Fallout 4

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  1. registrator2000
    registrator2000
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    Changelog:
    1.2:
    - Mod authors can now pre-link visible weapons for custom weapons.
    - Pre-linked weapons show right out-of-the-box and require no configuration.
    - Support for empty holsters when weapon is drawn.
    - Fixed issue where if you had more than 3 of the same weapon model in your inventory, it wouldn't unequip.
    - Fixed issue where mod would stop working after entering Power Armor. (1.2a)

    1.3:
    - Recompiled with the Creation Kit
    - Weapon models will now be returned to you when unlinked.
    - Fixed issue with Config item causing thirst in Survival mode
    - Fixed config item being given before the player has a Pip-Boy when starting a new game.

    For those upgrading, completely uninstall 1.2 and make a clean save before installing 1.3! Please ensure that there are no loose files left behind. You will have to re-link your weapons.
  2. registrator2000
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    I'm very excited to let you know of a mod that's recently been released by friffy - Just Holstered Weapons! It adds many vanilla weapons as wearable apparel! Huge kudos to friffy for the release as well as jigodie for the weapon meshes! Go grab and endorse it now!
  3. ThisAintTheWay
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    Is anyone else having a problem where the weapon doesn't disappear when you equip it? I tried using the Acc - 10mm from Just Holstered Weapons (also, just in case this is what's causing the issue, this is the only mod I installed since I do not use mod weapons) and whenever I equip it, the weapon doesn't disappear from my character's hip; it just stays there no matter what I do. It says the link is successful and everything. I've tried the "cqf holster init" command, and the "stopquest holster", "startquest holster" commands. The issue was still happening.
    Am I doing something wrong?
    1. EvilOssie
      EvilOssie
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      Which holster mode are you using?
    2. ThisAintTheWay
      ThisAintTheWay
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      Ah, my apologies; It was strict.
    3. EvilOssie
      EvilOssie
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      So you're good now?
    4. ThisAintTheWay
      ThisAintTheWay
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      I'm sorry if I said something that implied that, but no, I'm afraid not. The issue still persists.
    5. EvilOssie
      EvilOssie
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      My bad...I thought you'd sorted it out.

      In my game and with either Kellog's .44 (vanilla weapon) or Doom's Desert Eagle (mod weapon), I use the default holster mode; doing so has the weapon visible in the holster until I draw it, when it then disappears until I holster it again (similar to the way New Vegas works). Is that what you're after?
    6. ThisAintTheWay
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      I just tried doing it, and no, I'm afraid changing the holster mode doesn't do anything either.
      And yes, that's what I'm trying to go after.
    7. EvilOssie
      EvilOssie
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      I'm done for the day (sorry)...let me take a look at things tomorrow and I'll be back, hopefully with something.
    8. ThisAintTheWay
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      Nah, don't worry about it; we all have things to do.
      Good luck to you, then.
    9. WooHoo12
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      Having the same issue no matter what the setting as well any word on a fix?
    10. HotShot590
      HotShot590
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      Also having this same issue. Every holster mode will not "draw" my gun even if the gun is actually drawn. Although I am unaware of these console command that the OP mentioned.
    11. panzersnapdragon1
      panzersnapdragon1
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      Are you sure you guys are linking the weapon apparel item to the weapon correctly in the first place? I've used this mod consistently for two years now and never run into the issues you're having. To be clear, you equip your weapon first. Then you use the Visible Weapons Configuration aid item. Select link, and it will tell you to LINK TO AN APPAREL ITEM. Don't click on your weapon, click on the apparel item you want to show up on your character when your weapon is holstered. Don't click on your outfit you have equipped, click on the weapon apparel item that looks like a holstered version of your weapon. That will link them so that apparel item shows on your character when your weapon is holstered.
    12. Solry3
      Solry3
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      Having same issue here.
      Linked 10mm to 10mm apparel item.
      And it just stays on the hip no matter what.
    13. CDante
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      anyone still having this issue, I did too, so I looked into the papyrus logs and reg's source. seems like there are some arrays that are not getting initialized and not getting a starting value. happened to me while having the mod installed for a long time, then having it disabled for a while, and then installed it again.
      here's a working solution though.

      open the console and type:
      cqf holster uninstall

      now a message box should appear saying "All events unregistered. All stored links cleared. Visible Weapons is now ready for uninstallation."

      leave the console to close the message box.
      open the console again and type:
      cqf holster init

      a notification at the top left should appear that says "Visible Weapons active."

      now you're ready to use the mod and it should work as intended.
    14. EvilOssie
      EvilOssie
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      Thanks for that.
    15. Jin1985
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      @CDante you, good sir, are a genius.
    16. Miraak313
      Miraak313
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      Thank you CDante, That worked.
    17. Clydey2040
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      Thank you CDante!! This was driving me insane!
    18. KhajiitPeets
      KhajiitPeets
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      This bug STILL exists (at least for me) a year and some change later. Thankfully CDante's recommendation does work for me though.
    19. illyria311
      illyria311
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      I'm coming here over 2 years later to say 'thank you'
    20. Diabolus83
      Diabolus83
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      Mate bloody legend, this worked for me too.
    21. Lucca1985
      Lucca1985
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      Thank you sir.  i would have never got this fixed. ^-^
    22. Baboonman1990
      Baboonman1990
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      Thanks a lot dude, I CANNOT play Fo4 without this
    23. Sooffyy
      Sooffyy
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      Sadly i haven't got the messege for "cqf holster init" i don't know why
    24. ghomeless
      ghomeless
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      ОMFG man u safe a lot of my time, thank you
    25. ANTMO
      ANTMO
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      You fixed my issue good sir!
    26. Pennywise3710
      Pennywise3710
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      you beautiful life saver!!!
  4. Monardotilt
    Monardotilt
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    With any weapon that tried to link I get link fail, does anyone know how to solve it?
  5. LwkyMods
    LwkyMods
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    Im not getting the visible weapon config in my Aids section. Anyone else got this issue?
  6. Cowboah
    Cowboah
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    Anyone know how to get this working with the shotgun revolver?
  7. muertez7997
    muertez7997
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    Do not install this. Went through a lot installing new mods and nothing worked!
    Just install this instead:
    Classic Holstered Weapons System (CHW) at Fallout 4 Nexus - Mods and community (nexusmods.com)
  8. paragade777
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    Anyone else can't get this to work with the 3rdperson animations mod?
  9. vildator
    vildator
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    Hi, i have this thing, when i switch weapons, 1,2,3,4, they wont pop on my back again. I have to requip the weapons again to show. Is there any solution to this other than pressing R key? So whenever i don't have that weapon in my hand it's always displayed is 3rd person.
  10. JujuBearSama
    JujuBearSama
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    Anyone able to help me on this?

    I'm experiencing CTDs whenever I highlight the M9 Pistol item. I also get that problem when equipping the machete and my character goes naked.
    Otherwise it's a really good mod that I don't want to have to let go because of how decked you can make your character look.

    If it's any help, here are my current plugins:

    Spoiler:  
    Show

    # Automatically generated by Vortex
    *Unofficial Fallout 4 Patch.esp
    *HUDFramework.esm
    *BetterSettlers.esp
    *BetterSettlersCleanFacePack.esp
    *BetterSettlersMortalPack.esp
    *BetterSettlersNoLollygagging.esp
    *SnapBeds.esp
    *NoTwigs.esp
    *Reverb and Ambiance Overhaul.esp
    *Vivid Weathers - FO4.esp
    *Vivid Weathers - FO4 - Quest.esp
    *Backpacks of the Commonwealth.esp
    *cVc Dead Wasteland 6.esp
    *LadderVanilla.esp
    *OCDecorator.esp
    *OCDecoratorDLC.esp
    *OCDispenser.esp
    *DD_Khassar_De_Templari_Increased_build.esp
    *Campsite.esp
    *More_Clothes_Textures.esp
    *VividFallout - AiO - BestChoice.esp
    *Splinterz.esp
    *Friffy_Holstered Weapons.esp
    *VisibleWeapons.esp
    *WheelMenu.esp
    *ImmersiveAnimationFramework.esp
    *IAF - Far Harbor & Nuka World.esp
    *FIS-Naming-Weap-Armo-EN.esp
    *WmkActiveEffects.esp
    *Vivid Weathers - FO4 - Far Harbor.esp
    *Vivid Weathers - Nuka World.esp
    *Vivid Fallout - LOD.esp
    *SettlementMenuManager.esp
    *cVc Fishery.esp
    *EnhancedLightsandFX.esp
    *Scrap Everything - Ultimate Edition.esp
    *Vivid Waters.esp


    EDIT: Found my problem for the M9 pistol thing, but the naked thing still persisting.
    1. JedBurger
      JedBurger
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      Try 'Armor Layering' by Aurelianis. I've been using it for a while now with no issues.  There is one or two extra mod requirements but only minor add-ons
    2. JujuBearSama
      JujuBearSama
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      Thanks for the suggestion, I'll check it out!
  11. buck0021
    buck0021
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    hey i was wondering if you will make this mod for starfield i love work and it would be a great fit thank you for all the hard work you do
  12. cheekyWanker413
    cheekyWanker413
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    some of the weapons (spiked bat, tire iron e.t.c) always unequip my clothes anyone knows how to fix?
    1. JujuBearSama
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      Ran into this problem as well, did you find a way to fix it?
    2. Torn4777
      Torn4777
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      You need to download a mod which enables you to wear multiple pieces of clothing on-top of eachother for this to work :-)