Fallout 4

2209 comments

  1. ccmads
    ccmads
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    UPDATE v1.6.8

    This update is mostly about incremental improvement on current objects. Light addon blackout after fast travel has been fixed and Clock object will no longer trigger 'has no 3d' error in Papyrus log, also with some minor bugs fixed.

    Added Nuka World UFO (DLC), Jack O Lantern and new desk/wall clock. Vault 76 Billboard is added with auto switch and manual switch version, default auto switching time is 6AM/6PM (Morning/Evening) which you can change the time settings by activating the Billboard. Same as the Institute light floors, the High Tech light floors are no longer available for building and replaced with separate light addon. Since High Tech light addon is snapped inside instead of snapping on a flat ceiling, special floors are also added for these light addon.



    Video for Workshop Menus Settings
    Video for Water/FX Objects Settings

    MAKE SURE you know how to uninstall this mod! You may lose your settlement menus if you don't!
    READ the description page for install/update procedures and known issue before you submit bugs report

    PC - All DLC - Bethesda.net
    PC - Non DLC - Bethesda.net
    XBOX One - All DLC - Bethesda.net
    XBOX One - Non DLC - Bethesda.net

    Like my works? Support me on Patreon!
  2. ccmads
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    Please go to the forum section for following topic:

    New Items Suggestion
    - Give your suggestions and ideas on new items here

    WIP Sneak Peek
    - You can see the upcoming new objects and future version progress here
  3. Markmarukka
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    My placed non-shadow sphere  lights are suddenly not disappearing when I exit workshop mode
  4. PegasusKoga
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    Of all the stupid decisions Bethesda has made over the last decade, removing the comment section for mods on Bethesda might not be the biggest one but it is certainly one of the more annoying ones because it makes troubleshooting for console mods impossible.

    So i need to ask here, has the next gen update broken this mod in any way? 

    Because from what i've read it seems that mods that add settlement objects have been hit particularly hard.
  5. tomanytomorrows
    tomanytomorrows
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    Question what is the requirements for the mini fusion reactors. The last item Military grade..., what? Wonderful mod been using since I found it. Thank you.
  6. TenPenny
    TenPenny
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    Is is possible to get just the Mini Fusion reactors from this mod? I don't want the other stuff
  7. Announcement1990
    Announcement1990
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    Any way to stop this mod from adding a holotape to my inventory constantly? I've been playing for two hours and already have a stack of like five of them in storage because they keep reappearing in my inventory and I keep trying to remove them to avoid clutter.
  8. Siglendyn
    Siglendyn
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    Been using this wonderful mod since day one and I love it except for just one thing. There's waaay too much bloom on the overhead ceiling lights. They almost look like light emitting cotton balls.
    Is there maybe a texture I can remove to get rid of it?

    Thanks
  9. Cynaraa
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    None of the water elements appear after being placed, they are invisible tiles, only.
  10. Samarah
    Samarah
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    I know this is old and maybe not being worked on anymore. I posted 2 screenshots of settlements I made years ago with those structures...I thought they would be in this mod but, I can't find them...does anyone know what mod those structures came from? Thank you!! They made really cool 'safe' areas for settlers...in RP...
    1. gotimas
      gotimas
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  11. bauerbach
    bauerbach
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    This mod seems to be abandoned. Is it just going to stop working when the next-gen update comes out?
    1. TopShelfTyler
      TopShelfTyler
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      As far as I know it doesn't look like it relies on the F4SE so it should work just fine. Give it a try! :)
  12. Augustus2277
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    Think this mod is broke. I wouldn't bother using it.
    1. YRZ
      YRZ
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      How
    2. jaderiver
      jaderiver
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      Been using it for a long while , working fine for me !
    3. Koukotsu
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      No issues here.
    4. TheAtomicRobot
      TheAtomicRobot
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      Works fine for me and has for years. 
    5. njgamer74
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      it remove minutemen flags it's the worse mod it remove dictations
    6. jaderiver
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      @njgamer
      Don't quite know what your talking about, but I've been a long time user of this mod, and I still have my vanilla MM flag,  not that I use anything MM anymore, done my mm ending and that was it, ..
      If you don't like simply  don't use it ,  and if your missing flags possibly from another mod in workshop, then you must've reached your workshop limit for storing ws mods  ?? ( there is a limit for ws mods )
    7. SnakeEyes111
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      Using it since it came out, nothing wrong with it.
    8. Augustus2277
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      I think the insitute lights thats giving performance issues in-game. 
    9. Augustus2277
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      There's no limit on the pc side for workshops. Plenty of players like youtube fallout 4 builders use a ton of workshop mods. 
    10. 0nly0neRoach
      0nly0neRoach
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      You can't just say the mod is broken without giving anyone any details or you sound like you are crying in to the void. 
    11. Augustus2277
      Augustus2277
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      OnlyOneRoach The creature test subjects tube are showing up purple so there is no need to have an autistic fit.