern
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      You have to get yourself a weapon module,espacially when you are using custom weapons. For example, I'm using a ump45 sub-machine gun mod, I had to get myself a ump45 weapon module as an apparel item.
      The function is like that: when you unequip your gun, the gun just disappears as usual, and at the meanwhile you wear up a... let us just say, an ornament which looks like your unequiped gun.You have to find your ornaments.
  7. nlcash12
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    Holstering my weapon reverts the model to the default version instead of the modified version. The holstering and drawing works as it should, but when I holster my modified Service Rifle, the model that acts as the holster that I edited to match the weapon at the armor workbench reverts back to the default model of the Service Rifle. I saw that this was an issue in a much earlier bug report, but it was unresolved.
    1. jjbitburger
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      Any hints on how to fix this? I experience this too. Did reinstall my FO4 this week and had this bug right from the get go. Tried the 1.2a version in comparison and still got the bug.
      changing the load order didn't have any effect either.
      As i said if anyone got around this, hints would be gladly appreciated. This mod is not that much fun if your holstered weapons don't resemble the ones you are using ^^

      Anyway i hope there is a minor fix to this, thank you for the mod @registrator2000 i used it in the past and it worked. Dunno what exatly changed because my mod list stayed thanks to MO2 mostly the same.
    2. zachtan1234
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      There is a way to fix this. Actually there is a way both of you could have avoided the problem in the first place. But unfortunately, both of you decided not to read the instructions of the mod page where you downloaded the Service Rifle holster from. I highly recommend you read it again.
    3. jjbitburger
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      Thanks for pointing it out zachtan, i installed the mod a year ago or so.
      And simply downloaded the new version, uninstalled the 1.2 and didn't check your Modpage again. You are correct, and i am sorry ^^.
      But, to point it out i am atm using only the visual weapon plus mod by safosoft. He linked to your mod but its not set as requirement.
      I'll give him a hint, that this fixes the issue i got.
      Anyway thank you very much for the solution ;)

      humble greetings

      Lyran
  8. Grus27
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    Thanks for this great mod. Adds something that should have been a part of the game to begin with, like it was in the last two fallout games.

    I do have one request: could you, or someone, make a model of Doombased's FN-FAL rifle for this mod? Id love you forever.
  9. ThisAintTheWay
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    Is anyone else having a problem where the weapon doesn't disappear when you equip it? I tried using the Acc - 10mm from Just Holstered Weapons (also, just in case this is what's causing the issue, this is the only mod I installed since I do not use mod weapons) and whenever I equip it, the weapon doesn't disappear from my character's hip; it just stays there no matter what I do. It says the link is successful and everything. I've tried the "cqf holster init" command, and the "stopquest holster", "startquest holster" commands. The issue was still happening.
    Am I doing something wrong?
    1. EvilOssie
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      Which holster mode are you using?
    2. ThisAintTheWay
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      Ah, my apologies; It was strict.
    3. EvilOssie
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      So you're good now?
    4. ThisAintTheWay
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      I'm sorry if I said something that implied that, but no, I'm afraid not. The issue still persists.
    5. EvilOssie
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      My bad...I thought you'd sorted it out.

      In my game and with either Kellog's .44 (vanilla weapon) or Doom's Desert Eagle (mod weapon), I use the default holster mode; doing so has the weapon visible in the holster until I draw it, when it then disappears until I holster it again (similar to the way New Vegas works). Is that what you're after?
    6. ThisAintTheWay
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      I just tried doing it, and no, I'm afraid changing the holster mode doesn't do anything either.
      And yes, that's what I'm trying to go after.
    7. EvilOssie
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      I'm done for the day (sorry)...let me take a look at things tomorrow and I'll be back, hopefully with something.
    8. ThisAintTheWay
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      Nah, don't worry about it; we all have things to do.
      Good luck to you, then.
    9. WooHoo12
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      Having the same issue no matter what the setting as well any word on a fix?
    10. HotShot590
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      Also having this same issue. Every holster mode will not "draw" my gun even if the gun is actually drawn. Although I am unaware of these console command that the OP mentioned.
    11. panzersnapdragon1
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      Are you sure you guys are linking the weapon apparel item to the weapon correctly in the first place? I've used this mod consistently for two years now and never run into the issues you're having. To be clear, you equip your weapon first. Then you use the Visible Weapons Configuration aid item. Select link, and it will tell you to LINK TO AN APPAREL ITEM. Don't click on your weapon, click on the apparel item you want to show up on your character when your weapon is holstered. Don't click on your outfit you have equipped, click on the weapon apparel item that looks like a holstered version of your weapon. That will link them so that apparel item shows on your character when your weapon is holstered.
    12. Solry3
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      Having same issue here.
      Linked 10mm to 10mm apparel item.
      And it just stays on the hip no matter what.
    13. CDante
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      anyone still having this issue, I did too, so I looked into the papyrus logs and reg's source. seems like there are some arrays that are not getting initialized and not getting a starting value. happened to me while having the mod installed for a long time, then having it disabled for a while, and then installed it again.
      here's a working solution though.

      open the console and type:
      cqf holster uninstall

      now a message box should appear saying "All events unregistered. All stored links cleared. Visible Weapons is now ready for uninstallation."

      leave the console to close the message box.
      open the console again and type:
      cqf holster init

      a notification at the top left should appear that says "Visible Weapons active."

      now you're ready to use the mod and it should work as intended.
    14. EvilOssie
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      Thanks for that.
    15. Jin1985
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      @CDante you, good sir, are a genius.
  10. livipup
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    I really like the concept, but it seems a bit clunky imo. Is there no way to have the items automatically appear on your body just by being favourited? I know it was possible in Skyrim. The similar Skyrim mod also worked with every weapon, even modded ones. Although I suppose Skyrim also showed weapons on your body by default, so they just had to tell the game to attach the model of favourited weapons to your skeleton the way the game already could. Do modifications you make to your weapons show up? Like, if I had a fully upgraded 10mm pistol would I be able to see the extended clip and the silencer?
  11. Asherdoom
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    slrry but i do not understand something of the mod: do i need to link my sniper rifle , for example, to my armor chest piece or what? i am sorry but description in main page is too vague and english is notmy native language. AAlso how i can have a weapon into the appearel section to link my active one to it? O__o

    EDIT:
    So i leave this here this is how i have solved my issue:
    DESPITE having installeD ALL mods as per creater instruction the weapon di not appear in my back AFTER crafting the stuff from chemistry bench. The issue was caused by another mod conflicting with it called BODYSLIDE OUTFIT AND STUDIO which WAS NOT UP TO DATE and caused some issue to my char (making him half naked half dressed inw eird ways when holstering my waeapon. So i ask mod authore please to put this issue in main page it may save time and desperation from otehr noobs likeme. ALWAYS CHECK MODS COMPATIBILITY GUYS and keep em up to date!! :D
  12. DHxxl5000
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    why isnt there an Laser Rifle without an Reflex sight?
    1. DarkDominion
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      wrong mod
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