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  1. registrator2000
    registrator2000
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    Changelog:
    1.2:
    - Mod authors can now pre-link visible weapons for custom weapons.
    - Pre-linked weapons show right out-of-the-box and require no configuration.
    - Support for empty holsters when weapon is drawn.
    - Fixed issue where if you had more than 3 of the same weapon model in your inventory, it wouldn't unequip.
    - Fixed issue where mod would stop working after entering Power Armor. (1.2a)

    1.3:
    - Recompiled with the Creation Kit
    - Weapon models will now be returned to you when unlinked.
    - Fixed issue with Config item causing thirst in Survival mode
    - Fixed config item being given before the player has a Pip-Boy when starting a new game.

    For those upgrading, completely uninstall 1.2 and make a clean save before installing 1.3! Please ensure that there are no loose files left behind. You will have to re-link your weapons.
  2. registrator2000
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    I'm very excited to let you know of a mod that's recently been released by friffy - Just Holstered Weapons! It adds many vanilla weapons as wearable apparel! Huge kudos to friffy for the release as well as jigodie for the weapon meshes! Go grab and endorse it now!
  3. Honeydak
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    Is it possibly to link two different weapons of the same type to different weapon apparels? Like if i have two hunting rifles, but one has a scope, is it possible to link that one with a scoped model and link the other one with a scopeless model?
    Especially because the hunting rifle can become a sniper rifle, and it looks weird when i holster it, and the green stock turns brown. Thanks!
    1. EvilOssie
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      Like if i have two hunting rifles, but one has a scope, is it possible to link that one with a scoped model and link the other one with a scopeless model?

      If each 'real' version of the rifle has an apparel version that can be added to your inventory, yes.
    2. Honeydak
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      But to me it seems that whenever i change the apparel version of the one weapon, it also changes for the other. It's as if a weapon type can only have one universal apparel type
    3. EvilOssie
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      If you have separate apparel versions of your different rifles in your inventory, and you're sure that you've haven't paired both real rifles to the same apparel version...I dunno. As I understand it, it should be no different than having one rifle and one pistol pairing (for example). Which mod did you get your apparel weapons from?
    4. Honeydak
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      Just Holstered Weapons
    5. EvilOssie
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      Friffy's Just Visible Holstered Weapons?

      And I'm beginning to think that you're right that the apparel versions are actually the same model and the game just sticks a scope onto the base gun when needed...it would explain what you're seeing.
    6. Honeydak
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      yeah exactly that mod. And yeah that does seem to be the case, oh well. I hope someone finds a way to make unique things like that
  4. Sugram
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    but 1 thing u did right u didn't make it like combined visible weapons mod, here is what i said about when i asked about 1 other visible wep mod, that is it made same way,m so don't take it like i ask or talk about ur mod cause i am not talking about ur mod, just saying u did right not making it same way in my opinion :)

    COPY PASTE of comment i made in another page:
    i hope its not like the other visible wep mod, that i half to craft a decor wep (what mod creator called holsters, but they were copies of the weapons, decor copies) like i call them for each wep equip them & when i want to swap the wep to a new type of wep like rocket launcher for mininuke launcher i half to take & pick up the decor mininuke launcher, that's the reason i removed combined visible wep mod, no offense to any1 (an1 that has done mod that way) its just my opinion on the matter, but that makes game look dumb, so i hope this1 just makes wep visible & doesn't ad this craftable holsters/decor weapons in game

    my point was i hope this mod isn't made same way as combined visible weapons was



    new i talk about ur mod a bit:

    i made bug report, seems it doesn't work, maybe it does but i would need to do a new game to it to work, but cant test it cause i uninstalled it a week ago

    1. zachtan1234
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      No such mod exists I'm afraid.

      Oh by the way; your refusal to listen to instruction and read mod descriptions, leading to your complaints about "the mod doesn't work the way I imagine it to be", has to stop. Please, PLEASE, PLEASE, in future, read the instructions and descriptions of the mods before downloading okay?

    2. Sugram
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      if i half to craft decor wep like i call them it brakes immersion more then not having visible wep, mod authors like to call them holsters visual replicas of the wep like mod in this video https://www.youtube.com/watch?v=TRDhdVnmSrY&lc=UgzClOBVXMyVkfAOxgd4AaABAg
    3. EvilOssie
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      If you don't like the way the mod works, no one will force you to use it.

      If you want visible holstered weapons to show on your character in 3rd P, this mod and the suggested mods listed in the description on the front page are what's needed. Your not liking that changes nothing.
  5. lsdravian
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    This works flawlessly in one character file, but not at all in another. In my second character save, I can't link any weapon to any apparel whatsoever. It's not that I get a "link failed" message, simply nothing happens at all. I'll click on the visible weapons Aid object, select "link weapon", then go to the Apparels section and click on one...and nothing. No prompt, no action, nothing. Any suggestions?
  6. AbsolutGrndZer0
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    Thank you SO much, I was just thinking about wanting a mod like this as I have from Armorsmith Extended a wearable Grognak axe, but it stays on my back but then a bit ago I accidentally stumbled across this mod, and it works perfectly! :D
  7. Tresixth
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    Silly question. probably been asked before. I don't want to read thru all of these comments though. Can i some how make this work on settler's? i guess i should just try by putting items in there inventories and even the linking control item
    1. zachtan1234
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      Jimmygitto tried an experiment, and it works. However, it seems to rely on AFT.

      https://www.nexusmods.com/fallout4/videos/8150

      Basically AFT allows you to set "combat" and "non-combat" outfits.

      What happens is, when in "Combat", the companion's weapons are drawn; and you can set their outfit to not include the weapon pieces. Works vice-versa.

      However, this might be limited to Companions only.
    2. Tresixth
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      cool thanks for the info. i was just getting ready to try myself and thought, let me see if anyone replied to my question.
    3. Tresixth
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      So i dont know what that other guy did, but i just did it myself using only visible weapons. what i did was. make an apparel piece for a weapon. then link it like you do normally for yourself. then give both items to a settler. press t for him to wear and bam it works. you can test by attacking them and they will pull it from holster. i tested with a tire iron on back.
    4. Tresixth
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      nm i am wrong i just couldnt see the tire iron on his back while he was swinging. when looking closer it didnt move.
  8. melbelg
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    Excellent mod! May I suggest you include legendary weapons? Like Atom's Judgement. I use that a lot and it'd be perfect to have it for my story!
  9. Gus0130
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    I really like the sound of this mod but will it work with the weapon I'm using ( https://www.nexusmods.com/fallout4/mods/21103/ ) or can I make it work?
    1. Sugram
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      sadly no i tried it, i even added holster mod & combined... what is kind of upgrade to this, should be, but again wep i had weren't visible holster even changed my wep look, my 10mm pistol looked liked the new 9mm holstered :( all the visible wep mods so far have been disappointment 2me

      can it be made, no idea, well in F3 it was part of the game or was it Vegas, cant remember
    2. Sugram
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      forgot to read this

      Q: I get Link Failed! when trying to link my weapon.

      A: You are wrongly selecting the weapon instead of the weapon apparel item. The linked item must be in the Apparel section of your inventory, not the Weapons section.

      You don't need to select the weapon you want to link. The Config will automatically determine the weapon you have currently equipped and link your selected item to that weapon.

      Q: I've lost the configuration item / haven't received the configuration item.

      after trying this i get back

      most visible wep mods have been disappointment, u craft holster that isn't holster but a decor copy of ur wep, i have 10mm pistol & when i holstered it it looked like 9mm, this mood works differently, if i use it like instructed & it works well i will tell
    3. Sugram
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      well wep were still not visible :(
  10. Obdulio
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    Is it possible through working with the creation kit to pre-link weapons before starting the game? So that by simply adding in their level-list and they spawn in with said weapons and a random assortment of weapon mods on it, it'll appear on their bodies automatically?

    I'm not requesting this to be done for me, I'm asking if it is possible to do this myself with the creation kit and this mod.

    Update: N/M I just saw the note for mod author's which pretty much answers my question, now my only other question is, is there a way for the weapon to reflect what weapon mods it currently has attached ?
  11. lotloren123
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    Any chance of the Bethesda CC anti materiel rifle to be added.
  12. Garathos
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    Hi I would put this in the bug section but i'm not sure if it is a bug or just a quirk of the game.

    I can link my initiative rifle weapon to the initiative rifle apparel item and all is well in the world it works as intended. But when I then move on to my sidearm (so they can appear holstered at the same time) and try to link my initiative pistol to the initiative pistol apparel, I find myself unable to because the pistol is already linked to the rifle apparel despite the fact that I linked the rifle to the rifle apparel, not the pistol.

    Has anyone encountered this and if so is there a work around for it?

    My first thought was that it might have to do with the fact that you can take a initiative pistol and mod it into a rifle at a work bench and that perhaps the fact you can do that is making this mod think the pistol and the rifle are one in the same weapon despite the fact they have two different names and two different slots in my inventory. Or then again maybe im doing something wrong or missing some additional mod.

    Thanks in advanced.
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