A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic. Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
I wanna advert everyone that this mod might have a bit of impact, i added this mod as one of the first ones and i hadnt eny trouble at the start. As the settlement get bigger and i added more visual mods (that doesnt affects more than 1-2 fps the performance and increases a lot the quality) my fps were decreasing.
My fps were about 90-120 normaly but when i look at some points of my settlement it drops a lot to like 60-70. After researching i realized that it was the inmersive vendors mod, with the mod looking at the same point (the vendors) : 60-70 fps, without the mod: 80-100. I wanna make this public because many people installs mods that doesnt affect the fps but increases quality (like me) and in this page there arent eny coments about performance soo i made one.
I have a really strange problem. Just like that, with no reason, i lost those biggest stands from shops. You know, bar counter with shelf behind it, etc. They were replaced by naked counter, from vanilla, without even sign on it. I wasn`t adding any mods between game sessions. And some menus changed position in workshop. What the hell, any advices?
Me, too. A possibly helpful couple of entries from my Papyrus log when I turned on logging:
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22 [09/02/2023 - 06:13:34PM] error: Cannot place a None object stack: [ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23 [09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>] [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42 [09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call stack: [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15 [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
I'm having an issue with this mod. When I delete a vendor stall, the items remain floating in the air. The items still remain on the shelves, even when no one is assigned. If I assign said settler to a different assigment like a guard post, the items are still on the shelves. Does anyone know a fix? EDIT: Nvm I figured it out
If you have a min, especially if you come back to edit that you fixed it, please leave a brief description and whatever info you have so that others may find answers without bothering the Author and/or others...Whatever you can offer will be appreciated.
586 comments
A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic.
Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
My fps were about 90-120 normaly but when i look at some points of my settlement it drops a lot to like 60-70. After researching i realized that it was the inmersive vendors mod, with the mod looking at the same point (the vendors) : 60-70 fps, without the mod: 80-100. I wanna make this public because many people installs mods that doesnt affect the fps but increases quality (like me) and in this page there arent eny coments about performance soo i made one.
EDIT:
Same with the armor shop. The right Head on the store table is full in purple...
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22
[09/02/2023 - 06:13:34PM] error: Cannot place a None object
stack:
[ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23
[09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>]
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42
[09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call
stack:
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
Hope this helps.
EDIT: Nvm I figured it out