Fallout 4

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DOOM

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DOOMBASED

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308 comments

  1. DOOMBASED
    DOOMBASED
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  2. DOOMBASED
    DOOMBASED
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    THIS MOD IS NO LONGER BEING ACTIVELY DEVELOPED OR SUPPORTED. FOR THE NEWEST VERSION PLEASE USE MY ALL IN ONE MOD.
  3. Dreadmorg
    Dreadmorg
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    Wont show up in inventory or at all, invisible
  4. CynicalAce
    CynicalAce
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    Yo this is uploaded by "stabcops" for real? I ain't about that political s#*! in my games.
    1. jackisbored999
      jackisbored999
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      k
    2. DOOMBASED
      DOOMBASED
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      snowflake LMAO
    3. scruffles01
      scruffles01
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      twitter user
  5. AshyHusky
    AshyHusky
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    Using it in 1st person causes gun to break meaning when i hold the gun it looks like its been torn apart
  6. Dobrzejszy
    Dobrzejszy
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    I dont get it. People spend a lot of time and effort to make and add a new gun to a game... and then totally drop the ball on the last few steps, when it comes to stats... Thats just sad. Such a cool gun, but completely unusable piece of junk because of its ridiculously low dmg and absurd rate of fire. Yeah I know its realistic rate of fire, but if you bring realistic gun to an unrealistic gun fight it doesnt end well.
    1. DOOMBASED
      DOOMBASED
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      You obviously know nothing about this firearm because you just described exactly how it performs in real life. Also it was balanced with the vanilla weapons. If you don't like it don't use it or change it yourself... I just don't get it...
    2. deleted71146083
      deleted71146083
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      thats what f04edit is for
    3. Dobrzejszy
      Dobrzejszy
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      Uhm yeah it does... thing is everything else in game doesn't. Realism isn't always good. In real life it's fine to empty 30 round magazine in a second, cause all you need is one, maybe two hits. In game you need all the 30 rounds to do the job, with such pitiful damage.
    4. NicotineCaffeine
      NicotineCaffeine
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      Aside the fact that i doubt in real life you need 30 bullets to kill something, so realism in videogames isn't ever possible, otherwise any weapon should have as damage "depends on vital you hit" but it's not the damage itself that makes this useless, but the fact that if you use automatic fire you end shooting to the sky after one second. I don't know how you deal with that, but for me, either there's a way to edit that on the ck or it's completely useless.
      I already tried, but i haven't the slightest idea on this new ck how to edit that. In the previous i guess was "spread" but in this one i don't even find that value.
    5. DOOMBASED
      DOOMBASED
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      IDK what to else to tell yall cept get gud.
    6. NicotineCaffeine
      NicotineCaffeine
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      Gud? What it should be?
    7. XxSkarKittixX
      XxSkarKittixX
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      I don't understand, dude. Why would you use an M11 mod if you don't want a blistering RoF? Find an M10 or other SMG mod like a UMP. If you don't wish to edit the stat values yourself, play on survival, tweak the global damage modifiers or use a damage overhaul for 'realistic' damage.
  7. OutLawJohn
    OutLawJohn
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    very nice weapon mod, thank you
  8. S1lverCl0ud
    S1lverCl0ud
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    I love this mod but for some reason the fire rate is so high that the audio doesn't even match the speed of bullet exiting the barrel... Had to edit the speed multiplier on F04 Edit to make things right.
  9. failedmission
    failedmission
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    WHy can i not shoot full auto??
  10. ninetytwotil
    ninetytwotil
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    I got seven MAC-11s
  11. Ciderhelm12
    Ciderhelm12
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    somehow it crashed my game at the loading screen, solved the conflict with DOOMRhino M1 Revolver mod but not work
  12. USSRCJAK47
    USSRCJAK47
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    I don't know why Wikipedia says that.