This page was last updated on 07 June 2016, 11:59AM
Changelogs
Version 1.16
Fixed Far Harbor dependancy with the main ESP
Version 1.15
- Added Settings holotape
- Adjusted recipes to adapt to settings
Version 1.14
- Removed support for the Easy/Normal/Hard recipe output. I am looking into re-implementing it in a more elegant way.
- Added Far Harbor support with a new esp containing the .45-70 and Harpoon recipes.
Version 1.13
- Decoupled the recipe and non-recipe changes. All non-recipe changes are now in CraftableAmmunition_Core.esp, which must be loaded first.
- Due to the restructuring of the mod, the no perk variant should now work properly.
Version 1.12
- Changed default output for Processed Lead to 500, from 1000
- Changed default output for Gunpowder to 500, from 1000
- Changed default output for Primer to 50, from 100
- Changed default output for all of the Cases to 50, from 10
- Added a Easy output option, doubling the values above.
- Added a Difficult output option, reducing substantially the values above.
- Added a Fusion Core recipe, with a Perk and No Perk variant.
- Added a Nuka Grenade recipe, with a Perk and No Perk variant.
- Made the FOMOD more useful.
Version 1.11
- Added Cannonball and Railway Spike recipes.
Version 1.10
Rewritten in FO4Edit.
Version 1.09
- Increased amount of components made for most of the component recipes
- Removed the Gun Nut requirements on the non-Ballistic ammunition
- Making Cannonballs requires Demolition Expert rank 1
- Making Railway Spikes requires Scrapper rank 1
- Making Flamer Fuel requires Scrapper rank 1
- Removed the Scrapper requirement to break down 10mm, 308c and 38c
- Increased the breaking down recipes to work in batches of 10
- Missile/Mini Nukes require 10 Explosive Internals, up from 1
- Changed the break down result of the Missile to Explosive Internal
- Changed the recipe for Cannonballs to 1 Steel + 1 Explosive Shot
Version 1.08
- Fixed various recipes not using items containing components.
Version 1.07
- Introduced a two-stage system and changed the recipe setup.
Version 1.06
- Fixed the cannonball recipe
- Increased the crystal cost to 2 for the 2mmEC, Cryo Cell, Fusion Cell and Plasma Cartridge.
- Increased the Nuclear material cost of the Mini Nuke to 20, and the Steel and Adhesive cost to 5
- Increased the Steel and Adhesive cost to 5 for the Missile
- Increased the Nuclear material cost of the Fusion Core to 50
- The 10mm recipe now outputs 15 rounds
- The Gamma rounds now require Nuclear Material instead of Crystals.
- Removed the Alien Blaster ammunition from the base plugin. Now avaliable as an optional plugin.
- Increased material cost of Alien Blaster round