A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic. Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
I'm having an issue with this mod. When I delete a vendor stall, the items remain floating in the air. The items still remain on the shelves, even when no one is assigned. If I assign said settler to a different assigment like a guard post, the items are still on the shelves. Does anyone know a fix? EDIT: Nvm I figured it out
If you have a min, especially if you come back to edit that you fixed it, please leave a brief description and whatever info you have so that others may find answers without bothering the Author and/or others...Whatever you can offer will be appreciated.
The mod is good, the stores are cool, I wanted a cleaner version of them to match more luxurious settlements. I'm uninstalling it because it seems to me that it causes a problem for the settlers, I couldn't do business with them and I wanted to put some clothes on the saleswomen and it wasn't possible, the conversation is like talking to strangers, I couldn't interact. When I took them out of the stores and put them in the plantation they returned to normal, so I concluded that your mod caused the problem or is in conflict with another mod (I have the one from the small stores). I'll wait for you to update with a fix and, if possible, make clean and prettier versions, the mod is good, it just needs a few adjustments to make it look wonderful.
I have a really strange problem. Just like that, with no reason, i lost those biggest stands from shops. You know, bar counter with shelf behind it, etc. They were replaced by naked counter, from vanilla, without even sign on it. I wasn`t adding any mods between game sessions. And some menus changed position in workshop. What the hell, any advices?
Me, too. A possibly helpful couple of entries from my Papyrus log when I turned on logging:
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22 [09/02/2023 - 06:13:34PM] error: Cannot place a None object stack: [ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23 [09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>] [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42 [09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call stack: [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15 [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
I found a mod conflict with this mod and "Workshop Rearranged." Without workshop rearranged installed, the custom vendor stalls show up but when workshop rearranged is installed, they disappear.
Has anyone figured out why some of the Level 3 store counters overlap with each other? I've noticed that the Trader has a Chalk Board and a Giddyup Buttercup on either side of the counter, but when you snap other Stores, their counters overlap such that the Chalk Board and Giddyup Buttercup appear inside their counters?
The Restaurant has a lovely stand-alone bar piece with rounded ends, but that one also overlaps with other Store counters at either end.
Of course, I can use Place Anywhere to prevent this, but it's odd that only these two Stores have overlap.
obviously this mod hasnt had a TON of traffic in the last months but if anyone does see this and has time to test wether or not the immersive vedor for the clinic is actually a level 3? ive encountered doc weathers with a settelment with 170 power 140 defense 40+ population with 58 beds and a HUGE abundance of food and water but the "work for me" dialog option will not appear for doc weathers anyone having the same issue?
579 comments
A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic.
Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
EDIT: Nvm I figured it out
I'm uninstalling it because it seems to me that it causes a problem for the settlers, I couldn't do business with them and I wanted to put some clothes on the saleswomen and it wasn't possible, the conversation is like talking to strangers, I couldn't interact.
When I took them out of the stores and put them in the plantation they returned to normal, so I concluded that your mod caused the problem or is in conflict with another mod (I have the one from the small stores).
I'll wait for you to update with a fix and, if possible, make clean and prettier versions, the mod is good, it just needs a few adjustments to make it look wonderful.
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22
[09/02/2023 - 06:13:34PM] error: Cannot place a None object
stack:
[ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23
[09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>]
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42
[09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call
stack:
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
Hope this helps.
Anybody know which should be lower in load order?
Thanks in advance.
The Fomod does not start haha.
The Restaurant has a lovely stand-alone bar piece with rounded ends, but that one also overlaps with other Store counters at either end.
Of course, I can use Place Anywhere to prevent this, but it's odd that only these two Stores have overlap.