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  1. registrator2000
    registrator2000
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    Changelog:
    1.2:
    - Mod authors can now pre-link visible weapons for custom weapons.
    - Pre-linked weapons show right out-of-the-box and require no configuration.
    - Support for empty holsters when weapon is drawn.
    - Fixed issue where if you had more than 3 of the same weapon model in your inventory, it wouldn't unequip.
    - Fixed issue where mod would stop working after entering Power Armor. (1.2a)

    1.3:
    - Recompiled with the Creation Kit
    - Weapon models will now be returned to you when unlinked.
    - Fixed issue with Config item causing thirst in Survival mode
    - Fixed config item being given before the player has a Pip-Boy when starting a new game.

    For those upgrading, completely uninstall 1.2 and make a clean save before installing 1.3! Please ensure that there are no loose files left behind. You will have to re-link your weapons.
  2. registrator2000
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    I'm very excited to let you know of a mod that's recently been released by friffy - Just Holstered Weapons! It adds many vanilla weapons as wearable apparel! Huge kudos to friffy for the release as well as jigodie for the weapon meshes! Go grab and endorse it now!
  3. Manyvur6
    Manyvur6
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    i really needed something like this but these comments bruh, shi looks like some kind of virus lmao
  4. RealAnon1
    RealAnon1
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    Never install this. Doesn't matter how you "uninstall", this will be baked into your root game folder,hidden, lurking, and dormant, like
    a virus. Doesn't matter if you're using MO2 either, which straight up baffles me3
    1. Praecox
      Praecox
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      • 11 kudos
      Have you been drunk writing this?
    2. IsaiasJuan
      IsaiasJuan
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      he`s probably not lying, there is some mods that literally change the code, and can't be uninstalled
    3. HardcoreShotz
      HardcoreShotz
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      Honestly thats fucked
  5. Rashuku
    Rashuku
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    Does this mod still work since the next gen update? Ive tried everything but nothing shows up in the workbench. Please help I love this mod and used it all the time on console
  6. Nerdgamerdave
    Nerdgamerdave
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    Freshly installed and tested today!

    Confirmed working for Next-Gen.

    Install Friffy's Just Visible Holstered Weapons.
    Install this.

    Load this AFTER Friffy's in your Load Order.

    Construct the apparel version of the weapon and/or holster and chem station.

    Equip Gun.

    Wear the associated apparel gun and/or Holster.

    Link the items in your pip-boys "aid" category.

    POOF.  It just works
    1. gisellita
      gisellita
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      Thank you, it really just works!
    2. LionSC
      LionSC
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      Game crashes when Im trying to craft apparel version of the weapon and/or holster at chem station
    3. VloneThugFlacko
      VloneThugFlacko
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      did you find a fix?
    4. Edw4rdSm1th
      Edw4rdSm1th
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      Did it works with modded weapons ? 
    5. Pennywise3710
      Pennywise3710
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      that's just what friffy's mod does, it's not this one. this doesn't work for NG.
  7. ThisAintTheWay
    ThisAintTheWay
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    Is anyone else having a problem where the weapon doesn't disappear when you equip it? I tried using the Acc - 10mm from Just Holstered Weapons (also, just in case this is what's causing the issue, this is the only mod I installed since I do not use mod weapons) and whenever I equip it, the weapon doesn't disappear from my character's hip; it just stays there no matter what I do. It says the link is successful and everything. I've tried the "cqf holster init" command, and the "stopquest holster", "startquest holster" commands. The issue was still happening.
    Am I doing something wrong?
    1. EvilOssie
      EvilOssie
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      Which holster mode are you using?
    2. ThisAintTheWay
      ThisAintTheWay
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      Ah, my apologies; It was strict.
    3. EvilOssie
      EvilOssie
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      So you're good now?
    4. ThisAintTheWay
      ThisAintTheWay
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      I'm sorry if I said something that implied that, but no, I'm afraid not. The issue still persists.
    5. EvilOssie
      EvilOssie
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      My bad...I thought you'd sorted it out.

      In my game and with either Kellog's .44 (vanilla weapon) or Doom's Desert Eagle (mod weapon), I use the default holster mode; doing so has the weapon visible in the holster until I draw it, when it then disappears until I holster it again (similar to the way New Vegas works). Is that what you're after?
    6. ThisAintTheWay
      ThisAintTheWay
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      I just tried doing it, and no, I'm afraid changing the holster mode doesn't do anything either.
      And yes, that's what I'm trying to go after.
    7. EvilOssie
      EvilOssie
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      I'm done for the day (sorry)...let me take a look at things tomorrow and I'll be back, hopefully with something.
    8. ThisAintTheWay
      ThisAintTheWay
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      Nah, don't worry about it; we all have things to do.
      Good luck to you, then.
    9. WooHoo12
      WooHoo12
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      Having the same issue no matter what the setting as well any word on a fix?
    10. HotShot590
      HotShot590
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      Also having this same issue. Every holster mode will not "draw" my gun even if the gun is actually drawn. Although I am unaware of these console command that the OP mentioned.
    11. panzersnapdragon1
      panzersnapdragon1
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      Are you sure you guys are linking the weapon apparel item to the weapon correctly in the first place? I've used this mod consistently for two years now and never run into the issues you're having. To be clear, you equip your weapon first. Then you use the Visible Weapons Configuration aid item. Select link, and it will tell you to LINK TO AN APPAREL ITEM. Don't click on your weapon, click on the apparel item you want to show up on your character when your weapon is holstered. Don't click on your outfit you have equipped, click on the weapon apparel item that looks like a holstered version of your weapon. That will link them so that apparel item shows on your character when your weapon is holstered.
    12. Solry3
      Solry3
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      Having same issue here.
      Linked 10mm to 10mm apparel item.
      And it just stays on the hip no matter what.
    13. CDante
      CDante
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      anyone still having this issue, I did too, so I looked into the papyrus logs and reg's source. seems like there are some arrays that are not getting initialized and not getting a starting value. happened to me while having the mod installed for a long time, then having it disabled for a while, and then installed it again.
      here's a working solution though.

      open the console and type:
      cqf holster uninstall

      now a message box should appear saying "All events unregistered. All stored links cleared. Visible Weapons is now ready for uninstallation."

      leave the console to close the message box.
      open the console again and type:
      cqf holster init

      a notification at the top left should appear that says "Visible Weapons active."

      now you're ready to use the mod and it should work as intended.
    14. EvilOssie
      EvilOssie
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      Thanks for that.
    15. Jin1985
      Jin1985
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      @CDante you, good sir, are a genius.
    16. Miraak313
      Miraak313
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      Thank you CDante, That worked.
    17. Clydey2040
      Clydey2040
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      Thank you CDante!! This was driving me insane!
    18. KhajiitPeets
      KhajiitPeets
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      This bug STILL exists (at least for me) a year and some change later. Thankfully CDante's recommendation does work for me though.
    19. illyria311
      illyria311
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      I'm coming here over 2 years later to say 'thank you'
    20. Diabolus83
      Diabolus83
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      Mate bloody legend, this worked for me too.
    21. Lucca1985
      Lucca1985
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      Thank you sir.  i would have never got this fixed. ^-^
    22. Baboonman1990
      Baboonman1990
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      Thanks a lot dude, I CANNOT play Fo4 without this
    23. Sooffyy
      Sooffyy
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      Sadly i haven't got the messege for "cqf holster init" i don't know why
    24. ghomeless
      ghomeless
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      ОMFG man u safe a lot of my time, thank you
    25. ANTMO
      ANTMO
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      You fixed my issue good sir!
    26. Pennywise3710
      Pennywise3710
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      you beautiful life saver!!!
    27. kozerp92
      kozerp92
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      Thank you. This fixed it.
  8. Ventus02
    Ventus02
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    idk if this is updated or not but if you could, could you add support for this weapon: https://www.nexusmods.com/fallout4/mods/37535 

    thank you! love this mod!
  9. demonicdolphin2
    demonicdolphin2
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    anyone know how to uninstall this without it breaking my game this mod f*#@ing sucks man
  10. Gukof
    Gukof
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    Its not working for me, no matter what i do it keeps saying "link failed"
    1. Atlas2895
      Atlas2895
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      i m in the same situation any help?
  11. shinshyguy
    shinshyguy
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    finally got this working after figuring out that you need to link your weapons to the accessories in the armor section. This mod is a good alternative now that CWH is broke on the latest patch
    1. Grodeg
      Grodeg
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      I wonder, if it's a custom weapon and you don't have the model accesories, is that working without?
    2. shinshyguy
      shinshyguy
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      unfortunately no for custom weapons
  12. ll6wd
    ll6wd
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    i got it to work and holster, but when i unequip it the gun goes back to its default state. it loses all customization that i put on it after i put it back