Fallout 4

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dazzerfong

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dazzerfong

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1421 comments

  1. dazzerfong
    dazzerfong
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    Hiya there, back from the dead!

    Thanks to my life getting back together, and the advent of the Fallout series (great series BTW), I've decided to dabble back into modding Fallout 4! I'm in the middle of improving a lot of the systems that were not ideal at the time, including probably the biggest one: see through scopes. I've finally figured out how to implement it. I'm now in the middle of learning how to script so I can toggle the magnification and magnifiers without going to the workbench.

    With permission, I'll be asking if I can integrate Wardaddy's excellent animations into the mod directly - if I can't, I'll redirect you guys to downloading that one first then using my version on top.
  2. dazzerfong
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    Troubleshooting tips. Please try them in the order.

    NOTE: IF YOU ARE USING WEAPONSMITH EXTENDED, REPORT ANY PROBLEMS TO WSE. I AM NOT RESPONSIBLE FOR WSE IN ANY WAY.

    1. Check you followed these steps: http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
    2. Reinstall mods manually (ie. without NMM).
    3. Do not use any additional downloads (Marksman Scope, etc.), just the original plugin.
    4. Push mk14.esp in NMM or some mod manager up the load order.
    5. Disable all mods and activate only this one. If that does the trick, re-enable mods until one causes a CTD. Note down which mod that was.
    6. Update your game. Prior to a specific version of the game, the game will not generally load BA2 (and thus the resources) for the mod. I have noticed this is generally a problem with those with 'less-than-legal' copies.
    7. (Don't do this unless you -really- want this gun). Verify install of the game, and reinstall if necessary.

    Patch History:

    1.0 - Initial Release
    1.0a - Bug fixes
    1.1 - More bug fixes, reduced recoil, more receiver options.
    1.2 - Even more bug fixes, reduced recoil further, new EOTech XPS3 sight.
    1.2a - Adjustable damage and recoil in-game
    1.2b - Sight lens now a bit less dirty in the middle (allowing for easier shooting)
    1.3 - Recoil properties dramatically changed, adjustable reticles, new mounting option for XPS3, scope lenses now rendered better, minor texture improvements.
    1.3a - 4 new XPS3 reticles, minor texture improvements to SpecterDR, new viewing options for CQBSS.
    1.3b - CQBSS fix in addition to 1.3a fixes.
    1.4 - New EOTech G33 magnifier, minor recoil changes.
    1.4a - Correct plugin uploaded.
    1.5: PMII scope, bug fixes
    1.6: M952V flashlight, more bug fixes
    1.7: Minor texture improvement and more locations added.
    1.7a: New reticle options for CQBSS, can craft at chem station, flashlight brighter
  3. BBDannyR
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    I tried browsing around the available weapons in the game and I thought maybe I could just look for a mod for certain guns that would catch my fancy and this is one of them.
    So far I haven't ran into problems.
    Upon firing this gun, my goodness it sounds amazing. Not going for any realism whatsoever but I just love the sound of this gun.
    I'm doing a cleaner run now after messing lots of stuff up with various mods here and there and this is one of a few that I need.
    Thanks!
  4. IVIrAntiHero
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    why were the flashlight and red dot taken out ? ive had this mod on xbox and pc and i always loved the flashlight. it actually projected light in a beam or cone unlike the vanilla pipboy. im currently on a playthrough with dark lighting and wanted to use this mod. its a awesome gun but the flashlight was a part of its bread and butter for me. red dot was mostly for show aswell as the weapon skins and wrappings but those all made it special. are there any mods that could add a flashlight to this weapon? most light mods just touch vanilla guns.
  5. FlufNanachi
    FlufNanachi
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    This mod worth attempting to install in 2022? It seems like it's more trouble than it's worth reading down the comments section
    1. PickleMuncher141
      PickleMuncher141
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      Yeah I can't get it to load at all. Its a shame because I used to have this mod on XB1 and it was a really good rifle
  6. vXZeroXv
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    The ones I picked up around the map make the character assume bare fist melee stand when drawn it doesn't do anything when I press attack, no
    punching or shooting, just nothing.

    third person

    first person
    1. Legolass31
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      Did you find a fix to this?
    2. limwoyo
      limwoyo
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      tacticalreload를 사용하는 경우.
      이 사이트에서 https://www.nexusmods.com/fallout4/mods/52619?tab=files
      제거하세요...
    3. limwoyo
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      check your load 
      1.MK14 EBR - MAIN FILES
      2.MK14 EBR - UPDATE
      3.MK14 EBR_NEW_ANIMS
      4.MK14 EBR_TEXTURES
      5.MK14 EBR QUICK EQUIP ANIMATION
      6.MK14 EBR WITH WD ANIMATION - TACTICAL RELOAD PATH

      I have no problem  with over load orer
  7. ViceN53X
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    Please tell me you didn't design it to be left handed. The mesh looks like the bullet casings come out of the left side of the receiver
    1. hentaijim
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      wardaddy flipped the mesh and made custom animations for it, dont worry
    2. ViceN53X
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      It's okay. I already found it.

      I was wondering at the time I made this comment because I was hoping I can get permission to borrow the assets for a Skyrim project I was working on.
  8. LonghornRed
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    I fucking LOVE this rifle!
  9. zlostnypopolnik
    zlostnypopolnik
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    2022 - Horizon 1.8.7:

    1. MK14 EBR - Main Files
    2. MK14 EBR - Update
    3. v1.88 Horizon Weapon Patches
    4. Mk14 EBR Animations - do not rewrite the plugin from v1.88 Horizon Weapon Patches
    5. Done

    Or:

    1. Get a baseball bat
    2. Hit the computer hard with the bat
    3. If your computer still works, hit it a few more times
    4. Done
  10. LiberalDestroyer
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    the weapon is invicible
  11. Nroxs
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    I can not find the weapon in any of the indicated sites and when I click on the console help mk14 4 this paragraph appears: viewer strings not available. thanks for help.
    1. hentaijim
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      that only happens if the mod isnt installed at all. did you mess up with the mod manager or did you manually install it?
  12. GreaterSanity
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    (PLEASE READ) (Done with VORTEX)
    after having lots of issues with the MK14 mod, tactical reload and tactical reload patch repository.... I found this wonderful comment from concera -
     Mk14 EBR Animations at Fallout 4 Nexus - Mods and community (nexusmods.com).
    Essensially, if you're having the CTD when hovering over the  MK14 in the workbench, and the invisible gun glitch, all you have to do is disable tactical reload repository patch for mk14, make sure you have AWKCR patch installed for mk14 Aswell as Wardaddy755's reanimation pack for shotgun and rifle (tactical reload recommends this so I did it just in case), wardaddy755's mk14 animations and MK14 EBR Flipped Textures for WarDaddy755's Mk14 EBR Animations Mod (I did this because its recommended a lot by the community). if VORTEX has file conflicts I did "use suggested" and it tends to work most of the time (I only had conflicts with SVU/MP443 pack and L-string bow, yours will vary depending on what you downloaded ofc). This fixed the Workbench CTD when hovering over the Mk14 for me, but the gun is now invisible, if you scrap the one in your inventory and make a new one at the AWKCR weapon bench (probably for companions using the mk14 Aswell), this one hopefully won't be invisible and won't cause a CTD when you mod the weapon. I hope this helps anyone that has been having issues, only downside is no tactical reload for the mK14 but that's a same price to pay imo! All credits to concera though, they solved both my issues, it just took me hours to find their comment. I'm sure if you don't like Wardaddy755's animations and retexture it will work without, but I haven't tested it and after 8 hours of CTD's troubleshooting I'm just glad I can use the weapon. Moral of the story, disable tactical reload repository patch for the MK14, and if you don't like Wardaddy755 changes to the Mk14, try it without them installed, but I recommend disabling the patch for tactical reload.