Good news: it is possible without mods to signal an evacuation of the Institute in some circumstances. The Minutemen will actively request that you do it. The Railroad (murderous terrorists that they are) don't even suggest it, but it's still possible.
Bad news: The same reasons that I stopped development on Vidi Vici Veni apply to all of my FO4 mods. Short version: I hate this game and even just testing my stuff before I release it makes me want to vomit. Everything about it is a slap in the face to the Fallout franchise, and I can't even keep my dinner down long enough to make sure my mods are relatively stable. I had this fantasy that I was Superman and I was going to be able to single-handedly make this a game worth playing. Then reality set in, and I realized the modding tools do not exist (yet) to make this a platform deserving of the stories I tell.
I was looking at the animal friend perk nerf and I was noticing that it references this script "FO4RPGDeNerfAnimalFriendQuestSCRIPT" but there are no scripts installed with this mod. This makes me think that the animal friend perk nerf doesn't work then since it doesn't have the script it needs to run. Am I missing something?
Well I am DEFINITELY interested in this mod. So far you've covered 75% of the faults I had with Fallout 4 (Animal Friend, Wasteland Whisperer, Black Widow/Lady Killer were technically a waste of perk points) but this looks promising. That people are attempting to fix the flaws in Fallout 4 gives me hope that the true RPG aesthetics of the franchise are not completely dead. What I find sad is that it took a mod to fix blatant issues.
Anyways enough with the negative. I'm setting this mod to track and hopefully gets expanded upon by adding perhaps a full out dialogue option to get all 4 factions to co-exist peacefully maybe. Wishful thinking I know but anything is possible. This mod makes me want to play the game again. Before it was sitting in the, "eye candy," shelf. Now it might go into, "replayable shelf," right next to New Vegas and Mass Effect 2.
Too be fair, I would say triggering the evacuation when going against the Institute counts as saving all the kids(what about the adults? Adults matter too!), ample time is given for everyone inside to evacuate. Anyone who stays behind died of their own fault.
Dunno what I'm doing wrong but every time I've tried to use this mod with the VATS pause feature, about half the time the target pauses. The rest of the time they slide around without moving their feet and quite often will simply soar up into the air, often 3-40 feet, and come down right at or even behind me. Trying it this time without that feature.
Is there an ETA on the nonviolent quest resolution? I used the console commands instructions from 'The Neutral Solution' Example Saves mod to circumvent the ending, although that means I no longer have soldiers guarding military checkpoints. Also is it true that Veni Vidi Vici has been sacked off?
WOW - Everyday I sit and check to see who's come up with what "Fallout 4 RPG" - that looks promising says I, lets check it out......
Mmmm, promising yeah - like the look of that - wonder who the author is - "BELTHAN" - YIPPEE!!!!
Earlier, I went to bed in the huff after my settlers turned into Radroaches, 8 hours later I get up - Arthmoor and the community have swarmed all over the settler issue to the point the game seems playable again and then this......
To quote Cartmen - "I love you guys".
JaYmZeE
Edit - Honestly - it's Belthan - Belthan's mod's rock! Oh, I'm in such a good mood now.
Edit Again. On the subject of endings that don't involve the mass murder of children - this mod by no means stops it altogether - but the fact that it was original content then cut + the remarkable amount of extra conversations and content - I find completely baffling.
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Bad news: The same reasons that I stopped development on Vidi Vici Veni apply to all of my FO4 mods. Short version: I hate this game and even just testing my stuff before I release it makes me want to vomit. Everything about it is a slap in the face to the Fallout franchise, and I can't even keep my dinner down long enough to make sure my mods are relatively stable. I had this fantasy that I was Superman and I was going to be able to single-handedly make this a game worth playing. Then reality set in, and I realized the modding tools do not exist (yet) to make this a platform deserving of the stories I tell.
That is if you even look at this thread anymore.
Anyways enough with the negative. I'm setting this mod to track and hopefully gets expanded upon by adding perhaps a full out dialogue option to get all 4 factions to co-exist peacefully maybe. Wishful thinking I know but anything is possible. This mod makes me want to play the game again. Before it was sitting in the, "eye candy," shelf. Now it might go into, "replayable shelf," right next to New Vegas and Mass Effect 2.
Edit: A shame you stopped development on this mod. It really showed promise. Maybe you need your own A-Team?
Mmmm, promising yeah - like the look of that - wonder who the author is - "BELTHAN" - YIPPEE!!!!
Earlier, I went to bed in the huff after my settlers turned into Radroaches, 8 hours later I get up - Arthmoor and the community have swarmed all over the settler issue to the point the game seems playable again and then this......
To quote Cartmen - "I love you guys".
JaYmZeE
Edit - Honestly - it's Belthan - Belthan's mod's rock! Oh, I'm in such a good mood now.
Edit Again. On the subject of endings that don't involve the mass murder of children - this mod by no means stops it altogether - but the fact that it was original content then cut + the remarkable amount of extra conversations and content - I find completely baffling.
http://www.nexusmods.com/fallout4/mods/12183/?
Really looking forward to what comes in Fallout 4.