Version 1.2 requires the latest xEdit version released on the same day to work properly! Older patcher versions won't work on newer xEdit builds, there were some changes in xEdit regarding fields in armour records.
I know this is an older mod but, I'm still using it. Having issues with the script where it starts failing to add masters to the patch file I'm making. Is this because a limitation on how many plugins can be added to a patch? I loaded less and it went further down the list so I'm guessing that is the case. I guess my alternative is to make 2 patch files loading different amounts of my load order.
This doesn't seems to work if your using Mod Organizer 2. When I open Fo4Edit, it doesn't show the damagethreshold.esm. And I tried to add that esm, it doesn't give me an option. Any suggestions?
Someone correct me if i'm wrong, but it seems that with this patch armor mods that change the DR of a piece of armor doesn't do anything to change the DT of it. Putting Balistic weave on the vault suit still leaves it with a DT of 0 even though it has a DR of 60-something
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Older patcher versions won't work on newer xEdit builds, there were some changes in xEdit regarding fields in armour records.
https://www.nexusmods.com/fallout4/mods/33760
Damage Threshold Framework dynamic patcher and Horizon DTF patch
Putting Balistic weave on the vault suit still leaves it with a DT of 0 even though it has a DR of 60-something