was just thinking about making a mod like this, i always try to use frag mines to hit an enemy right in front of me, but it was usually as a joke since it blows us both up. this is just as funny while being practical.
Endorse. Usually im just selling mines. They can be be useful in gameplay... In some way... I guess @_@ But for me, they was just useless junk for sale. Now i can actually USE them!
Hi, I've tried the mod, I like it but I have "findings". I had the 'no throwing arc'-problem, but in my case the cause by FO4 Hotkeys; when you bind the throwaction to a key, it doesn't show the arc for grenades or mines. I fixed that (that is to say, I just use the normal bash/nade keybind for chucking and a separate melee key), but then I noticed that the arc for mines is way off!
With grenades, the arc works as expected; cook nade, see arc, throw, nade goes to the green dot and bounces around a bit. When a mine is 'cooked' at the same angle as a nade, the arc shows that it goes way further, yet the actual location of landing falls shorter then the grenade's.
@JayDeli: I think you can just open up the mod in FO4Edit, creation kit, whatever and add the (Mine) tag to the front in the name field. Wonky, yes, but it will get placed in the explosives group.
Speaking of FO4Edit, the arc thing can't be fixed by editing the projectile. Oh well, precision isn't why you hand lob something that explodes.
this is a great mod! thanks so much lilkandeekid. I can finally use mines instead of collecting them for no reason. anyone know of a patch to get this mod's mines sorted with VIS? would love to have these mines placed together with the rest of my explosives.
An utterly fantastic yet simply mod that i've been using for my characters for awhile now & have recommended personally to others. It really adds a bit more utility to mines which unless you're traveling without companions are frankly very difficult to use effectively. But with thrown mines you have a lot more versatility in how & where you can deploy your defenses or even offenses as frisbee mines really can make a good dent tossed into a crowd of ghouls, raiders or whatever gets in range of their deadly beeping. On the whole a great mod, though i do think that fragmentation mines should be a bit easier to craft as they're a bit of a downgrade from bottlecap mines.
40 comments
-speed 1400 to 2800 for more accurate landing on throwing arc spot
-gravity 0.5 to 50 for less bouncing
Each mine will go more stright, less curving arc, hard to put near your spot.
Usually im just selling mines. They can be be useful in gameplay... In some way... I guess @_@
But for me, they was just useless junk for sale.
Now i can actually USE them!
I had the 'no throwing arc'-problem, but in my case the cause by FO4 Hotkeys; when you bind the throwaction to a key, it doesn't show the arc for grenades or mines.
I fixed that (that is to say, I just use the normal bash/nade keybind for chucking and a separate melee key), but then I noticed that the arc for mines is way off!
With grenades, the arc works as expected; cook nade, see arc, throw, nade goes to the green dot and bounces around a bit.
When a mine is 'cooked' at the same angle as a nade, the arc shows that it goes way further, yet the actual location of landing falls shorter then the grenade's.
@JayDeli:
I think you can just open up the mod in FO4Edit, creation kit, whatever and add the (Mine) tag to the front in the name field. Wonky, yes, but it will get placed in the explosives group.
Speaking of FO4Edit, the arc thing can't be fixed by editing the projectile. Oh well, precision isn't why you hand lob something that explodes.