Fallout 4

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Created by

Higeyosi

Uploaded by

hifoo

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253 comments

  1. Sngll17
    Sngll17
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    Do you plan on making a patch for AWKCR not being required or is there an existing one ? I'd like to install your awesome md but I won't be installing AWKCR.
    1. MisterNumbers3k
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      Takes *maybe* 10 minutes (if you are new to Xedit), if that, to remove AWKCR as a requirement. 

      HERE:
      https://www.nexusmods.com/fallout4/articles/1658
      https://www.loverslab.com/topic/122566-tutorial-how-to-remove-awkcr-and-ae-dependencies-from-an-armor-mod-with-fo4edit/

      I followed the Loverlab link (never looked over the other), but I assume they are the same. Was able to remove dependencies for about 15 AWKCR mods in less than an hour. Hope this helps

      Only caveat is you actually have to have the required mods installed when using Xedit in order to remove the dependency.
    2. Sngll17
      Sngll17
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      Thanks for the info. I'll have a look at it, as I'm a noob, indeed !
      Thanks again.
    3. deleted161706833
      deleted161706833
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      thank you
    4. kenriu
      kenriu
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      Thanks for the links.
    5. psywarrior84
      psywarrior84
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      • 7 kudos
      It doesn't need it. It just says it on the Nexus site.
  2. Nartaga
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    For anyone having issues with the human backpack in this mod making their character "fat," causing neck seams to appear, or changing their body type; here's a way to fix it: Open the mod up in FO4Edit, open the armor addon section. There are three different sections you have to edit in this section.

    Look for "AA_HigeBackpack01", "AA_HigeBackpack02" and "AA_HigeBackpack03". These are the human backpack. Click on each one, and scroll down to the bottom of the RIGHT panel. Look for something called "Bone Data." Right click the EMPTY box to the immediate RIGHT of the "Bone Data" box, and click remove. Do this for all three "AA_HigeBackpack" parts, save your changes, and done.
    _______________________________

    Next, for anyone wanting to make this mod compatible with the K-9 Harness mod (being able to wear both at the same time), here's an easy way to do that. Open the mod in FO4Edit, open the armor addon section. There are seven sections you will need to edit.

    Look for "AA_DogMeat_Backpack_S", "AA_DogMeat_Backpack_M", "AA_DogMeat_Backpack_L", "AA_DogMeat_Backpack_L02", "AA_DogMeat_Backpack_M_NUKA", "AA_DogMeat_Backpack_L03", "AA_DogMeat_Backpack_M03."

    These are the ones you will be editing. Find the First Person Flags (sorted) value in the right panel. It will say 33 - BODY currently. Double click that, UNCHECK 33 - BODY and checkmark a different body slot (I recommend 54) for EACH of the above listed sections.

    Next, in the left panel again, find the Armor section. There are three sections you will need to edit.

    Look for "BackpackDog_Small", "BackpackDog_Medium", "BackpackDog_Large"

    These are the ones you will be editing. Find the First Person Flags (sorted) value in the right panel. It will say 33 - BODY currently. Double click that, UNCHECK 33 - BODY and checkmark a different body slot (I recommend 54) for EACH of the above listed sections. Save your changes, and done.
    1. GuardianMF
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      Thank you for this guide. And a kudo point to you!
    2. lovinem
      lovinem
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      You beautiful human. Just wasted a fucking hour of my life trying to google this fix. Google can die in a fire. You get a kudo. Thank you
    3. Aravzil
      Aravzil
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      Thank you very much for the help!
      I love this community.
    4. psywarrior84
      psywarrior84
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      You should message hifoo and ask to publish your fix, then upload it.
    5. dpike2
      dpike2
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      Hmmm...  I tried the fix for the human backpack and the clipping is still happening.  Is there something I missed?  I opened the mod in FO4edit, found those three files, removed bonedata, saved and exited.
  3. Aurum10000
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    Any chance you could make a version that starts Dogmeat off with the default small pack when meeting him? Doesn't make sense how a dog without bags/packs can carry anything.
  4. deleted161706833
    deleted161706833
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    do I really need AWKCR?
    1. Tythemis
      Tythemis
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      +1
    2. psywarrior84
      psywarrior84
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      It works without it.
    3. YuhSkippy7322
      YuhSkippy7322
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      Although it's listed as a requirement on the Nexus page, Armor Keywords is not a master for this mod. :)
  5. PaniloGames
    PaniloGames
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    I have a dumb request, but could you make it so the backpacks can be used with the K9 harness from fadingsignal ? Both look so cool and it would be awesome to use both at the same time, you do not need to do anything fancy like a new mesh or texture, just a patch to change the body slot it is used.
    1. psywarrior84
      psywarrior84
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      I just got permission to publish my personal patch.  Dogmeat's Backpack Armor Patch
    2. PaniloGames
      PaniloGames
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      just seen this, i f****** love you now!
  6. BuckWatson02
    BuckWatson02
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    i wish i can have Dogmeat wear this and the K-9 Harness together 
    1. TJDrake
      TJDrake
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      Exactly. That's the compatibility patch I'm waiting for. That, and well, this mod being an ESL would be nice...
    2. psywarrior84
      psywarrior84
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      Try using FO4Edit, select K9TacticalHarness.esp > Armor > BOD2 then switch it from [A] Torso to [U] Torso. That should work, but the meshes might look weird especially if you add pouches to the vest.
    3. psywarrior84
      psywarrior84
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      Ok, I tested it out, it sorta works but the K-9 harness didn't appear. It probably has to do with meshes being attached to the layers, but I'm not sure as I'm still new to this, I will keep experimenting.
    4. psywarrior84
      psywarrior84
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      I created a patch, waiting on permission to publish it.

      *update*

      I got permission and it's published. It's Dogmeat's Backpack Armor Patch
  7. TheDailyXPerience
    TheDailyXPerience
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    I'd love if this could be an independent mod or at least can be updated to not need [AWKCR]
    1. kingconrail76
      kingconrail76
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      Disclaimer: I do not know any of this as 100% positive.

      I too want to get away from AWKCR, so I thought I would try my hand at FO4Edit ... oddly, AWKCR is NOT listed as a master record in this esp, so, it looks like AWKCR is NOT actually needed ... but I don't know, the mod author would have to confirm and should clarify why AWKCR is not listed as a master record if it is really needed, or why it is needed if it is not a hard-requirement.
    2. TheDailyXPerience
      TheDailyXPerience
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      Hmmm...I am not home to test it right now, are you able to on your free time install the mod WITHOUT AWKCR and let me know if it still works?
    3. phartsac20
      phartsac20
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      Can anyone confirm if this works without AWKCR?
    4. CodeNamed1
      CodeNamed1
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      Yes I can vouch for it. I use it and don’t have that other mod . The Author has made a mistake to put they there for some reason 
  8. kevkas
    kevkas
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    Since hifoo (author of this mod) allowed me to upload my edited version of his wonderful mod, I'll leave a link here: Dogmeat's Backpacks of the Commonwealth. It's mostly meant to be used alongside Backpacks of the Commonwealth but can also be used without that mod if you prefer my version to this one. You still need to download this mod because it has the meshes and textures needed for my version to work, I only uploaded the edited plugin as I feel his work should be honored and people should download the original file instead of me just uploading a replacement, I mean to offer my version as an alternative, not to make the original one obsolete. :)
  9. hoskope
    hoskope
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    If you go armor workbench, then it will take dog bags off, which makes sense, but it would be awesome if it could re-equip them for dog, once you exit the workbench. Still, no biggie. Nice mod.
  10. OutLawJohn
    OutLawJohn
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    Nice mod, thank you